Ships Diamondback: My new favorite ship.


There is no balance. The diamondback is literally worse at exploration than a 40k credit ship, how on earth is that balanced?

Maybe because it's balanced for combat and not exploration? The Diamondback looks like a nice little ship for combat and a bit exploration close to the bubble. If you buy it just for exploration, then its not the best choice in that price range. If you buy it for combat and exploration without having to change ships, then it might be the right ship for the job.

And btw: I'm just flying to a 560,000 ls star for a detail scan. I really don't care if fuel scooping is 20s faster or slower while exploring. I always fuel scoop at every star (that allows it) and I usually plot the rout with very short jumps.
 
Maybe because it's balanced for combat and not exploration?

Ok, but why call it a dual purpose ship then? No other dualpurpose or multipurpose ship in the game sucks for one of its stated roles like the DB does. Why mention DB's "exploring prowess" in the in-game description? It's just misleading.

---

If you really don't care about scooping speed, why don't you swap your scoop for 1E?
 
Last edited:
Ok you don't have to worry about stats, similarly to how you don't have to worry about stats for combat or trading. It's your game, play how you want to play. But stats do exist and they do matter, for combat, trading AND exploration. They might not matter to you, but this is more than just about you.

Actually, if you truly don't care about stats why don't you swap your FSD and scoop to 1E in your type 6?

---

There is no balance. The diamondback is literally worse at exploration than a 40k credit ship, how on earth is that balanced?

Yeah a Hauler explores better and the Adder trades better. Balance over a wide price range. FD did a great job. And the Diamondback is a combat explorer and I'm pretty sure it will cut through the 40k explorer pretty quick.

Look at it as you were new to the game wouldn't you be interested in the DB around the cobra price range?

Oh well can't wait to fly her.
 
Nice to hear a positive post about this ship. I may give this ship a go for the hell of it.
I give this post 6 out of 10 Flimley points. :)

Its a very nice ship to fly, nimble and fast. Very steady and accurate when using fixed weapons. Good roll and Pitch. Excellent 'Sturmovik/Hind-A canopy with tons of visibility. The Cockpit is one of the most detailed in game and actually looks like a utility craft should (as opposed to an Austin Allegro) although the illuminated Lakon logos on the canopy frame are a bit of a distraction, especially the one above the radar display. Externally it looks quite menacing and rugged. A competent pilot will have no problems with this ship in PvE.

I have yet to test it in PvP but its a nice little Multipurpose step up from Sidey, Eagle and Adder for new players.
 
If you really don't care about scooping speed, why don't you swap your scoop for 1E?

Why should I? I use the best fuel scoop the ship can take and that is fast enough to refill the fuel I spend for the last jump. The scoop doesn't have to be the fastest possible, it has to be fast enough to fill the tank while I fly around the star to the next jump point. On my Asp that's an A3 or A4 scoop. I don't need more, but if I can I might use a much bigger scoop (currently a B6 just because).

If you need the biggest scoop possible I have no problem with that. Everybody needs different tools for the job he wants to get done.
 
Ok, so you _do_ care about scooping speed to an extent, you just stop caring after a particular point. That's fine! My point is, the diamondback is unique in that it is the only ship in the game where the best scoop it can equip is a lower class than its FSD and fuel tank merit. To you this doesn't matter, but to lots of people it does matter. It is a unique disadvantage that hurts explorers that no other ship, whether it is meant for exploration or trading or combat, shares.

The diamondback is also unique among ships dubbed "explorers" that does not have module room to fit sensors, scoop, AFMU and shields -- it must choose what to give up. If you give up shields you risk interdiction problems. If you give up AFMUs you will have problems on long trips.

I think designing a ship meant partly for exploration and then crippling it for that role is stupid. It's like designing a trading ship but not giving it enough cargo, or a combat ship and giving it bad shields and hull. Moreover, these problems are basically trivial to fix in a way that does not affect trading or combat performance of the diamondback: split its size 2 module in two, and move one size 3 to size 4, and nerf the shield coefficient to compensate.
 
Last edited:
Would it be better with a class 4 internal module? So those who want exploration can get the better scoop, those who want to emphasise combat a class 4 shield and a high level of shielding would make sense in a combat-explorer - you really don't want hull damage.

On that a combat-explorer really does need at least one AFMU - even if a pure explorer doesn't. So ADS, DSS, Scoop, Shield, AFMU would be the minimum for a combat-explorer fit out IMO.

It also sounds like a higher class FSD may be appropriate too. My combat-explorer Asp can do over 30ly, and has a class 6 scoop.
 
Doubleskulls, that's precisely the fix I advocate, move one size 3 to size 4, and split the size 2 module. The DB does not need a class 5 FSD, its current FSD is perfect, it could use slightly lower hull weight though.
 
Back
Top Bottom