Development Update 2 - July

Just hoping, that in lieu of winning the lottery and spending it on a large OC hyper cooled megabeast I can play the game at more than 20 fps (outside of space of course!) i5 OC to 6GHz;) 16Gb Ram and a Strix 970 in case you are interested.
 
Just hoping, that in lieu of winning the lottery and spending it on a large OC hyper cooled megabeast I can play the game at more than 20 fps (outside of space of course!) i5 OC to 6GHz;) 16Gb Ram and a Strix 970 in case you are interested.
well for a card that is around recommended requirmends thats far from acceptable tbh oh and a Hypercooled OC beast wont change that. You would probably need a PC from 3307 or smth to run this
 
Ok, so a pointless post just for the sake of it. Got it, thanks for confirming :)

Most of the posts on these forums are pointless / useless / memes / trolling. FWIW.

One of the most talked about things recently has been tiling on planets.
Fdev show "new colours with tiling still" so where has the effort been.. on pretty colours or fixing a huge topic of concern?

I get it, this is how it is now and its may not be changed for years, but colour me unimpressed.
 
Last edited:
To change that, ie the features rather than textures, they would need to regenerate the galaxy. Those shapes are used to generate the topography.

And whats this nonsense about "Just sayin.." and then getting shirty when someone points out why? lol. Passive aggressive "sayin".

I don't do aggressive. Sorry if you mis-interpreted something.
Discuss the post, not the poster please. Thank you.
 
Last edited:
Elite is set what 1200 odd years in the future.

Look at what humanity was like during the period after Rome's collapse. That's the difference. After all both the British and Americans were using radio controlled battleships as target ships before WW2. So if we could control battleships via radio control before microprocessors existed I'm pretty sure in 1500 years time we can fully automate space ships.

A modern A380 can be flown by a single pilot. The only reason they have two pilots is because of rules and regulations. In the 1950's airliners had up to 7 depending on aircraft specifics. Likewise cargo ships. as few as 5 where before containserisation it could be in a hundred or so.

You forget the "sort-of-unofficial-lore" that AI has been kept artificially restricted in the Elite Dangerous galaxy. I internally rationalise it by assuming something like the Butlerian Jihad in the Dune universe.

Saying that of course we do have Jaques the cyborg-barman that took over (bought) his space station and tried to fly it to Beagle Point (mis-jump gave us Colonia), Xihe Biomorpohic Companions (again kind-of cyborgs) and there are also those those banner adverts for androids (Achilles Robotics).
 
Last edited:
Most of the posts on these forums are pointless / useless / memes / trolling. FWIW.

One of the most talked about things recently has been tiling on planets.
Fdev show "new colours with tiling still" so where has the effort been.. on pretty colours or fixing a huge topic of concern?

I get it, this is how it is now and its may not be changed for years, but colour me unimpressed.
They said that fixing the tiling is a difficult problem, because it's not been fixed so far doesnt mean it wont be or isnt being looked at. You'll just have to be patient.
 
They said that fixing the tiling is a difficult problem, because it's not been fixed so far doesnt mean it wont be or isnt being looked at. You'll just have to be patient.

I know, I know... baby steps and it may get to where it should be, eventually :(

But like beigification... how long did that take. Yeah, things are 1000x better now and will be even more so with the new textures, for sure.
This whole Odyssey release is just one big bag of "we have lots of difficult problems and lots of minor bugs.. Release it anyway, end of year profits > quality products"

Also, what I don't get is, If you're going to be changing planets.. regardless of what process that may involve, only to have to change them again down the line, why not change them in one swoop, even if that is later. I mean they said they don't want to just re-roll them willy nilly, I get that, lots of work to regen things, but that planet I am landed on now, may look completely different again tomorrow (or soon™) anyway and again, if they ever do re-roll them.
Seems more to me like this is something to try and mask the bigger picture so they can then let it be.
 
Last edited:
I know, I know... baby steps and it may get to where it should be, eventually :(

But like beigification... how long did that take. Yeah, things are 1000x better now and will be even more so with the new textures, for sure.
This whole Odyssey release is just one big bag of "we have lots of difficult problems and lots of minor bugs.. Release it anyway, end of year profits > quality products"

Also, what I don't get is, If you're going to be changing planets.. regardless of what process that may involve, only to have to change them again down the line, why not change them in one swoop, even if that is later. I mean they said they don't want to just re-roll them willy nilly, I get that, lots of work to regen things, but that planet I am landed on now, may look completely different again tomorrow (or soon™) anyway and again, if they ever do re-roll them.
Seems more to me like this is something to try and mask the bigger picture so they can then let it be.

With a live game that's getting big updates stuff is bound to go wrong and break. That's not an excuse for putting stuff out in an unfit state, but if you accept that it will be in various states of flux then the whole ride is much smoother.
 
Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.
Its nice idea, but i still see SRVs are a great threat to NPC on foot. It will be nice if SRV won't be able to lock on NPC or CMDR on foot. (Like ships does now)

New planets looks amazing <3
 
Leaving the kick to the groin levels of annoyance at Powerplay- what ships are going to get four seats I wonder?

Remember the Fed Dropship and Gunship need some love, since the Alliance counterpart(s) have more seats- Keelback?

Just please- please do not cram them into fighters or anything out of place. My brain still throbs from having a space superiority fighter (Vulture) as a dropship....when we have a ship called a Dropship thats for dropping troops.
Imperial Eagle - the pilot, one sat on his knee and one lying down in each of the wingtip pods :rolleyes:
 
Most of the posts on these forums are pointless / useless / memes / trolling. FWIW.

One of the most talked about things recently has been tiling on planets.
Fdev show "new colours with tiling still" so where has the effort been.. on pretty colours or fixing a huge topic of concern?

I get it, this is how it is now and its may not be changed for years, but colour me unimpressed.
Isn't that what the "tiling" thing became though? A trolling meme? I'm impressed that "tiling" has affected you so much!
 
With a live game that's getting big updates stuff is bound to go wrong and break. That's not an excuse for putting stuff out in an unfit state, but if you accept that it will be in various states of flux then the whole ride is much smoother.

Sure, but this is Frontier, if they don't get things sorted in the first few months or perhaps even year, then things get put on a back burner and left to stagnate, whilst some new fandangled feature is introduced with its own series of issues just compounding things further. Just like all the other unfinished, lacklustre / non-fleshed out or still bugged features and functions that exist, that will seemingly never be touched upon again. But I digress. I'll put my horse blinders on on and enjoy what is good (and there's a lot that is).
I'm not here to say ED is doomed.. blah blah blah. I've been a player since ED came out (give or take some breaks) and I want it to be the best it can be.

Isn't that what the "tiling" thing became though? A trolling meme? I'm impressed that "tiling" has affected you so much!

Cool, happy to hear. But yes, it has affected my enjoyment of discovery.

Edit: some typos.
 
Last edited:
Sure, but this is Frontier, if they don't get things sorted in the first few months or perhaps even year, then things get put on a back burner and left to stagnate, whilst some new fandangled feature is introduced with its own series of issues just compounding things further. Just like all the other unfinished, lacklustre / non-fleshed out or still bugged features and functions that exist, that will seemingly never be touched upon again. But I digress. I'll put my horse blinders on on and enjoy what is good (and there's a lot that is).
I'm not here to say ED is doomed.. blah blah blah. I've been a player since ED came out (give or take some breaks) and I want it to be the best it can be.



Cool, happy to hear. But yes, it has affected my enjoyment of discovery.

Edit: some typos.

Sure, im not playing much either. Ultimately they will do as they see fit. Stuff might change, it might not. 🤷‍♂️

The problem with Elite is that it's an everything game. You could have left 90% of features out and just developed Powerplay and the BGS and made them top quality, but people would only ask why x,y,z features aren't in the game. Agreed though, there's lots to like and as much as people complain about stuff not being fleshed out it the number of options give you a massive range of stuff to do. Had there just been limited set of features and people didnt like them, then there really is no game to play.

Even now some people are complaining about the lack of quality and bugs, and then in the same breath demanding to know what's coming next! 🤷‍♂️
 
This was a interesting post to read and i thought the feedback was great. This is one part i want to touch up on with you though.

Although i can understand the frustration i also think it's part of the learning curve, as you're coming into the 'fps scene' you're learning the mechanics and play style needed to pull off the missions.
This is something a lot of CMDRs are facing now, because elite on foot has become a different type of game.

Unfortunately i'm not sure the difficulty curve will change anytime soon, if at all, and i think players like me are the reason.
Coming from the FPS scene my whole life i can raid any settlement type currently and not have too much difficulty.
Every settlement has that sweet point, where you can funnel/bundle people, have cover and be close to ammo and recharges.
The only real difficulty comes from managing the ammo / shields near the end of the fights.
As long as you can cover yourself and peak fast, NPCs usually just melt.

So here seems to be the problem, experienced players can very easily be affective and feel like there is no challenge.
Where as experienced pilots have to adjust to a whole new gameplay mechanic, where a whole different play style is needed to do anything effectively.

What i (and others) can offer, is maybe some tips / tricks and things to do when you're raiding a settlement. I think (and hope) when you get some guidance you'll also be a lot more capable of doing solo settlement missions.

Wing missions are a step in the right direction, but i've not tried any yet so i have no idea how they might balance or help things.
Thanks for the tips. Now that you mention it....the way I eventually got through the tutorial on-foot mission was to set up shop inside of a doorway and employ exactly the strategy you outlined. It felt more like I was defeating a weak area of AI programming, rather than an immersion in a battle. The NPCs were happy to walk back and forth as targets just outside the door, but afraid to come in ?!?! It hasn't struck me to apply this to actual missions because most online posted streams show commanders leaping all over the place and eliminating NPCs with apparent ease - seemingly out in the open. I can't begin to tell you how poorly that works for me lol. I spend so much more time waking up in prison and flying back to wherever than engaged in combat. That ratio is easily 10:1.

Anyway, one takeaway from my original post is that not all elements of this game have to be for everybody. I am mostly content playing in non-combative roles and thankfully the game is designed pretty well to allow for that. It can take months to discover vast areas of content. I suppose I could read the manual, but part of me prefers to be surprised. I remember the first time I was pulled over mid-jump by a thargoid. The cockpit went black, the thargoid hovered menacingly over me for a few seconds before power came back on and it flew off. I was put on notice.... Since then, I figured out how to swap out my weapons for some basic AX outfit and go to a thargoid CZ to take out a few. There is so much more I know, but its going to involve some grindy engineering with guardian tech before I am ready and that's the part I am not looking forward to. It would be great if the unlocking process for things could be simplified to in-game credits mostly. The boredom of finding obscure materials detracts from an otherwise engaging game. 3rd party tools like Inara or EDDB are helpful, but it DOES feel like cheating. I would never have found the guardian ruin site for blueprints were it not for Google. Hypothetically, how would one stumble across it in game? I am guessing that completion of the Ramtah missions, 3 estimated weeks of grinding is what the designers thought was acceptable and fun? So much beautiful content hidden behind an obscure and tedious path. I rant. Its a game.

Again, thanks for the tips. Maybe I'll wake up in prison a little less often. :)
 
Update looks pretty good. A few things in there that I wouldn't have expected to see, and clearly more to come; despite some folks thinking otherwise. (y) Shame they cant sort out the tiling just yet but hopefully they can sort it at some point. No idea what stuff was planned or has been added back on the list. INvariably stuff gets cut from releases as they run out of time, but either way there's some decent looking stuff coming....
 
Back
Top Bottom