State of the art in the 33rd century!Wait so now we are down to eyeball mk1 to find this stuff?
What I see in-game is definitely not a "one shade of blue" It's at least 3 shades of blue and I can't be entirely sure which one means more stuff. My guess is the brighter one. Tried landing on a terraformable HMC one with geo sites. They aren't really "sites" anymore, not in the same sense they were in Horizons. They seem to be much better masked in landscape, and clusters are smaller, making them much harder to see from above. So I touched down and rolled out an SRV, and wave scanner did pick something up. Things like iron lava spouts and sulphur dioxide fumaroles were wedged between rocks, so night vision didn't help much to locate them.
About "Carbon only". Ones I found gave only iron, so it's probably a widespread problem.
I spent nearly three hours searching. It was an unusual landscape I have to say, with a broad plain with many isolated tall conical mountains and amongst them some looked like extinct volcanoes. I did think that searching around this lot would produce some fumaroles at least but no luck. In the end I tried another system and found an ice world with a single biological, landed and got 3 samples within 20 minutes. Deploying a composition scanner on the ship/ srv worked very well in that case.Prior to Odyssey I found it daft finding 20+ vents all together then nothing else on the planet, it just didn't make sense. The heat maps for "Geological" look more correct to me because it's telling you the "possible" locations where these might be found, not the exact location. if you look close at the heat map, look for the one that has a larger patch of green in it. In this screen shot by Drelthar you can see loads of greeny blue areas e.g. the section in the middle where the round cursor is.
Once you are down on the planet it's up to you "the explorer" to find the vents etc. either flying low to the ground, srv or even foot. The places I've seen them are more obvious than in EDH, in EDH they were just "patches" in the middle of nowhere. Now look for lava vents etc, near where mountains / rocky areas are for example.... e.g. Explore!
For the filter, where you see vent, geysers and lava spouts you might think all 3 filters look the same, we'll that's mainly because they are, you can find all 3 of these items scattered in the same areas. Not a patch of geysers, then 10km away a patch of vents etc.
The lighter and darker shades of blue are just a consequence of the terrain they're covering, it means absolutely nothing with regard to the density of biological and geological phenomena, disappointingly. So, this isn't really a "heat map" as there are no varying levels of heat. Not sure what to call it instead.
Prior to Odyssey I found it daft finding 20+ vents all together then nothing else on the planet, it just didn't make sense. The heat maps for "Geological" look more correct to me because it's telling you the "possible" locations where these might be found, not the exact location. if you look close at the heat map, look for the one that has a larger patch of green in it. In this screen shot by Drelthar you can see loads of greeny blue areas e.g. the section in the middle where the round cursor is.
Once you are down on the planet it's up to you "the explorer" to find the vents etc. either flying low to the ground, srv or even foot. The places I've seen them are more obvious than in EDH, in EDH they were just "patches" in the middle of nowhere. Now look for lava vents etc, near where mountains / rocky areas are for example.... e.g. Explore!
For the filter, where you see vent, geysers and lava spouts you might think all 3 filters look the same, we'll that's mainly because they are, you can find all 3 of these items scattered in the same areas. Not a patch of geysers, then 10km away a patch of vents etc.
it seems the stock answer was (during Alpha) the full tech is not implemented yet, don't worry it will be fine on release, clearly, nearly everything is broken and bug-riddled on releaseSeriously, I was able to put up with it during the Alpha, as I knew they wouldn't work without the fully implemented Planetary Tech, but even in the full release it seems like the Heat Maps aren't generating the way they should.
The Biological ones still seem to be working as well as they did in the Alpha, but the Geological ones convey little to know useful information. Changing filters doesn't alter the heat map, and even if you head down to a region that-theoretically-should contain a geological site, there is never anything there.
As a die-hard explorer, this is a very, very disappointing development. Seems I may need to take the week off from Odyssey, to see if they fix this issue.
I think community manager guy said they're working on this because they realize it's not informative like they intended. Technically it does seem to work. I find stuff in the blurb areas and tend not to find stuff outside the blue areas. But the issue seems to be the lookup table is 0 and 1, and possibly the underlying data too. It might be nice to have at least 2 or 3 density levels under there corresponding to frequency or probability of the sites. I think that's more what people expect.Seriously, I was able to put up with it during the Alpha, as I knew they wouldn't work without the fully implemented Planetary Tech, but even in the full release it seems like the Heat Maps aren't generating the way they should.
The Biological ones still seem to be working as well as they did in the Alpha, but the Geological ones convey little to know useful information. Changing filters doesn't alter the heat map, and even if you head down to a region that-theoretically-should contain a geological site, there is never anything there.
As a die-hard explorer, this is a very, very disappointing development. Seems I may need to take the week off from Odyssey, to see if they fix this issue.
The heat map was addressed and an issue was posted earlier in this thread.It's not clear to me how much of this is poor implementation and how much is just broken. It looks like the distribution method has changed from geo features at specific sites to much more distributed geo features, hence the heat map is not just showing hot spots around specific sites but showing where an area where there's a higher probability of a feature occurring.
There are a few issues:
-the original heat map used colour variation but had a bad combination of colours for certain types of colour blindness so was changed to a colour density map. It's clearly not working however; it shows a wide distribution of 'probabably something' with no 'hot spots'
-distribution of material types at geological features isnt working: they are all low grade
These issues seem, at first glance, to be so simple that I cannot believe they havent been addressed. I wonder whether there's a more fundamental problem with the way features & materials are distributed. Is this connected with the acknowledged problem of disfunctional planetary tech? There's a wide distribution of averageness with anything of high value being so improbabled out of existence: is this similar to the lack of extreme canyons/mountains, I'm also reading about problems finding particular rare suit upgrade materials ('Smear Campaign' data types etc).
It would be great if FDev would give some communication on this just to confirm that this is a known issue and is being looked at.
I think community manager guy said they're working on this because they realize it's not informative like they intended. Technically it does seem to work. I find stuff in the blurb areas and tend not to find stuff outside the blue areas. But the issue seems to be the lookup table is 0 and 1, and possibly the underlying data too. It might be nice to have at least 2 or 3 density levels under there corresponding to frequency or probability of the sites. I think that's more what people expect.
Oh, and all geo stuff seems colocalized. Which is why the geo filters don't change anything. Not sure if that is intentional. So technically it works its just that all geo filters show the same data.