I agree. This has ruined the game utterly. I've been playing about two weeks.
From what I'm seeing, anyone who has it made with expensive ships likes it, and any of us who don't are screwed. And I love the attitude of some of them. "Since I'm OK, ^#$% anyone who's having trouble."
It seems pretty obvious to me that the only people who are going to play on your beta servers are ones who are long time players, and pros at the game. If you got all your feedback about difficulty from only the beta servers, no wonder it's so incredibly jacked for casual and new players. Did they really think that the beta server would give a good approximation? Why would I or any other new player play on beta when we're just trying to come to grips with the vanilla game? This was not well thought out.
The AI needs to stay right where it is. Mostly because anything lower would kill the fun for +65% of the players. But also because much of the current feedback is based on a lack of engi upgrades. And Engi upgrades are MASSIVE, possibly overpowered even. We debated this ad nauseum in the Beta and 80% of players who had experience the full features of Beta (including engi upgrades) always came to the same conclusion. The current AI is the sweet spot.
The economic incentives however, may need to be relooked at. So far it doesn't sound like people are losing money. But maybe there aren't making enough on average. They are certainly having a ton of fun though, and once they get Engi Upgrades, then the money will start rolling in again.So any premature CR/kill increase would have to be nerfed again in a month or two.
I don't think the rank of the mission is working either. I got attacked by a Deadly when the mission rank was Mostly Harmless. This all needs to be scaled back.
I dont think so, still 65% of people in the poll, want this as it is now or harder.
only 34% like to see it nerfed. So this is just minority.
65% huh? Did you ask every single player in the game and ask them if it would hurt the fun? No you didn't, stop making up numbers to make it in your favor. That's for government and politics, not video games.
That's what this is, a video game and video games are supposed to be fun. If I wanted to be punished for being lazy then I would go run 10 miles. If I wanted to have fun and escape reality I would want to play a game. FD has to be smart about this and not just cater to one group or they'll never see their 10 year plan. I got 2 friends who I'm trying to get to play the game and they're not having a good time because of how difficult it is. That's not a good sign if you guys want to see this game continue on. And for those that say don't change a thing because it's what "I" want and "I'm" ok with it....are a bunch of one ways. I don't think FD wants to make a game JUST for you. If so, then give my money back.
I am sorry but the in game combat rank means squat. As for the cargo missions, many pay out a hell of a lot more than they used to. Besides, if you are hauling cargo why on earth stay to fight, your fit cannot be optimal for combat.Ive had the same experience. My combat rank is Expert, if it matters. When doing even simple cargo missions, the interdiction rate is now 100%. You always get attacked. And the attackers are hard! I had to run from a Viper while in my A rated Python because he was so fast there was no way to target him. Plus he kept crashing into me. His rank was Deadly. Also got attacked by a Deadly Python which was even worse. This is amazingly unfun. The changes have gone much too far for us casual pilots.
Purleeeease, Algol or bust.
I don't disagree they feel passionately about the matter, I just don't understand why some posters feel the need to create mental images of the playerbase in their minds that are less than flattering, and then lay them down in combative posts. I should probably be used to it by know though, 'twas ever the way about these parts. Nary a day goes by without strawmen being mishandled and abused, it's painful to see. #strawmenarepeopletoo :C
Are you feeling insulted? Sorry that may be my natural musk, which some have described as unnatural and relentless. Or the cold breath of the spider collective I am convinced is watching my every move, waiting for me to let my guard down. But I won't, not ever. They'll see. They told me it was the pills, but I'll show them all. You won't get me, spiders! >:O
I am running scared in my FAS... , nearly got killed twice just on the trek to visit him hehe
My first engineer wants me to get some bounties... I am not going out there![]()
Btw, what happened to our tradition of picking one tiny change and going ape? Where is the rage about the size of the clock or something like it? Times are changin' round here...
Ok guys,
I have to reply here because the original thread was locked.
I mentioned being interdicted on each of the four missions that I had undertaken with my second commander account (I am reserving my main commander at the moment). This commander is only a "Master" combat ranking yet I had two Elite and two Deadly NPCs interdict my Asp. They were an Anaconda, Python, Asp and Viper and I was subjected to two modded attacks, an impulse attack and a thermal (heat build-up warning) attack. All of these were trading missions and all below my trading rank and in federation systems that I think are "secure" (if that is the right term).
So that should put to rest the argument that "you should not take on missions above your rank" - thank you.
It does not appear that any scaling of NPC combat rating to player rating is being implemented and the prevalence of NPCs with modded systems makes a mockery of the fact that engineers are only just introduced and the idea that mods were supposed to be rare. It now looks like they will be ubiquitous on NPCs and so make it untenable for traders and explorers and non-Horizons players to pursue their pre-existing games, only pew-pew fanatics who traipse around engineers will enjoy this new game.
(P.S. Yes I did manage to survive each encounter so please leave any "git gud" responses in your handbags.)
And with time many in that 34% will join the rest. Only a third being upset at launch is actually quite low, and so far the poll suggest they kinda hit a sweetspot already. Honestly had expected way, way more outrage.
Since the 2.1 update launched yesterday I find the AI a bit odd. Firstly, they are better in terms of being able to kill you but the fighting has now just turned into tight rolls around each other. It's not exactly fun.
I'm not the best pilot by any means but just circling round each other is the worst new feature of AI IMO.
So, flying a python you are surprised another python gave you pause for thought; good, it should, the flaw is assuming it should not. A number of players have become lazy, they expect to spend a few credits and become immune to risk from the AI. The AI tend to fly with better fits than many players, who fit nothing but turrets and gimballed weapons and expect to compete with fixed rails, plasma accelerators et al.Since the 2.1 update launched yesterday I find the AI a bit odd. Firstly, they are better in terms of being able to kill you but the fighting has now just turned into tight rolls around each other. It's not exactly fun.
I attacked a master python yesterday and was quite surprised when it managed to knock my shields down so quickly and left me at 70% hull, no shields and a broken canopy. Whilst I do like a good challenge it is quite a major change from what it used to be and to be honest I find it a bit over the top the other way now. I'm flying a python myself.
I'm not the best pilot by any means but just circling round each other is the worst new feature of AI IMO.