Dispelling misinformation and myths about VR to foster better community understanding

I've spent a few hours updating this into the Q & A I spoke about earlier, and while it's not perfect, it's about as muc as I can take in one sitting, working on a laptop screen with myriad copy pasting. When I came to the back page to post this update, first thing I see is @Mogen Teras saying "Messaged a Mod about this thread, this is getting out of hand." - so now I'm wondering what's been going on, guess I've got some fires to put out...
 
Hey Mods you may wanna close this one up; it's turning into a chimpanzee poo throwing contest.
If mods get involved I'd hope they remove the bickering posts and leave the debate intact.
It's have VR but I fully support the disgruntled VR community on this issue. I think they've been very badly treated by FD and thats all there is to it. Immoral, in fact.
Thank you very much for your support.
 
Maybe a better course might be to gather info on how the VR community feels about the canera, camera/hud or full VR potential solutions?
Preference, long/short term..
That info may help FD decide how to proceed, if they haven't already decided, of course.
What is there to lose...might be useful, or not.
Better than this thread, surely...
 
My only experience with VR is watching people launch themselves into walls or the TV in FailArmy videos...
ROFLOL !!
Yeah, it is in a way funny but in a way not so much.
I own VR and the motion sickness is real. Its like being back in the 90's learning to play Doom, and I'm not sure I have it in me. Still a lot of fun, just fun in small doses and only in ships.

I've tried VR on a friend's PS4 and I can agree.

I too suffered some motion sickness when I started playing Doom way back in that same day. I don't get any motion sickness from FPS anymore and for decades now (yes I too became desensitised through many, many hours of Doom(s)) but the motion sickness from VR did occur on one game (Farpoint). I think with VR if latency is a problem then yeah.....



As a diver in real life open water deep sea diving can be a bit of an issue for me when you get a couple of hours offshore and the sea conditions are rough.... it's a horrible feeling; a bit of a nightmare.
 
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And according to common consensus you shouldn't force yourself if you feel nauseous because you might develop an aversion to the headset. I don't know anyone who suffered from that though.
Not quite what I meant. I meant don't just give up because you got nauseous using it once. Take a break and try again.
Actually, it's only a tiny amount of people who get nauseous in VR. Most people just get the falling sensation and playing sitting down stops that while your mind adapts to VR.

Latency can cause a slight effect like you're being stunned which can be a bit disconcerting. It can cause nausea if it's too frequent, but normally, it is only momentarily disorentating.
 
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I had a dream.
That one day some clever company would create a sphere. And that I open the hatch and climb into this sphere.
And once I'm sat and belted up. I fire up this 360° monitor (the entire inside of the sphere lining) and away I go.... that's lush. Dof 6 too obviously!!
But until that day.
It's VR
 
And the guy from Croteam also says something which proves my point:
I understand your wishes. However, it seems like you're trying to mix and match stuff that's not really meant to be mixed and matched.
All Serious Sam VR games are meant to be played using motion controllers and the experience has been balanced for that control scheme.
This means two things: M+K movement controls are not consindered suitable for VR Fps games and the game needs to be adapted to work with motion controllers properly.

I've tried VR on a friend's PS4 and I can agree.

I too suffered some motion sickness when I started playing Doom way back in that same day. I don't get any motion sickness from FPS anymore and for decades now (yes I too became desensitised through many, many hours of Doom(s)) but the motion sickness from VR did occur on one game (Farpoint). I think with VR if latency is a problem then yeah.....
Motion sickness in VR can occur if your visual perception is not aligned with you body and head movement. This can happen due to latency (low Fps) or forced (head) movement, especially without any frame of reference. Otherwise VR should not cause motion sickness.

Edit:
Why would you want mouselook when you can look wherever you want by just moving your head like you do in real life?
People in this thread advertised mouse look and I was trying to explain, that it is a bad idea to use in VR. Headlook is obviously an equally problematic solution, when used to aim in a VR Fps game.
People are trying to find a cheap way to make EDO Fps work and all I am trying to say is, the cheapest yet most feasible implementation is the one FDev chose. Sure they could add some options to tweak it, but for a good or even standard implementation motion controls are mandatory and those require some basic changes as to how EDO is played on foot (as the guy from Croteam also mentions).
 
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People in this thread advertised mouse look and I was trying to explain, that it is a bad idea to use in VR. Headlook is obviously an equally problematic solution, when used to aim in a VR Fps game.

This means two things: M+K movement controls are not consindered suitable for VR Fps games and the game needs to be adapted to work with motion controllers properly.

and yet...

Skyrim VR fully playable without wands.
Half Life 2 VR fully playable without wands.
Alien Isolation VR fully playable without wands.

I completed the above games without wand motion controllers. You don't need wands to play VR games. VR games existed without wands before the HTC Vive released. Should we remove VR SRV next due to lack of wheel support?
Give us the exact same experience as the monitor but with stereoscopic VR view. Give us the VR "free-cam" which already works but allow us to play and interact with the game. That's all.
 
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That one day some clever company would create a sphere. And that I open the hatch and climb into this sphere.
And once I'm sat and belted up. I fire up this 360° monitor (the entire inside of the sphere lining) and away I go.... that's lush. Dof 6 too obviously!
Still no good - no stereoscopic effect on a flat, or even curved, monitor screen.
 
and yet...

Skyrim VR fully playable without wands.
Half Life 2 VR fully playable without wands.
Alien Isolation VR fully playable without wands.

I completed the above games without wand motion controllers. You don't need wands to play VR games. VR games existed without wands before the HTC Vive released. Should we remove VR SRV next due to lack of wheel support?
Give us the exact same experience as the monitor but with stereoscopic VR view. That's all.
I am not saying it is not possible, all I am saying it is below standard, not considered a good experience for most players. If FDev would roll that out, I can already imagine the reviews on Steam.
 
I am not saying it is not possible, all I am saying it is below standard, not considered a good experience for most players. If FDev would roll that out, I can already imagine the reviews on Steam.
You think players want to jump out of their cockpit seats, grab a different set of controllers and prance around their rooms during some FPS section?

No. We just want to play the game with the same controller, with the same VR headset and without the jarring 2d grey border. We want the same game but in VR. If I wanted the motion controls fps then I'd just play Pavlov. This is just completely silly. I'll need to load in VorpX to play a VR game in VR.
Hello Games destroyed NMS by forcing the janky motion controls.
 
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I am not saying it is not possible, all I am saying it is below standard, not considered a good experience for most players. If FDev would roll that out, I can already imagine the reviews on Steam.
Given 's general substandard output, they might as well provide something rather than nothing. Removing substandard stuff isn't something they're known for...
 
This means two things: M+K movement controls are not consindered suitable for VR Fps games and the game needs to be adapted to work with motion controllers properly.
No, this means that basically in Serious Sam if you don't dual wield, you gimp yourself. Dual wielding is expected when in VR and the game was balanced for that. Other than that, controlling the player feels exactly like m+kb. I know, because I've played all games in the series. You play standing and whoosh around using touchpads or thumbsticks.

The dev also said that the player can just pick up the mouse and play if they so desire. Well in our VR thread there were voices that specifically asked for normal controls, not motion ones because of disability. It isn't some herculean task for a dev to give people options for Braben's sake... I also remember @Ian Skippy being angry at No Man's Sky because he couldn't use gamepad in VR. And rightfully so. Options - let the player decide. Do not force the player to play "your way" - it's not a good design.
 
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But Elite WAS designed for VR.
To be fair, it was also designed for regular old monitors.

Just worth throwing that one out there.

There is no such thing as "I cannot play ED without VR".

That is a preference, and choosing not to play with VR is valid, but it is not something that completely prevents anyone from switching to their monitor, so I hope people still aren't claiming that ED is "literally unplayable" without VR. (Funnily enough, seems like VR-less me has been playing more since Odyssey)

EDIT: Edited a sentence to help those who read everything literally.
 
To be fair, it was also designed for regular old monitors.

Just worth throwing that one out there.

There is no such thing as "I cannot play ED without VR".

That is a preference, and choosing not to play with VR is valid, but it is not something that completely prevents anyone from switching to their monitor, so I hope people still aren't claiming that ED is "literally unplayable" without VR. (Funnily enough, seems like VR-less me has been playing more since Odyssey)

EDIT: Edited a sentence to help those who read everything literally.
Sure, and if FDev suddenly decided HOTAS controls and gamepads were not part of their vision, I would hope players would just suck it up and crack on with mice&keyboard. Or if in the interests of speed optimisation the maximum resolution was going to be dropped to 1280x720, I would hope people wouldn’t complain it was unplayable on their 4K monitors.

There is no such thing as “I cannot play ED without VR” - unless you’ve been playing ED in VR, in my case for years, when it becomes “I will not play ED without VR” because, well, you’d probably understand if it you weren’t VR-less 🤷‍♂️
 
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