Nice.
Can we fix the sluggish SRV too... ASAP?? It's driving me nuts.
As is the lack of a data trader.
Can we fix the sluggish SRV too... ASAP?? It's driving me nuts.
As is the lack of a data trader.
Are you guys already accepting feedbacks regarding this new update? Well, 6 out of the 14 planets displayed have the same'ol crater feature we're all tired to see everywhere. Some of them have it twice lolGreetings Commanders,
With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.
As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.
Issue Tracker
Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.
1. Lighting and Illumination in Odyssey
2. Degraded terrain textures compared to Horizons
- Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
3. FPS performance in Odyssey
- Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
4. Cargo Canisters get stuck in the Megaship
- Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
5.Hyford's Cache missing Scannable Data Point
- Fixed for release in Update 6.
6. Retrieval from crash site mission POIs no longer appear
- Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
- Fixed – awaiting deployment (Update 6 / maintenance).
- Fixed for release in Update 6.
Upcoming Updates and Content
As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.
While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.
This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.
Planned for later this week (Update 6)
Planetary Colour Improvements
Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:
View attachment 252451View attachment 252452
There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.
View attachment 252453View attachment 252454
Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:
Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.
View attachment 252455View attachment 252456
Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.
Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.
Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.
Future Updates
Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:
Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.
New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.
Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.
Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.
Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.
Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.
As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.
Thank you as always for your continued feedback and support.
-Arf
How many types of craters do you need? When I look at the moon, I see that lots of craters look very similar... some are bigger, some are smaller... but that's it... What types of features would you like to see on crater diversity?Are you guys already accepting feedbacks regarding this new update? Well, 6 out of the 14 planets displayed have the same'ol crater feature we're all tired to see everywhere. Some of them have it twice lol
How many types of craters do you need? When I look at the moon, I see that lots of craters look very similar... some are bigger, some are smaller... but that's it... What types of features would you like to see on crater diversity?
That would be unique, but quite unrealistic as well.Unicorn shaped craters
We want.
First thing that came to mind was Sally in When Harry Met SallyApex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.
Hey, you should just be thankful that the scanner isn't the way it was when it was first released in Alpha, with having to press the button in time to match up the DNA pictures as they spun around.The only thing they got right was in the name, ODYSSEY.
Nowadays, the biology scanning mechanics is a waste of time more than anything else, would there be a possibility that instead of scanning three times, one is enough?
Not until I see how much of the performance and lighting they've fixed - and maybe not even then. Angry players keep them focussed not sycophants who will be happy with any scraps they get thrown at them.I want all the people and players and users that said anything negative about Odyssey lately, to retract all their salt and negativity.
These are just on the moon, not one of them is a repeated crater stamp that's the same across billions of planets like ED has...What types of features would you like to see on crater diversity?
where are the icy planets? when will we have decent textures? View attachment 252463View attachment 252464View attachment 252465View attachment 252467
This this right here! I bought Odyssey expecting VR at some point and you FD, you cheated me! I have not played ED since.Nice list of updates, looking forward to it.
The most important feature for me and many others is unfortunately missing, real VR on foot does not appear even on the outlook. Don't deprecate one of the biggest selling points of Elite!
FSR doesn't do you any good indeed - because it's not your graphics card limiting your frame rate. It's the game logic running on the CPU, which is inappropriately holding up the rendering thread, and accessing memory in such an inefficient manner not even the CPU is kept busy during the bursts. The nvidia driver also competes for CPU resources for little apparent reason (perhaps it's spinning on things for lower latency in some benchmarking). The simple solution here is to pipeline the CPU logic, since there's much time to spare. This would involve something like raising latency on NPC reactions by a frame. Since they're also targeting lower specced machines (e.g. consoles), they should fix the memory arrangement so the CPU can operate more efficiently as well. Throwing hardware at this problem is ineffective.The improvements to the planet tech are good. The same goes for the larger module storage and the increased number of bookmarks.
But ... AMD's FSR doesn't do me any good and, in my opinio, it's the wrong approach to fixing the performance issues. Even with the current down sampling technology rendering in 1080p (I'm playing on a 4k screen) there are still settlements and lounges where I barely manage to get 60 FPS on the "Low" preset (with AMD's CAS disabled) on a 2080TI. Other places run at 98 FPS (monitor's frequency with G-Sync) with the graphics card almost falling asleep. At some point I might test what frame rates I get without capping it with G-Sync. Nvidia's DLSS wouldn't help with this either.
I'll give it a test, when the update was deployed, but I suspect, you're not done yet. I do hope you are though.
The images show the repetitive instancing is in full effect still. At a guess, they've made some attempt to have ground textures scale properly, as opposed to how Odyssey has been downgrading ground textures in some mistaken belief they weren't needed and texture memory was in short supply (it's certainly not clear what it was being spent on, it seems to leak).I'm not the brightest, i'll be the first to admit that, so i can't really see anything here that alludes to planet topography becoming randomised once more, as it was in Horizons. Is it this part here? Improved surface texture detail, or does that only mean the current copy/paste technique will be made to look prettier? Because if the latter, as an explorer i'm still not interested in re-installing.
It's like the "Armstrong moment" faux-outrage. Or heck, "Addergate" from 2015. Partly people a bit too far on the spectrum losing their minds over details, partly some chronically unhappy people moving from outrage to outrage.Unicorn shaped craters
We want.
Even our moon have the same'ol crater features. All round shaped.