Did the latest update nerf mining?

Here's why I ask... I have a carrier that buys mining products. It has been a pretty consistent market for quite some time, but over the last couple of weeks, stock flow has been reduced to a trickle. Oh, well, I'll just go do some mining to get some cash. Spent almost half an hour in a couple of rings with NO cores located. Anybody else seeing anything like this?
 
What update 15.02 fixed was fixing the PWA in 4.0 engine ,

it was not showing sub surface item glow. this fix made it harder again to ID cores by glow alone this now fails ...

You have to use SHAPE and glow again to see cores... the bright ness ia no longer enough this is how it was again before 4.0 broke it..
Pre update 15.02 you were able to use just brightness that stayed active as you got closer to find cores were as if it was sub surface the brightness disabled... so it was not a core...

This was the broken 4.0 engine not lighting the sub surface bright decoy rocks up.... so core hunting was stupidly easy.... 15.02 "fixed that"...
Fix for pulse wave analyser not highlighting high resource asteroids in rings correctly (Ticket Reference: ID 50436)
 
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Even if your a out of practice core miner... youll be getting a core every ~12-15mins even if you forget the Rocky core shape...
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Yea been a while forgot the shape, so got hit with 2 sub surface decoys first...
Forgot how big Geforce now recordings are so no way to upload that video...
 
They did break deep core mining in patch 16. If you overcharge the roid, and de active any charges, any new charges will bounce off. If you undercharge and detonate, tlany new charges will also bounce off.

It also seems to be much easier to overcharge a roid as well.

I just gave up mining.


Update: Worked fine the last time I mined.... Relevant post here.
 
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They did break deep core mining in patch 16. If you overcharge the roid, and de active any charges, any new charges will bounce off. If you undercharge and detonate, tlany new charges will also bounce off.

It also seems to be much easier to overcharge a roid as well.

I just gave up mining.
Well the OP never got that far... as he never got to the core rocks as hes having issues finding the cores...

If others are having the same issue the OP did then that will limit those who even have a chance to overcharge as well...
 
I didn't have an issue finding them, it was a little slow at first... Seems the rocks are different or just the fact that the glow changed. Once I found a couple they seem to come regularly after that.
 
It's far worse if you try surface mining in an SRV.

Go for Km with no signals, or even worse get a weak signal - again, for Km's - which then disappears. Wasted half an hour yesterday for zip.

And no more skimmers protecting cargo, crashed ships, mining settlements or random buildings. Like ever.
 
They did break deep core mining in patch 16. If you overcharge the roid, and de active any charges, any new charges will bounce off. If you undercharge and detonate, tlany new charges will also bounce off.

It also seems to be much easier to overcharge a roid as well.

I just gave up mining.
Nope. Core mining works the same as before. I think there is a misconception here; you cannot re-use a fissure after disarming a charge. After disarming, the charge stays in the fissure and blocks it from further use. That's always been the case.

I just tested it out. I intentionally overcharged five consecutive cores now, no problems placing further charges after disarming - just not in the fissure where you disarmed the charge. But that's been that way long before U16.
 
You used to disarm a charge, and be able to fire a new one at a different level and it worked. You just could not target the fissure, but the charge would stick. That has been how it was since core mining was introduced. If it is not letting you attach a core change after you disarm it (it only works once per fissure), that is changed behavior.
 
I'm seeing conflicting experiences here. I will share my "something changed" experience in mining. I found a tritium hotspot outside inhabited space and called the carrier over. Mined a load and when I relaunched after donating, the hotspot was gone. Did I mine out the entire hotspot with about 400 tons of extraction?
 
You used to disarm a charge, and be able to fire a new one at a different level and it worked. You just could not target the fissure, but the charge would stick. That has been how it was since core mining was introduced. If it is not letting you attach a core change after you disarm it (it only works once per fissure), that is changed behavior.
Okay, thanks for clarifying. To be honest I never tried attaching a charge to a non-targetable fissure; I assumed if was unavailable and moved on. In practise, if needed I would disarm a charge, and while the disarm timer was running I would line up the next fissure and fire another charge there.

Just to make sure, the sentence:
any new charges will bounce off
sounds too absolute - I read it as "you cannot attach any charges to any fissure anymore", which would be a horrible bug. You can still attach charges and blow up cores way before the timer is off. Just not to a "used up" fissure.
 
I'm seeing conflicting experiences here. I will share my "something changed" experience in mining. I found a tritium hotspot outside inhabited space and called the carrier over. Mined a load and when I relaunched after donating, the hotspot was gone. Did I mine out the entire hotspot with about 400 tons of extraction?
I have seen similar, when changing from explorer to mining ship as well as going back for a second mining trip. just probe the ring again and it will re-appear.
 
I'm seeing conflicting experiences here. I will share my "something changed" experience in mining. I found a tritium hotspot outside inhabited space and called the carrier over. Mined a load and when I relaunched after donating, the hotspot was gone. Did I mine out the entire hotspot with about 400 tons of extraction?
If you relog the game, does the hotspot come back by chance? There have been bugs for years where the hotspot circles vanish after going in and out of supercruse
 
I'm seeing conflicting experiences here. I will share my "something changed" experience in mining. I found a tritium hotspot outside inhabited space and called the carrier over. Mined a load and when I relaunched after donating, the hotspot was gone. Did I mine out the entire hotspot with about 400 tons of extraction?
You didn't happen to refit the ship while docked and removed the DSS?
 
hot spot lighting issues do exist in the game and can glitch in at times. when this happens, you should still be able to see the hot spot in the nav list, and you can select it. you just wont see the yellow glow in supercruise.
 
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