Except that is kind of the point of the game. It's like telling me that having a 1/3 chance of blowing up is an invalid argument because the chance is higher than that in other games. So what! This isn't other games. You play a game with a certain set of expectations. Whether you keep playing depends on whether the game meets those expectations. if I expect a game to be super hard, I'll probably be disappointed when it's not. If I expect to die a lot, I'm not going to get as frustrated when I do.
From the way this game was described going all the way back before Beta, flying in mid-sec and low-sec systems was always supposed to be a risky proposition. Unfortunately, the AI didn't live up to that before. Now it does.
That said: I do think there IS one major flaw right now, and it's something Kremmen pointed out in the beta.
The galaxy map does not effectively communicate system security level.
That needs to be fixed. If you're going into a dangerous place, you should know it.
The AI, though, is fine.