[Distant Worlds] Prospecting Central

I think you're slightly ridiculous.
"can't talk about that here"
"well we all did it this way so everyone else should deal with too"
"people totes hide all the good stuff for themselves without telling anybody"
Really. *sighs* thanks for your time, moving on....



Yes, I learned about the 3-2-1 rule the other day...which took a full day of web/forum digging to find out what the rule actually is (for anybody reading who does not know: majority of planets tend to have 3 common, 2 rare, 1 ultrarare materials on its surface).

Still think it's too tedious. But there's plenty good suggestions floating around on the subject, in the proper area of the forums for that. So moving on:

__


Good news, I found my Arsenic, less than 10ly away from Khun as luck would have it. (Have a cookie, Olivia.)

After another full evening of SRV-vacuuming and strangely aggressive NPC pirates, this is the data I've collected on the materials one can find on the first 4 planets of Col 285 Sector KS-T D3-88, not counting the "very common" junk found on all planets - perhaps other folks will find it useful when in the Khun area for similar reasons:

planet A 4: Arsenic (!)(common), Vanadium (common), Molybdenum (rare), Ruthenium (very rare [? I've found far more of this than I have arsenic, whatever]), Noibium (element [as in, no rarity listed])

planet A 3: Vanadium (common) (lots of this here), Cadmium (rare), Selenium (element), Chromium (common) (lots of this here), Ruthenium (very rare) [I didn't stay to find the 'third' (common) material, as I nearly spent 2 full SRV tanks of fuel without finding a third (common) material, so I'm just assuming it's not there/I'm unlucky/some other reason I may not know about].

planet A 2: Vanadium (common), Niobium (element), Chromium (common), Zinc (common)

planet A 1 (binary with A 2): Manganese (common), Germanium (common), Cadmium (rare), Zinc (common), Tin (rare)


Hopefully, this may save others some precious time in the future.

I think this thread is the best guide. If it received more publicity, from people like you who have had success with it, more people could know about it. :p

As for mat logs, the best place right now to record materials is here: http://edmaterializer.com/

writing it in the thread will ensure it will be lost.
 
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I think this thread is the best guide. If it received more publicity, from people like you who have had success with it, more people could know about it. :p

As for mat logs, the best place right now to record materials is here: http://edmaterializer.com/

writing it in the thread will ensure it will be lost.


Well, googling 'elite dangerous khun arsenic' brings this thread page up as the fourth result, so I'd say it's working as I intended. ;)

Thanks Chairmaker for that, the more sources available the better!
 
Hey
First page need some refreshement.
Very rare has now 5 leafs, yttrium dropped to rare ( 4 leafs ) etc.
What with the 3-2-1 rule? how many types of elements do the 3, 4 and 5 leafs have ?
 
Hey
First page need some refreshement.
Very rare has now 5 leafs, yttrium dropped to rare ( 4 leafs ) etc.
What with the 3-2-1 rule? how many types of elements do the 3, 4 and 5 leafs have ?
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:D YES it needs to be updated... and is in the process, me thinks.
Should you read some pages back you'll find that there is a matrix for the new 2.1 layout ... aptly referred to as the 5 x 5.
This page of the past ALSO tells you that the 3-2-1 is still in effect and uses the previous 4-level layout that is still part of the front matter.
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But no matter... we'll likely have to post this very same information several hundred times (even With updating the front :p ).
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BTW - If you are looking for specific materials this searchable Google spread sheet
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( https://docs.google.com/spreadsheet...d7061UNAjslU/edit?pref=2&pli=1#gid=1276615159 )
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Can help you find it. Type in the coordinates (of where YOU are) and the material you are looking for and hit the refresh. Please note that other users are also online trying to access... so have your screenshot button at the ready - or possibly miss your data.
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Edit: The "Other fine Mess" known locally as "The Monster" can also help you out by going to the "Log" tab and searching for the material of your choice. This one also shows CONCENTRATIONS of MATERIALS..... (higher numbers seems to indicate that you can find it more easily... but as always the research goes on :D )
 
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So now that there's 5 levels of material instead of 4, how does that change the 3-2-1 rule? I have a planet that has molybdenum and polonium on it; mo is 4, po is 5. Maybe it's now 3-2-1-1? Arsenic is now a grade 3 as well.
So did I miss something? Am I being a total noob? I haven't seen the new 5-level delineation being mentioned anywhere yet. The wiki hasn't been updated yet either.
 
So now that there's 5 levels of material instead of 4, how does that change the 3-2-1 rule? I have a planet that has molybdenum and polonium on it; mo is 4, po is 5. Maybe it's now 3-2-1-1? Arsenic is now a grade 3 as well.
So did I miss something? Am I being a total noob? I haven't seen the new 5-level delineation being mentioned anywhere yet. The wiki hasn't been updated yet either.

The 3-2-1 rule did not change. When considering what materials are on a body, you would still use that rule along with the same groupings as before. What the new five tier grouping represents is the rarity of the item in general. They are both true independent of each other.
 
The 3-2-1 rule did not change. When considering what materials are on a body, you would still use that rule along with the same groupings as before. What the new five tier grouping represents is the rarity of the item in general. They are both true independent of each other.
Ah, ok. I found the explanation on page 6 too. Thanks.
 
I just noticed a useful thing today: Deciat is a green system (where Felicity Farseer is). This also means the Arsenic, Yttrium, and Polonium (Selenium too) needed for FSD range mods can be found there. Check http://edmaterializer.com/search?q=Deciat for the more-complete listing, but the short list is:
Deciat 4 and 6D for Arsenic and Yttrium
Deciat 5 and 6B for Polonium and Selenium

Thanks to Taen and BloodyRain2k for the prospecting, Ilo for the info about Po on Deciat 5.
 
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I just noticed a useful thing today: Deciat is a green system (where Felicity Farseer is). This also means that the Arsenic, Yttrium, and Polonium (Selenium too) needed for FSD range mods can be found there. Check http://edmaterializer.com/search?q=Deciat for the more-complete listing, but the short list is:
Deciat 4 and 6D for Arsenic and Yttrium
Deciat 6B for Polonium and Selenium

Thanks to Taen and BloodyRain2k for the prospecting.

deciat 5 has polonium also.
 
I'm not sure if Anyone has figured out or mentioned this before, but it seems that material nodes on planet are randomly generated near you the same way unidentified signals are. You don't actually have to go anywhere, I was in one spot making figure 8's in the sand and all sorts of goodies started showing up on the wave scanner where there were none.
 

Nice, what were your findings when it comes to spawning and reaching as many nodes as possible in a limited time span? I'm guessing there can only be so many nodes generated at once and they need to be taken out or distanced before more can spawn, but wouldn't speeding up to reach a spawned node only cause more to spawn further out due to the high speed, stopping more from spawning nearby until you go for the far ones? How did you end up saturating an area so badly with materials that your contact list couldn't list em anymore?
 
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Nice, what were your findings when it comes to spawning and reaching as many nodes as possible in a limited time span? I'm guessing there can only be so many nodes generated at once and they need to be taken out or distanced before more can spawn, but wouldn't speeding up to reach a spawned node only cause more to spawn further out due to the high speed, stopping more from spawning nearby until you go for the far ones? How did you end up saturating an area so badly with materials that your contact list couldn't list em anymore?

for outcrops/metod/etc, they were all spawning, all kind of types. as I was destroying them I cant tell how many could I get in a small area but everytime I had around 3 or 4 at least, however I cant recall more than 6. Runing only when the signal was clear didnt affect to the already spawned crops so after getting one I went back to get the rest. if there was any spawned too far because I was running I just ignored them.

later on I discovered a bug that some material names in the list and the ore dont match, it might have been the case. I was looking for specific materials only so I was fdropping/Ignoring all the rest. As they are still lockable at 1km distance, they were all being listed, even visible from the ship as well.

After some time it gets really busy and messy, good spawn rate if this is what you ask for.
 
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Weird, I can only see things in contacts at extremely close range when in the srv unless they're npc/players. Also, what do you mean by clear? As soon as you can hear it, or when the visible signature gets small?
 
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Weird, I can only see things in contacts at extremely close range when in the srv unless they're npc/players. Also, what do you mean by clear? As soon as you can hear it, or when the visible signature gets small?

can you see the grey squares and select them using select target in front?
 
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