Development Update 2 - July

Great news ! With FSR being available this mean we can expect a 20 to 30% FPS increase without quality loss from what I've seen from other games / tests =D

The changes to planetary tech are more than welcomed - started an exploration trip yesterday so the timing couldn't be better if it drops thursday !

I sincerely hope to see more exploration related gameplay though...insta-scanning plants isn't the most challenging / fun gameplay in the world...finding unique vista & walking around is nice but please give us more things to do out in deep space.

o7
How does the FidelityFX CAS work in the game? I'm using Nvidia. I have it enabled but can't tell if it's doing anything
 

Deleted member 38366

D
Hm, a few visual tweaks, a few fixes, some tiny QOL additions...
Nope, that's not alot.

Planet coloration? That's not the core issue and completely misses the mark.
Bland and all-round perlin noise heightmaps are still.... well, bland, round and boring perlin noise heightmaps.
And having the entire surface being generated so slow that flight >100m/sec creates the weirdest Terrain pop-ups ever seems far more of an issue.

How about actual Gameplay on distant Planets? Moving things down there? Mining down there? Building FOBs or permanent Bases there? Random events taking place like seismic or stellar events? Meteorite showers, asteroid impacts? Some surprises down there instead of 100% same-old routine, arcade content that's a mere Copy&Paste extension of existing minimal Horizons Gameplay?
No? Impossible? Thought so.
Zero innovation, zero ideas or imagination, just failsafe mechanics instead of Gameplay. The old ELITE problem, kept alive throughout Odyssey then.

4-Player Multicrew? People already aren't using MultiCrew as it is and a 4-Player version just means more people get Disconnect Error Messages on a regular basis (IF they can get together in the 1st place at all).

New Ships or especially new SRV types for different roles? Nothing.

Colonia Grind-e-neers? Great, more senseless grind to ignore and opt-out of, just elsewhere.
Noone thought that the ridiculous and bizarre, sadistic Spreadsheet Grind design that is Odyssey Engineers and fixed Suit/Weapon/Upgrade sets might need to go instead? Fully modular Suits and Weapons with the ability to swap & store Modules as it would make sense?
All Engineering Materials earnable AND tradeable through Mat Traders at non-sadistic rates? Integration as rewards into conventional (Station/Ship-based Board Missions)? Negotiable and Specific Engineer Mat Rewards with good Reputation on a conventional Mission board running vanilla space-borne Trade, Mining, Combat or Passenger Missions maybe?
No? Thought so.
So the invitation to grind(tm) shall remain the primary Odyssey content then.

Although inconceivable, it really appears that no single soul in the whole FDev team - not even after 2+ months and after being bombarded with very clear feedback from all sides nonstop - realizes the true shortcomings of Odyssey.

This is the most important and the most telling Detail of it all IMHO.
 
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Evening Sally, I too am late to the forum today, by now you will be at home chilling and hope fully not suffering the flooding, grateful for the update info, you are a Shining Star and should have your name attached to one in game, if it's not there already.
 
This is great news ! Glad to hear the team is engaging more and seems like they are listening to community ! Fixing the megaship cargo is just the beginning of new gameplay features being added as well ass the 4 person multicrew! Thanks Frontier! o7
 
Hm, a few visual tweaks, a few fixes, some tiny QOL additions...
Nope, that's not alot.

Planet coloration? That's not the core issue and completely misses the mark.
Bland and all-round perlin noise heightmaps are still.... well, bland, round and boring perlin noise heightmaps.
And having the entire surface being generated so slow that flight >100m/sec creates the weirdest Terrain pop-ups ever seems far more of an issue.

How about actual Gameplay on distant Planets? Moving things down there? Mining down there? Building FOBs or permanent Bases there? Random events taking place like seismic or stellar activities? Meteorite showers, asteroid impacts? Some surprises down there instead of 100% same-old routine, arcade content that's a mere Copy&Paste extension of existing minimal Gameplay?
No? Impossible? Thought so.
Zero innovation, zero ideas or imagination, just failsafe mechanics instead of Gameplay. The old ELITE problem, kept alive throughout Odyssey then.

4-Player Multicrew? People already aren't using MultiCrew as it is and a 4-Player version just means more people get Disconnect Error Messages on a regular basis (IF they can get together in the 1st place at all).

Colonia Grind-e-neers? Great, more senseless grind to ignore and opt-out of, just elsewhere.
Noone thought that the ridiculous and bizarre, sadistic Spreadsheet Grind design that is Odyssey Engineers might need to go instead? Fully modular Suits and Weapons with the ability to swap & store Modules as it would make sense? No? Thought so.
So the invitation to grind(tm) shall remain the primary Odyssey content then.

Although inconceivable, it really appears that no single soul in the whole FDev team - not even after 2+ months and after being bombarded with very clear feedback from all sides nonstop - realizes the true shortcomings of Odyssey.

This is the most important and the most telling Detail of it all IMHO.
Baby steps...

:D S
 
Thank You! Thank You! Thank You!

This is absolutely excellent -- don't listen to the folks on here who for some reason have completely forgotten that performance and experience were #1 and now all of a sudden are expecting huge chunks of new content as well.

I can guarantee, after these updates are applied, and if there would also be changes in the Grind -- you can expect a nice huge revival of player and Community engagement the likes of which should make some sweet headlines.
 
Thank You! Thank You! Thank You!

This is absolutely excellent -- don't listen to the folks on here who for some reason have completely forgotten that performance and experience were #1 and now all of a sudden are expecting huge chunks of new content as well.

I can guarantee, after these updates are applied, and if there would also be changes in the Grind -- you can expect a nice huge revival of player and Community engagement the likes of which should make some sweet headlines.
And what exactly should everyone be happy about?
Where can I make my warranty claims in case this goes wrong (it has gone wrong many times)?
Advance praise is very risky, especially when it is highly praised.
 
Here come all the Sally Sailors.

B9493A44-B1DA-4E27-B407-0DF8860D3EE6.jpeg
 
Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.
Please consider adding copilot seats to some of the smaller ships as well. The Imperial Courier for example has a lot of empty space between the pilot seat and the cockpit door.
 
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