DirectX 12 transition is most needed thing for Elite now.

Ugh, is it time for backseat development again already?

that comes after the annual release when people question how some obvious bug or regression made it thru testing.

this is just the bi monthly suggestion that wishes updating a library automatically updates the look and performance of an 8 year old game.
 
Why would they put more than token resources into a game they appear to be actively trying to kill?
Two reasons.
1. Frontier share technology across games. When Frontier move the Windows-specific components of this to DirectX 12, all their games will benefit.
2. Given that they do have active games, Frontier are dead if they don't do this - because DX11 (and huge associated ecosystem) will be out of support in the near future. (They have also now partnered on some games, which means there is a partner who can cause them genuine financial, contractual, and reputational pain when this happens. That's a whole other thing beyond us lot having a moan on a forum.)

As for "actively trying to kill" - Stellar Forge and the rendering of the resulting systems and planets hasn't gone backwards at any point. The stuff that's killing the game is to do with poorly thought out scenarios, a half- approach to implementing the gameplay of these scenarios, and the issues we talk about endlessly on communications and the stinky attitude to managing well-known issues.

None of that has anything to do with technology in general, much less gfx stacks specifically.
So I don't think they're trying to kill the gfx engine. THey're just not very good, lately, at doing anything with it in the gameplay and storytelling. As a sandbox, it's still perfectly cromulent.
(Nothing actually wrong with the new dynamic contrast/exposure. It's just not what people were used to in 3.8, and it's actually MORE like space works. Space is hard (to see) )
 
Finally, a topic where problems have started to be discussed...With each upgrade it has gotten worse and worse, I wonder how long it will last? The autopilot no longer works normally even when leaving the station, You kept banging against the wall like a woodpecker... I think time is running out on this game, every step has some errors, very sad, I have been playing it for a long time
 
Last edited:
more than half of this games player base has a cards from the 2008s .. theres dude trying to run edo on a gtx550 and dual cores... and they complain about performance. i doubt upgrading to dc 12 would fix there perfromance problems
 
If I understand it correctly, dx12 will allow to implement things like FSR 2 into the game and thus improve both visuals (like temporal antialiasing) and performance gain.
 
more than half of this games player base has a cards from the 2008s .. theres dude trying to run edo on a gtx550 and dual cores... and they complain about performance. i doubt upgrading to dc 12 would fix there perfromance problems
This is nonsense. At release, the game barely ran on the typical Broadwell/Haswell rig from 2013 and just plain struggled on Sandy/Ivy kit from 2012.

DX10 level of hardware support in the GPU was mandated from the very beginning.

How did you get from "one idiot running it on a card from 2011" to "half of n million people are using kit from 2008?"

If you really are still running Windows 7 on a 2012 rig you're going to have a whole bunch of support issues that are nothing to do with DIrectX at all. This is wholly irrelevant to any game studio's move to DirectX 12.
 
Lol, dont feed the DLSS troll 😂

 
The Great War: Western Front uses Cobra.
It's a Petroglyph game, they might have made a deal as part of Frontier Foundry. Sigmar might be the last Frontier game using Cobra, depending on how far they got before it was delayed.

EDIT: I suspect the engine Petroglyph used is their own GlyphX.
 
Last edited:
The Great War: Western Front uses Cobra.

Citation?

It's a Petroglyph game, they might have made a deal as part of Frontier Foundry. Sigmar might be the last Frontier game using Cobra, depending on how far they got before it was delayed.

Yea, as far as i know, Cobra engine is used only on FDev products.
TGW:WF is not their game. It's a Petroglyph game that's just being published by FDev publishing division: Frontier Foundry.
JWE2 is made on Cobra, and it's a DX12 game supporting DLSS, DLAA and other stuff... So it's a capable enough engine. Why FDev used for Odyssey a DX11 revision of Cobra engine - no idea.

The sole exception being F1 Manager - no idea why they switched from Cobra to UE, could have been part of the IP licensing deal.
 
Citation?
The press release. It is quite possible that Frontier left in a load of copypasta about how great Cobra is, by accident, and never mind that would totally mislead anyone reading the press release.

I was wondering about JWE2, but the irony is I couldn't find anything as clear as the WF press release looked to me, so I didn't mention it!

Anyhoo, to the original point, if JWE2 is DX12 Cobra, then Cobra ain't dead - what say you, @Christopher Roberto ?
 
The press release. It is quite possible that Frontier left in a load of copypasta about how great Cobra is, by accident, and never mind that would totally mislead anyone reading the press release.
It's just a copypaste statement about how great the company is, you'll find those in every press release. That game used Petroglyph's engine as far as I can tell.

Anyhoo, to the original point, if JWE2 is DX12 Cobra, then Cobra ain't dead - what say you, @Christopher Roberto ?
I think the decision to give up on Cobra was made in early 2021 when they wouldn't mention the status of console Odyssey, which needed engine work, until the end of the financial year where they officially pulled the plug. When F1 Manager 2022 appeared a few months later using Unreal 4 rather than Cobra, it confirmed they had to abandon their in-house engine. JWE2 was in development in 2020 back when there was still hope. JWE2's DX12 implementation is still stuck in beta quality years later, like the engine hasn't been worked on since.

The optimistic view would be that they just hit a speed bump with it, had to delay it for some years of renovation, and have temporarily switched to making games with Unreal while still singing the praises of their in-house engine and not mentioning that in their annual report... But if they expected to get it back on track in a year or two, why cancel console Odyssey instead of delay for the new engine? imo, RIP.

I think that Sigmar could go either way depending on when it really started development, though. Might have still been pre-production in 2021.
 
If that steam forums link is your only argument for that statement... i give up, troll away 😂
If you want to know how a game's running you have to get that info from people somewhere, Steam forums are a good place as there's little censorship. Take a look at the difference between JWE1 forums (DX11 Cobra) and JWE2 forums (DX12 Cobra), in the first two pages of recent threads, the former is mainly complaints about the gameplay while the latter has complaints about performance and DirectX 12 errors. Since launch they've fixed some of the errors, like the infamous "GPU does not have enough memory" bug, but recent threads show it's still pretty shaky. It shouldn't still be struggling with freezing and crashing years later. JWE1 didn't.

(from op in that link: "direct x 12 always runs like garbage to me in every game and freezes up the entire pc")
The other posters in the thread also have issues, it's not just the OP. I'd not link a thread where it's just one person.
 
If you want to know how a game's running you have to get that info from people somewhere, Steam forums are a good place as there's little censorship. Take a look at the difference between JWE1 forums (DX11 Cobra) and JWE2 forums (DX12 Cobra), in the first two pages of recent threads, the former is mainly complaints about the gameplay while the latter has complaints about performance and DirectX 12 errors. Since launch they've fixed some of the errors, like the infamous "GPU does not have enough memory" bug, but recent threads show it's still pretty shaky. It shouldn't still be struggling with freezing and crashing years later. JWE1 didn't.


The other posters in the thread also have issues, it's not just the OP. I'd not link a thread where it's just one person.

There's like, 9 comments on that thread, and 4 of them are the OP, so........seriously?
 
Back
Top Bottom