Im a backer of Efrom KS - and I understand the game didn't make the kind of money SC did - but I am a little disappointed with the lack of updates and invovlment of dev with the community.
Not sure if its a Frontier thing - but if a neophyte like Josh Parnell who is making Limit Theory can be so deeply be in synch with the community with virtually daily updates working solo on 1/10th of the budget of this game and monthly hands on realy time game updates- I'd expected Eto give us more than a rare "talk" video by Braben with no actuals once in a while!
David is not a fan of 'Spam', that was covered during the KS (when we were all freaking out that it might not make it, in part due to the lack of info we were getting), and where as someone like Chris Roberts (from the Star Citizen KS) has been part of 'Hollywood' and is into all that marketing stuff, or where a truly unique individual like Josh is 'machine-like' in his focus and sole drive to make Limit Theory, his first real game, the most amazing thing it can be, and let us all know about that process, it is clear David is different.
David also runs a company, a fairly large one, and they also do other things outside of Elite Dangerous. We are also getting the email updates quite regular now.
Not offering excuses, as for sure i'd love to see David post stuff on the forums from time to time and get all involved in the forum banter etc, but i just want to make the point that people are different, and approach things in different ways. I just hope David and FD can do Elite Dangerous justice and create and release a game that was as genre defining and important as the original Elite was back in the day, and if not i'd happily settle for a more modern version of where Frontier and FFE had taken the series.
Anything else would really be just gravy. They really have quite a lot to do on quite a small budget, and each project is different. So Josh, apart from needing to be the borg-like genius he is, probably has the 'easiest' job in terms of his costs and being able to deliver on what he has committed too.
Chris Roberts has lots of money, but i think his task is harder than the one David and FD face, as they need to make most of the game assets themselves, going the non-procedural hand-crafted content route.
Each project is very different as our the people running them, so don't panic.