Distant Worlds - A journey beyond the Abyss

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Aye all

Extremely fashionably late to the party.......as usual. The bug has bitten again, hard it seems, and am currently hightailing it into the void.

Question: What is the ruling on latecomers wanting to possibly join the expedition?

I would not mind at all joining the expedition, but obviously would more than understand not being able to due to the lateness of the request.

That said, if I am indeed unable to join, would there be any objections to me following the route and waypoints provided? If that would be an issue then let me know - I'll understand :)
 
Quite often if you emergency drop at a star or planet, you will still be at 100% until you log back in when you drop to 99%, this often happens to me.
 
Aye all

Extremely fashionably late to the party.......as usual. The bug has bitten again, hard it seems, and am currently hightailing it into the void.

Question: What is the ruling on latecomers wanting to possibly join the expedition?

I would not mind at all joining the expedition, but obviously would more than understand not being able to due to the lateness of the request.

That said, if I am indeed unable to join, would there be any objections to me following the route and waypoints provided? If that would be an issue then let me know - I'll understand :)

AFAIK current status for late comers:

If you make it to Beagle Point you'll be added to the expedition list who made it
Come along in Open, I believe a couple of hundred are playing in open rather than the group.
Join an exploration wing, get friendly with some people so you can meet up in Open/Mobius
 
Distant Worlds - Approaching WP-04 Eagle Nebula

The forward facing jump camera managed to catch 60 frames from 72 jumps between Omega and Eagle Nebulae. The animation covers 1600ly and shows the parallax of the Milky Way really well.

EagleApproach.gif
 
Distant Worlds - Approaching WP-04 Eagle Nebula

The forward facing jump camera managed to catch 60 frames from 72 jumps between Omega and Eagle Nebulae. The animation covers 1600ly and shows the parallax of the Milky Way really well.

I love these time lapses, keep them coming.
I would try to make them myself if I wasn't too lazy to fly away from the star while traveling.

+1 rep although it won't let me again yet.
 
:)
I think you could understand why i decided to skip the landing on this one
nice a 5G, not to bad to land on if you have a lol bit of experience with. Medium to high G world but yea, if you don't trust your ship with those G's then don't go.

I think 5G will be my max G on this expedition tho. Depending on how much my thrusters can withstand with flight assist.
 
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nice a 5G, not to bad to land on if you have a lol bit of experience with. Medium to high G world but yea, if you don't trust your ship with those G's then don't go.

I think 5G will be my max G on this expedition tho. Depending on how much my thrusters can withstand with flight assist.

Since you are flying an Anaconda, beyond 1.5g your thrusters act the same no matter how high you go. You'll have max 5 m/s2 stopping power (without boost)
The danger of higher g is that any slight screw up will increase your fall rate a lot faster. Always keep level and don't ever roll on take off. Instead gain about 100 m/s vertical speed, then transition quickly yet smoothly to nose up on main thrusters and you can escape anything. You need precise analog control of the vertical thrusters for landing or use some other way. Tapping FA on/off or digital keys for vertical thrusters is very dangerous above 4g. The ship will do it just fine, control method is key.
I prefer the high g worlds, keeps the srv nicely grounded and you don't have to wait for materials to float back down.

I'm back from the bubble, currently near the Cat's paw nebula. Tried finding some premium jump boost mats on a 3.6g planet, unfortunately it didn't have it. Beautiful place nevertheless.
HoGb.jpg

IoGb.jpg
 
You need precise analog control of the vertical thrusters for landing or use some other way. Tapping FA on/off or digital keys for vertical thrusters is very dangerous above 4g.

I don't have analogue vertical thrust control so I simply don't use vertical thrusters at all on high g worlds.

To land I just drive into the ground with about 5 degrees down pitch at <10 m/s. You don't even get visible shield loss never mind hull damage.

To turn use yaw or you will drop.

To take off increase forward thrust to maximum and pull up - you will take off. No vertical thrusters used. Personally I boost and go ballistic immediately.
 
To land I just drive into the ground with about 5 degrees down pitch at <10 m/s. You don't even get visible shield loss never mind hull damage.

I do have analogue thruster control but I agree, the above is the safest way I've found. Land it like a plane, no hovering, no touching any v-thrust, glide it in, never tilt.

- - - - - Additional Content Posted / Auto Merge - - - - -

Would be nice to have a record of what happened to everyone, if they filled in the tracking sheet here it would be nice ;-)
 
Always sorry to hear or see someone's ship being lost.

I like how it tells you in no uncertain terms that your ship was destroyed though. Like the second line gives any more useful information. Oh you mean it was my ship that was destroyed? Maybe FD should have had this as a screen:



Ship destroyed.

Your ship was destroyed.

Your ship is now more 2D than 3D.

It is now scrap metal rather than a ship.

Because it was destroyed.

Press OK to acknowledge that your ship was destroyed.
 
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