does this mean it will be fixed in Horizons as well?????
Read the 1st sentence right below that list you quoted the two entries from, please.
does this mean it will be fixed in Horizons as well?????
Yet you are here, using a dev update post on the official forum to promote a separate recently announced game that has almost zero concrete information about it.Elite seduced me for a while, it is now dead for me following the Odyssey disaster.
Does this include the Suits too, so can we wear for example these here underneath our Dominator-Armor in place of the current Suit-Skin? The Screenshots you provided only show the current "on-top" Cosmetics like the Wanderer-Set which is worn on top of the Flight Suit.Horizons Cosmetics in Odyssey
Our character team have been hard at work overhauling Horizon’s flight suit cosmetics to make them compatible with Odyssey’s EVA suits. While we still have a little way still to go, you can see some of the results which we plan to bring to the game soon, below.
Four Player Multicrew
We’re pleased to share that we are making great progress on this feature, with a number of ships now in test with four Commanders on the bridge. More details will be released closer to release.
I suspect they are holding back stuff for the console launch - before Odyssey launched (and before the storm that ensued) they said that there were still things yet to be seen... I think if things had gone a lot smoother and console launch was not delayed, they would have been revealed by now.All these updates sound great but is there any news on console release. My biggest fear as a console player is by the time the game is finally released on console it will already feel old as everything has been covered, discovered and solved and us console players will be left with dregs and left overs.
colonize a system in the future with your squad, why not?
Ah the useless things that no one visits. Nice to see they have their priorities straight. Fdev be like oh lets make interiors for megaships but neglect fleet carriers and normal ships because they are uselessNO.
This is for megaships only. Don't speculate. Just a friendly advice.
Baby steps. Maybe fleet carriers once they get that working. They have to build out these systems.Ah the useless things that no one visits. Nice to see they have their priorities straight. Fdev be like oh lets make interiors for megaships but neglect fleet carriers and normal ships because they are useless
During launch preparation your character respawn in an Apex and leaves the carrier bringing you to the nearest station.Why do you need Apex on a Carrier?
Owning a carrier without a ship is pointless, and possibly impossible. But what if you charter an Apex to a carrier and then it's jumped 500Ly away? Why happens if you get an Apex onto a carrier, and then it jumps 500Ly away, stranding you with no way of getting off of the FC because Apex can't travel you to a nearby system as there are none.
Or just telepresence 'into' them?Now - if I could control one of those ground based turrets. I think its time to make a proper reticule and first person view for player controlled turrets on ships and ground.
This is probably the most important point of the dev update, since the lack of links between ship gameplay and on foot gameplay (besides exploration, which for this very reason is one of the best features of Odyssey, even if at the same time one of the worst designed) is one of the biggest weak points of Odyssey's design, so good luck with this.Mission feature extensions
Work is still ongoing to expand mission features for Odyssey with the aim to increase mission diversity and create stronger links between the in-cockpit and on foot gameplay. We hope to share more on this soon.