Because people wrongfully fear that it'll somehow open up gold farming in the game, which has been proven as an unfounded paranoia every time this topic has come up, but persists because the forum dwellers fear change.
Because people wrongfully fear that it'll somehow open up gold farming in the game, which has been proven as an unfounded paranoia every time this topic has come up, but persists because the forum dwellers fear change.
Because people wrongfully fear that it'll somehow open up gold farming in the game, which has been proven as an unfounded paranoia every time this topic has come up, but persists because the forum dwellers fear change.
How is it an unfounded paranoia?
In WOW you are plagued by gold sellers - player to player credit transfers
In EVE you are spammed by ISK sellers - player to player credit transfers
Any identifyable reason why ED would be any different?
Find me a game of low/ medium popularity to high pop that has not got an issue with botting, farmers and goldsellers, that keeps the ingegrity of progression intact. I would love to know because they are rare and incredibly far inbetween. One must truly not play many games to be ignorant enough to believe it is not a real issue in gaming today.
New games have goldspammers from day one these days, i for one do not want to have my chat flooded with spam as i pay my friend 200 mill to just skip his sidewinder and all inbetween in his first day, do you?![]()
How is it an unfounded paranoia?
In WOW you are plagued by gold sellers - player to player credit transfers
In EVE you are spammed by ISK sellers - player to player credit transfers
Any identifyable reason why ED would be any different?
I would be awesome if the biggest most expensive ships were put behind experience/rank/rating walls so peeps couldnt just pay their way to the largest ones
But remember the amount of crying, whining and upset that caused with the clipper and corvette!
Both of those ships should be behind an elite combat level and faction aligned - being high in Empire rank should decimate your Fed rank by proxy
It's no where near as popular.
Why would gold sellers bother as they're not going to make a lot of money from it.
Only a small percentage of the playerbase will buy credits. A small percentage of ED's active playerbase is probably in the low hundreds.
Even in this thread on a forum that caters to a very very small proportion of ED players is someone openly saying they would pay $80 for a Billion credits!!
I think you are wrong - many many players would pay real money to obtain credits
Pointing at other games as an inevitability is not proof that it will happen. It's just demonstrating you know nothing about the issue or how it would apply to ED.
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In Eve you aren't spammed by ISK sellers, because CCP has an iron grip on their balls. You get spammed by ISK SCAMMERS, who are trying to con you out of your own money. Kind of a big difference.
You can farm gold in WoW and sell it for a profit the game facilitates the behavior. You can't farm credits in ED and sell it for a profit for a whole laundry list of reasons, and the lack of player trading isn't even at the bottom of that list.
i know how it has gone in all the dozens of mmo type games i have played and dont recall one where it worked well.
You still havent answered me a game where it did work.
and yes i wouldnt know how it would ho in ED but by looking at other games, new and old, its fairly easy to assume it wont work well due to the massive rate of failure and stress it causes to remove botters and sellers, its a sad truth we can hate it all we want, but we can also opinion against not wanting it to enter a game we like.
Hell i have even contributed to that scene, without much context i within the games boundaries made a lot of real life money selling to goldsellers, gold i had gotten legally no tos breaking by running the auctionhouse. Now that company in the end gave up and is selling gold themselves which has barely dented the gold seller market, again, its sad, and most of their assets is from hacking accounts. But one cant deny it entierly and scoff it away with "psh it wont happen in this game", i mean come on, its happened to most games i can think off that resemble an mmo in the feintest
If fd is considering it in the dark, enjoy the spam free times while they last
You still haven't proven that ED works, either. I'll save you the hassle. You can't, because it doesn't. People already sell credits.
Farmers are in it for the money, if they can't make more money selling credits on ED than they could selling currency in another game, they simply won't bother. Now let's look at the things that are preventing them from making a profit.
#1: Instancing. Spamming websites doesn't draw a lot of traffic when you are literally shouting into an empty void. The Farmers can't effectively advertise their presence.
#2: The grind. Credits take too long to earn in ED because the process can't be automated. Direct credit transactions are out with that one fact alone. No automation = no profit. The only other method of selling currency is exploits.
#3: The exploits are already part of the game and Frontier is reluctant to patch them out because key game mechanics rely on what is being exploited. Thus the most profitable and easiest method of selling credits in ED has been in the game since Beta.
#4: reception of the consumer base. In ED the percentage of people willing to do RMT's is a small fraction of what it is in any other game.
#5: Overhead. Farmers get banned. Hacked or cheap ED accounts aren't nearly as easy to come by as other games.
That's the only five reasons I need to shut down any fantasies about Gold farmers suddenly finding ED profitable just because player trading is introduced.
You still haven't proven that ED works, either. I'll save you the hassle. You can't, because it doesn't. People already sell credits.
Farmers are in it for the money, if they can't make more money selling credits on ED than they could selling currency in another game, they simply won't bother. Now let's look at the things that are preventing them from making a profit.
#1: Instancing. Spamming websites doesn't draw a lot of traffic when you are literally shouting into an empty void. The Farmers can't effectively advertise their presence.
#2: The grind. Credits take too long to earn in ED because the process can't be automated. Direct credit transactions are out with that one fact alone. No automation = no profit. The only other method of selling currency is exploits.
#3: The exploits are already part of the game and Frontier is reluctant to patch them out because key game mechanics rely on what is being exploited. Thus the most profitable and easiest method of selling credits in ED has been in the game since Beta.
#4: reception of the consumer base. In ED the percentage of people willing to do RMT's is a small fraction of what it is in any other game.
#5: Overhead. Farmers get banned. Hacked or cheap ED accounts aren't nearly as easy to come by as other games.
That's the only five reasons I need to shut down any fantasies about Gold farmers suddenly finding ED profitable just because player trading is introduced.
1. Several bots at many stations, making algorithms and finding userids would not be hard, not gonna go there but i hope for all things FD has a neat security else finding cmdrs to direct is not beef. Advert ingame solved, external advert on x gaming sites is fairly easy. Bots from hacked accounts and by other means, im not gonna try but again, easy to get, everything is possible for those with the knowledge
2. People make 100 mill smuggling runs, now you have 20-30 people doing this in shifts of 12 hours, each. That is a lot of credits, and swiftly surpases what people have, this is not a bannable offense per say and unless FD would sswiftly seing the bannhammer on possibly thousands of things and distinguish farmer from player... It will grow out of hand very fast. Farming vast amounts taken care off. This in return can be transfered into cargo and traded in large quantas and sold off immidiately.
3. That the exploits currently remain in the few is a hassle. Opening trade makes it easy. And legal towards TOS and EULA, currently it is not.
4. Once these things are there and whilst a minority, its available. The road there is easy (and i am not for it, but buying gold in games is easy and done swiftly and sadly many reputable sellers exist already for hundreds of games)
5. I could sell my account for a fiver, but most farmers operate with legal accounts to minimize risk. Other depts deal with shady stuff and hijack, changing the contact info in most cases is not that hard to do as 'being someone else' is in todays age not that hard to be honest. It would pose a small delay yes, the market for hacked accounts is usually minute, it was vastly more popular back when gold was expensive to buy, and buying an acc to get all was often cheaper.
but like i said, i too and most people agree it would be good, wanted, and fun, but how would you implement it to not be useless, at the same time lock out all form of "open credits tradin"
people seemed to want the rp aspect, my sugestion was some form of things with no money value
Shows how little you actually know - the whole process can be automated and is by the script kiddies making 450million credits a night farming HI CZ's
Infinite shields, turrets on fire at will and damage multipliers - its easy to find them doing it with a bit of googling!
1: You just created a huge amount of overhead. Unprofitable.
2: And as long as those smuggling runs are just as easy for the player, nobody is motivated to buy credits because the farmer will be charging too much. Show me a bot that automates smuggling.
3: You aren't listening to what I'm saying. The exploits are EASIER than trading.
4: Slippery slope arguments need not apply, they're a fallacy in inductive reasoning.
5: All of the things you listed cost money and time. Overhead.
not sure if your ignorant on purose and avoiding what im saying equally so but stop trolling and at least try to be constructive, you have yet for the second time failed to neither answer or reply or come up with a viable way