Keeping elite in VR at 90 fps with a decent resolution requires balance hehe.
Wish there was a quick easy way to get that sweetspot. I'm close but it drops over bases etc.
That's the nub. In space yup 90 fps.
So having to dial back to get it running at 90 fps over bases is just not possible without serious compromise as regards resolution ingame settings etc.
2 villains are ambient occlusion & fx quality.
Switched off runs better. But looks crap.
Combat and deep core mining expose the difference, eye candy yup but that's important in VR.
Which is a shame. Mine are both on medium but I've a good gpu.
Hmd 1.0, SS 1.0 steam slider 140% atm. Seems stable cept at bases which I've given up on. My goal is 90fps in space that's achievable in VR.
Wish there was a quick easy way to get that sweetspot. I'm close but it drops over bases etc.
That's the nub. In space yup 90 fps.
So having to dial back to get it running at 90 fps over bases is just not possible without serious compromise as regards resolution ingame settings etc.
2 villains are ambient occlusion & fx quality.
Switched off runs better. But looks crap.
Combat and deep core mining expose the difference, eye candy yup but that's important in VR.
Which is a shame. Mine are both on medium but I've a good gpu.
Hmd 1.0, SS 1.0 steam slider 140% atm. Seems stable cept at bases which I've given up on. My goal is 90fps in space that's achievable in VR.