Development Update 2 - July

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

There are many issues relating to team play already. Will the issues with team play be addressed while increasing team size or will they just be added to? I know this sounds negative but it's what I've come to expect after 5 updates, and I fear I already know and don't like the answer. Prove me wrong, please.
 
Thanks for the tips. Now that you mention it....the way I eventually got through the tutorial on-foot mission was to set up shop inside of a doorway and employ exactly the strategy you outlined. It felt more like I was defeating a weak area of AI programming, rather than an immersion in a battle. The NPCs were happy to walk back and forth as targets just outside the door, but afraid to come in ?!?! It hasn't struck me to apply this to actual missions because most online posted streams show commanders leaping all over the place and eliminating NPCs with apparent ease - seemingly out in the open. I can't begin to tell you how poorly that works for me lol. I spend so much more time waking up in prison and flying back to wherever than engaged in combat. That ratio is easily 10:1.

Anyway, one takeaway from my original post is that not all elements of this game have to be for everybody. I am mostly content playing in non-combative roles and thankfully the game is designed pretty well to allow for that. It can take months to discover vast areas of content. I suppose I could read the manual, but part of me prefers to be surprised. I remember the first time I was pulled over mid-jump by a thargoid. The cockpit went black, the thargoid hovered menacingly over me for a few seconds before power came back on and it flew off. I was put on notice.... Since then, I figured out how to swap out my weapons for some basic AX outfit and go to a thargoid CZ to take out a few. There is so much more I know, but its going to involve some grindy engineering with guardian tech before I am ready and that's the part I am not looking forward to. It would be great if the unlocking process for things could be simplified to in-game credits mostly. The boredom of finding obscure materials detracts from an otherwise engaging game. 3rd party tools like Inara or EDDB are helpful, but it DOES feel like cheating. I would never have found the guardian ruin site for blueprints were it not for Google. Hypothetically, how would one stumble across it in game? I am guessing that completion of the Ramtah missions, 3 estimated weeks of grinding is what the designers thought was acceptable and fun? So much beautiful content hidden behind an obscure and tedious path. I rant. Its a game.

Again, thanks for the tips. Maybe I'll wake up in prison a little less often. :)
I would stick to threat 1 settlements and farm metarials there, and upgrade to g5 from there. I did the same. Only after I had everything g5, and silenced plasma pistol I went to farm more difficult settlements. Basically I dont do content, missions, CGs, anything until I am fully engineered. But its me, I treat ED as MMO, so grind and leveling first - content and gameplay after
 
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When this game filled with experienced PvP players, there will be a very limited numbers of player that making Arx contribution.
Nah, happy players buy ARX, old and new. I even bought some when they put VR back into <most of> Odyssey (pre release - would like it back post release).
But like beigification... how long did that take.
The beige plague started before I did and it must have taken (or felt like) nigh on a year after they admitted there was a problem.
Also, what I don't get is, If you're going to be changing planets.. regardless of what process that may involve, only to have to change them again down the line, why not change them in one swoop, even if that is later.
My thinking is they want to fix the repeating tile thing (which seems to be proving a bit of a bug bear) before doing a reroll on the planets - if they ever do as that would mean having to re place all the hand placed structures across the galaxy.
 
Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

Good news however FSR shouldn't be used to "fix" performance issues of specific tech only optionally enhance the game as a whole.

Also there definitely needs mode choice in regards to FSR as per AMD's own specifications. It can't just be simple on/off option or enabled only when certain features are active.
 
Amazing changes. Can't wait to tackle those new planets. I found that the tiling ptoblem is more a problem with planets that got a re-roll. Freshly generated planets have much less repeating patterns.

In the end it's just obvious if a planet os clearly bugged and repeats one thing 100 times or if you explicitly look for repeating patterns. ... well... and if you look for them you'll find them... simy becaise you want to find them.
 
That was neither funny nor true the first few hundred times. What makes you think this would change?
Some people cannot tolerate criticism of their game, even when that criticism is well-documented and truthful, so they launch strawmen like chaff to try to distract from what they perceive as hateful attacks. I've seen this argument used multiple times by the game's most ardent fans (supposedly all the planets in our solar system consist of duplicate tiled stamps), and you're right - it's neither funny nor true.

I don't understand why Elite's biggest fans do not want the game to get even better. Many of these same people thought Horizons planets were the best ever, until Odyssey dropped, and now they don't have anything good to say about Horizons planets. Today's Odyssey planets are tomorrow's Horizons planets if Frontier were to again change how planets are rendered.
 
Thanks for the tips. Now that you mention it....the way I eventually got through the tutorial on-foot mission was to set up shop inside of a doorway and employ exactly the strategy you outlined. It felt more like I was defeating a weak area of AI programming, rather than an immersion in a battle. The NPCs were happy to walk back and forth as targets just outside the door, but afraid to come in ?!?! It hasn't struck me to apply this to actual missions because most online posted streams show commanders leaping all over the place and eliminating NPCs with apparent ease - seemingly out in the open. I can't begin to tell you how poorly that works for me lol. I spend so much more time waking up in prison and flying back to wherever than engaged in combat. That ratio is easily 10:1.

Anyway, one takeaway from my original post is that not all elements of this game have to be for everybody. I am mostly content playing in non-combative roles and thankfully the game is designed pretty well to allow for that. It can take months to discover vast areas of content. I suppose I could read the manual, but part of me prefers to be surprised. I remember the first time I was pulled over mid-jump by a thargoid. The cockpit went black, the thargoid hovered menacingly over me for a few seconds before power came back on and it flew off. I was put on notice.... Since then, I figured out how to swap out my weapons for some basic AX outfit and go to a thargoid CZ to take out a few. There is so much more I know, but its going to involve some grindy engineering with guardian tech before I am ready and that's the part I am not looking forward to. It would be great if the unlocking process for things could be simplified to in-game credits mostly. The boredom of finding obscure materials detracts from an otherwise engaging game. 3rd party tools like Inara or EDDB are helpful, but it DOES feel like cheating. I would never have found the guardian ruin site for blueprints were it not for Google. Hypothetically, how would one stumble across it in game? I am guessing that completion of the Ramtah missions, 3 estimated weeks of grinding is what the designers thought was acceptable and fun? So much beautiful content hidden behind an obscure and tedious path. I rant. Its a game.

Again, thanks for the tips. Maybe I'll wake up in prison a little less often. :)
I feel your pain, Garth - I do. As a middle aged man who's never actually played the likes of Battlefield or Call of Duty, the notion of this in Elite was confusing to me. And that confusion was immediately followed by frustration as every mission I took failed within seconds because I didn't know what I was doing.

What clicked for me was finding a tutorial series which treated it as a game of patience and covert operations, rather than a shoot-em-up. Have a look at these videos, and I think they'll help out: https://www.youtube.com/channel/UCxYYtWUe1zoGDGjAvfW1gaw

Also, keep an eye on the thread here in the Odyssey section: https://forums.frontier.co.uk/threads/the-great-pre-upgraded-gear-sharing-is-caring-thread.576352/

It can be very hit or miss depending on people grabbing stuff that's posted and not letting the thread know, but it can be an excellent way to get upgraded gear to give you more of a fighting chance in settlements. (Thanks to that thread, I have a G3 suit, rifle, and pistol and have yet to do any of the on-foot engineering!)

Good luck out there in the black, Commander! o7
 
My thinking is they want to fix the repeating tile thing (which seems to be proving a bit of a bug bear) before doing a reroll on the planets - if they ever do as that would mean having to re place all the hand placed structures across the galaxy.
If that's the case then it's because of a lack of creativity on FDevs side. They could "easily" keep the old tiling algorithm around and flag all the planets with manual structures to use that, while using a new and improved algorithm on all randomly generated planets. That would make explorers, canyon racers hooners happy (assuming the new algorithm is any good), and FDev could take the time they need to do the manually placed structures one planet at a time (clearing the flags as they go)
 
Some people cannot tolerate criticism of their game, even when that criticism is well-documented and truthful, so they launch strawmen like chaff to try to distract from what they perceive as hateful attacks. I've seen this argument used multiple times by the game's most ardent fans (supposedly all the planets in our solar system consist of duplicate tiled stamps), and you're right - it's neither funny nor true.

I don't understand why Elite's biggest fans do not want the game to get even better. Many of these same people thought Horizons planets were the best ever, until Odyssey dropped, and now they don't have anything good to say about Horizons planets. Today's Odyssey planets are tomorrow's Horizons planets if Frontier were to again change how planets are rendered.
Similarly, some people cannot tolerate any form of praise of the game, even when enjoyment is well-documented and truthful, so they launch strawmen like chaff to try and drag it into the mud because they personally don't get as much enjoyment from it as they like.

Extremism breeds extremism in return. It's a silly state of affairs, because the reality is that the vast majority of people who do love the game DO want it to be better, are NOT happy that Odyssey was released in a hasty or bugged state, but would prefer to make the best of a bad situation by trying to eke out what enjoyment they can out of things while its being patched up.

I personally can't stand mayonnaise, but I don't stand around in the supermarket telling people who pick up a jar of Hellmans that its horrendous, nor do I hang about on mayonnaise forums (its the internet, I'm sure they exist!) telling people who enjoy the stuff that they're crazy, they're being sold 50p worth of oil and egg whites, that they need to wake up, and that those who reply and say "Well, I actually quite like mayonnaise" are tagged as white knights and deluded.
 
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