Development Update 2 - July

Are there any updates as to planetary rings missing from the FSS visuals? In Horizons, when FSSing a planet, you can see if it has rings. In Odyssey, this was lost.

That's how difficulty and skill is implemented in the game. Not by in the mastery of anything. .but by how many screens you have to click thru to access information or reach an intended activity.


So odyssey improved exploration difficulty by removing that ...and making sure you have to pay attention to the little tiny icon to denote ring, or the separation of the little arrows when you are scanning it ...or having to drop back to the system map etc.
 
I have a question @Arthur Tolmie - Do anarchy factions see any fixes or further changes, which makes their life somewhat easier (even if that means join anarchy factions to PP)?

But overall nice changes here.
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf
I appreciate your new way of communicating, it was really the black spot that the whole community had been asking for for a very long time. Now with your new means of communication we can see where you want to go and it is frankly better. Continue in this way and the whole community will rise again as soon as you feel good about it.
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf
Will any of the updates be global, (module storage and bookmarks) or are they Odyssey only as well? Asking for a (console) friend....
 
Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.
A much needed change that we've been clamoring for since Apex was introduced. Thank you! A touch to make it feel a bit more alive would be if the taxi pilot would also consider GTFO when under fire.

I noticed no mention of the bugs with NPC portraits (where NPCs are missing from station menus and all look the same in flight comms). The planet samples also still show evident terrain stamp reuse, but a touch of colour certainly won't hurt.

I really want to see Odyssey reach a point where it extends on Horizons. But I want to be clear on one thing - don't "crunch" your staff. Keep things moving, show us improvement, but don't burn out.
 
Now this is nice! Loving the new textures and vibrancy of the planets shown in the images, and the new Work In Progress updates on the way sound very, very nice! This is a great step forward, and I am definitely looking forward to seeing what further ideas they can work on once these are implemented. It honestly feels really good to feel anticipation in relation to Elite again, so good job to the team!
 
Thank you Fdev. An Armstrong moment for you. Indeed, a small step in the right direction.

4 player multicrew could be incredible - if Fdev can actually get it to work.

Of course, you know that games are transformed when playing with friends. The longevity of your games will increase.

HOWEVER, there is nothing more frustrating than when we make appointments with busy friends and continuously crash and de-instance. Please, please test the bejesus out of multicrew before you upload it otherwise we will just give up and cry.

I think you know many of us are at the end of our tethers.
But we still love you.

o7
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf
Happy for all those welcome changes. Will hold steady for console release while the game gets well on PC
 
I want all the people and players and users that said anything negative about Odyssey lately, to retract all their salt and negativity.
Also, I want all Youtubers like Yamiks, that sparked all the negative speeches and insults or whatever bad thing they said about CM's, developers and staff, to publicly apologize.
Frontier is working hard to provide us our hobby game and even a second life for some of us and they all do is spark endless debates and curse, influence people in most negative way.
I'm curious if they will shift their opinion now :)
The new planets ... ❤️ I need an exploration ship now :D
P.S. Oh wait, I have a Clipper from my Avatar :LOL:
One swallow does not a summer make. Not enough for me to either reinstall Elite Dangerous or dedicate time to playing it.

Some of these changes look positive, but as other posts in this topic have pointed out, there's still plenty of issues that could (reduce the stupid level of grind both Horizons and Odyssey) or should (obvious repetition of body surface features) have been addressed already. All those video and stream makers who diversified and left did so because Odyssey was just the straw that broke the camel's back. And they see in their numbers that less people are interested in Elite Dangerous. They ain't coming back until a lot more changes.
 
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