Differing jump ranges on EDSY and Coriolis for (seemingly?) identical builds

I'd suggest you open an issue at their Github, they're usually pretty on spot solving those, even though they're a bit slow to deploy the changes. But open source is open source
 
Seemingly identical Manda configurations results in a range of 89.67 ly (LDN/UNL) on EDSY vs 82.56 on Coriolis. What am I missing?

EDSY: https://edsy.org/#/L=Ik00000H4C0S00...220034a000M280mpU1IM000Iw80mpT2jwG09G_W00nG00

Coriolis: https://s.orbis.zone/r2cV

Speaking as a Coriolis fan, I hate to admit it but EDSY is often simply more accurate than Coriolis.
Not by much but a bit.

After designing ships in Coriolis, I'll often find that the ship isn't quite as fast as it's supposed to be, or the shield isn't as strong, or the jump-range isn't as far.
The only time it's been enough to make me really care is when I've built a ship that's right on the edge of being viable, such as my Viper that's right on the edge of the minimum mass for EPTs, or my Cutter that's right on the edge of needing a bigger PP.

When it comes to stuff like that, it's best to double-check your build in EDSY and you'll probably find the results are closer to reality than Coriolis.

Personally, I stick to Coriolis because it's just so much more intuitive (for me) and, importantly, the "versus" feature in Coriolis is a great way of checking how your build is likely to perform.

For example, both Coriolis and edsy tell me my Corvette has more DPS with overcharged weapons than efficient weapons.
Coriolis, however, allows me to see what happens when I put my 'vette up against my Python 2 and it turns out the TTK is actually longer with overcharged weapons because the PD gets depleted and needs to recharge during combat whereas the efficient weapons can keep shooting continuously.
 
The coriolis interface more than makes up for some literal rounding errors (heat calcs that never worked aside). I've never ever found it to be inaccurate where it counts (which is mainly power usage if I'm honest :LOL: everything else being there or thereabouts is fine).
 
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