Development Update 2 - July

Thanks for the info, support missions are still hard to find, it's one of the most voted for article in the tracker, kindly revert it to the way it was before update 5.
 
Nice to see an update with lighting and planet textures adjustments, better FPS performance and camera suite improvements.
It's what I was waiting for the most with the finishing of the system map and the correction of the inivisible rocks bug (SRV killers). I hope it will be fixed soon too :)
Thank you very much for your work ! This is much appreciated
 
Is your lady happy or in despair? I'm actually kinda worried that they are poking around in Horizons code (might break more than they fix).

Maybe both? I just did a search for 'guy fainting gif' :ROFLMAO:, I can understand your concerns however, what gets broken doesn't get fixed for months, if not years, if ever.

At this point, not even the fix for Megaship Piracy (broken since April 2020) would bring me back to the game, not when MFS launches tomorrow on Xbox Series consoles.
 
Thank you Fdev. An Armstrong moment for you. Indeed, a small step in the right direction.

4 player multicrew could be incredible - if Fdev can actually get it to work.

Of course, you know that games are transformed when playing with friends. The longevity of your games will increase.

HOWEVER, there is nothing more frustrating than when we make appointments with busy friends and continuously crash and de-instance. Please, please test the bejesus out of multicrew before you upload it otherwise we will just give up and cry.

I think you know many of us are at the end of our tethers.
But we still love you.

o7
I feel like they need to actually fix multicrew as it is first including that multicrew ships are immune to scramble spectrum and don't have any malfunctions even if you cook all the modules down to 1%. Yes you can even jump out on 1% fsd every single time in multicrew
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf


Thank you Arf & Team!
 

Viajero

Volunteer Moderator
Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.
Great update!

If you plan to deploy further multicrew improvements like this one I strongly suggest you also take a look at all the related feedback to ensure the best possible experience, especially with regards to respawn mechanics while on physical multi crew:


Or similar.
 
The many other games that manage to balance the development needs of both PC and console equally (and support Cross Play!) would tend to disagree.

Depends on the size of the dev team. I myself am a team of one, and if I work on the Mac version of something I'm not working on the PC version.

Obviously FDev has more than one developer, but it's the same principle. If you allocate 90% of your team to Console, that leaves a skeleton staff on the PC version doing maintenance. If you move them all back to work on the PC version, the Console release has to wait.
 
Great update!

If you plan to deploy further multicrew improvements like this one I strongly suggest you also take a look at all the related feedback to ensure the best possible experience, especially with regards to respawn mechanics while on physical multi crew:


Or similar.

such independent death (and non-multi-crew death) on foot in installations could be solved for everyone if bases had brigs ...slightly outside of the base borders. Where you went when you respawned for any reason. Add in a console there to rejoin the previous mission (which perhaps wont fail upon death) ...or decide to abandon this mission and recall your ship and leave...etc.

Boom. simple solution that solves all problems related to respawning.
 
Depends on the size of the dev team. I myself am a team of one, and if I work on the Mac version of something I'm not working on the PC version.

Obviously FDev has more than one developer, but it's the same principle. If you allocate 90% of your team to Console, that leaves a skeleton staff on the PC version doing maintenance. If you move them all back to work on the PC version, the Console release has to wait.

Frontier seemed to manage with Planet Coaster and JW2. That might suggest it's less a question of time and more one of inclination.
 
But I thought they fixed it ? Everyone has quietened down and everyone was say it works fine with my rig 🤣. But seriously no mention at all not even the we are still up for Autumn ( no year ) ? Or give us something to look forward to ? Cos at the moment I ain't seeing anything .
No, as you know it's not, and until they manage to make it run actually very well on PC, they can't possibly foresee any time period for making it work on consoles.
 
Well its news Jim , but not as we know it.

My choice of tasks for the dev team would always be on fixing the bug/optimising to get the best performance

And while improvments to the NPC types and bases is to be welcomed, of course................ everyones favourite thing to be added to the game...... Thargoids...... we've already had those settlement logs references things running around outside before those miners blew up the base.

Bill

"Look.. theres something in here and it aint US! "
 
Great news! Thank you, thank you, thank you! This is what we needed (and still will need): not only bug fixes but improvements, new features, diversity and more functionality. The game and the community really need this love for the game and for us :)
Thanks for the effort!

PD: Now that there's space for new functionalities, I still hope maybe someday you can consider to allow our commanders to get up their sits and walk around our cockpits ;) And walk the ship's stairs to get to that cockpit! That would be great (and some necessary immersion).
And NPC SRV combat, and mixed combat zones! ;)
Just some wishes.
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf
what about the shard sites?
 
Back
Top Bottom