Greetings Commanders,
Thank you for all of your questions related to our Discovery Scanner stream, we hope that you enjoyed it as much as we did but, if you missed it, then you can still watch it
here. After going through your feedback, we have put together a list of questions with answers from the experts, Dav Stott (Lead Server Developer) and Adam Bourke-Waite (Principle Design Lead):
Why does only the bounty count towards a negative BGS outcome from a murder?
Bounty count is not the only thing that counts negatively towards a BGS outcome; the act of committing any violent crime, murder, interdiction, or assault, has a negative effect for the relevant factions.
Will ATR ever be changed to be more random?
No, the ATR are meant to be a direct response to player actions, rather than random occurrences.
Can Conflict Zones appear anywhere?
Conflict Zones appear as close as they can to faction assets involved in a conflict.
Does FD see Powerplay as an extension/evolution of the BGS or something different?
Powerplay and BGS are two different things that work in tandem with one another.
What's your aim when it comes to balancing the desire of "people playing the BGS" to have a reasonably predictable and controllable system, with the desire of "people living in the BGS" to have interesting things happen around them?
With the changes that we implemented last year with Beyond - Chapter Four, we wanted to move towards making it so that if you backing a faction that had a wide influence, then you would need to deal with all the encompasses, such as multiple states across many different systems. We feel that this, in turn, provides more interesting experiences for those who do not directly engage with the BGS. Ensuring this is balanced is an ongoing process and we will continue making tweaks where necessary.
What's the nature of the relationship between a squadron and the faction they're pledged to? Is there a difference between Player Minor Factions and NPC factions?
By aligning a Squadron with a faction, you're able to receive information about the faction's status and performance across the galaxy. As for the second question,
Player Minor Factions (PMFs) and
procedurally-generated NPC factions are both treated equally in-game. The two different faction 'types' both work on the same rules and guidelines as each other, the only difference is that one has details that are submitted by the player.
How often does the BGS hamster misbehave? What treats do you feed him when he's been a good little BGS hamster? Can said treats be used to influence him in to increase the impact of trade in the BGS?
We're not at liberty to speak about the BGS Hamster.
o7 Commanders.