Quoting Dav, "combat bonds might be worth say twenty or thirty percent of a medium conflict zone but a high-intensity conflict zone might be worth more than that simply because it is either harder to achieve or it takes longer to achieve or it takes the same amount of time but a player must have spent more time progressing their ships power and therefore we need to recognize that progression as well so that whilst the galaxy simulation must and does respond to every new player in their sidewinder we needed a way of quantifying people's progressions if they're in say an engineered fer-de-lance which takes a much greater investment in terms of time and progression and player skill as well so missions and scenarios are just too varied to include on the table..."
I just want to make sure I'm reading this right. The BGS favors harder missions and combat zones, but please tell me it doesn't favor ship builds. In other words, if I run a courier mission in my Sidewinder, I'm making as much a difference as if I ran that same mission in an engineered Corvette, right? Otherwise that would seem pretty screwed up. I purposefully like using some of the "early game" ships because I find them fun, and I'd hate to think I was being penalized for that.