COMPLETED CG Distant Worlds Resource Initiative (Mining)

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just managed to get into the mission board to accept the CG - then in again to check my hand-in had counted - maybe it's all fine now?

Edit: No, not all fine - can't get in the board with my 2nd CMDR....

It still doesn't work for me so I can't get in the CG at the moment.
 
I picked up the CG from the mission board after my 4th attempt, that was less than an hour after the start - but the wait was tedious...

Now need to have a look around for somewhere with Oxygen hotspots as the local (ABCD1) rings are not being terribly kind :) (although I did mine 16t of void opals from the 1st core I found! - shame they are almost valueless at the station!)
 
Been trying to sign up for the last hour. :rolleyes:

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I have 2 off my characters parked up there.
Are there still sign on for the CG issues.

Is outfitting working okay?
If so ill just do a mining run and hope for a fix soon.
 
Still unable to get signed up, no idea how some people have managed it but I've been trying on and off for the last 6/7 hours and nothing. Whats the point in such things if its impossible to even take part? Whats even the point of playing a game that takes so long to set interesting things up that then don't even work?
 
Run away, less annoying than getting annoyed

In a fully laden mining T9 (more limpets than cargo at this point but that won't speed me up any) optimized for long-distance travel? Well, at least having everything lightweight will help. Except of course, for the drives. If a pirate had shown up I'd have regretted selecting lightweight instead of drag drives.

Luckily sanity has prevailed and pirates didn't spawn in one of nowhere's forgotten corners - this time. Long may it continue - and certainly for the rest of the coming week.

Still no Mission Board. Just as well tomorrow's a work day.*

*For the devs at any rate. Me, I'm a pensioner but that can bring its own miserable reasons for being out of the house.
 
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Thank you Frontier for not monitoring your servers! You know that you have several thousand players at Explorer's Anchorage and you don't anticipate the problems on your servers! It is really a pity to see that Frontier kills every interesting player event in game like DW2 today.
 
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If I have to drop out of SuperCruise in order to enter a ring for mining, NPC pirate scans will result.

I happen to be carrying a few goods for the BBQ at Beagle Point so WHEN an NPC shows up I am going to get attacked. I am in a mining/exploration/repair ship ... I don't do combat, I have no experience of combat, I am not geared up for combat. So now I am expected to participate in combat. One mistake and I lose my personal narrative [cargo].

I was able to get myself into the top 10% of that last CG in DW2 ... I will be sitting this one out.

It seems that FDev do not want people to participate in this one either, given there is no way currently to activate the CG from the station it pertains to as well as the emergency helicoptering in of another detention centre to service Ganks2 and a proliferation of pirates in the zero population system that houses the still-born carcass of Explorer's Anchorage. Why not have the Detention Centre in the same system as the station - helicopter it out again after the station is complete? Why not have a shipyard with no ships or modules to buy so that commanders could at least call out their specialised mining ships for the CG?

Why not actually do a bit of joined up thinking before you deploy these ill conceived updates to the BGS?

Why do I even bother? It's patently clear that FDev are simply trolling the player base. Last time I got pulled the Nasty Pirate Character demanded more goods off me that their ship had cargo space to collect - ignoring for one moment their shields and interdictor and whatever extra goodies they would require to make their threat work.
 
I've made a few runs tonight and not had an NPC jump into my instance once. I'm using the bauxite hotspot at Juenae AJ-C C2-1813 2 (9.61 Ly from XA, 571 Ls from entry) and carry a couple of Guardian Orbs for recreation at meet-ups. Normally having something in the hold like that would bring NPC pirates swarming, but not a thing. I think it's because all NPC activity seems to be limited to the system Explorer's Anchorage is in.
 
If I have to drop out of SuperCruise in order to enter a ring for mining, NPC pirate scans will result.

I happen to be carrying a few goods for the BBQ at Beagle Point so WHEN an NPC shows up I am going to get attacked. I am in a mining/exploration/repair ship ... I don't do combat, I have no experience of combat, I am not geared up for combat. So now I am expected to participate in combat. One mistake and I lose my personal narrative [cargo].

Well, you have a few options.

* You can go mining winged with a security detail, there's a decent number of combat-capable ships out here.

* You can mine in another system. Anecdotally NPC pirates are only spawning within a few LY of the Anchorage. Probably want to test that with a high-wake destination ready to go.

* You can mine in the low-rez sites that were added and stick close to the police until the NPCs leave.

* You can play a support role of some kind. If you have a lot of cargo space, ferrying limpets from the station to friends in mining systems could be useful. Or hull-ratting.

* And of course if none of those options appeal to you, you can always sit out the CG. But you apparently did pretty well with the last CG, so whatever you did then probably works now too.

Why not have the Detention Centre in the same system as the station - helicopter it out again after the station is complete? Why not have a shipyard with no ships or modules to buy so that commanders could at least call out their specialised mining ships for the CG?

Sure, but that's indistinguishable from every mining CG in the bubble then. The whole challenge here is to do a mining CG with a ship you're able to fly here from no closer than Colonia. Variety is the spice of life and all that.

I'd be perfectly happy if the detention center ship packed up and left after the station is complete though. Although there are reasonable arguments both pro and con having it here.
 
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as well as the emergency helicoptering in of another detention centre to service Ganks2
The local detention centre is necessary to prevent a fast-travel exploit where someone could instantly travel from Sag A* back to Colonia by committing a minor trespass or assault offence, sneaking back into the station, and handing themselves in.

(It'll also stop the inevitable complaining when someone doing one of the CGs accidentally acquires a 100 credit bounty and would otherwise have to go right back to Colonia to clear it before they could contribute to the CG)

and a proliferation of pirates in the zero population system that houses the still-born carcass of Explorer's Anchorage.
750,000 population system according to the map. Maybe people could do the bounty CG by protecting the miners with supercruise escorts - as the description says it's for - rather than by going and shooting up some pirates a long way from anything relevant to the mining CG?

Why not have the Detention Centre in the same system as the station
There are a number of special properties of detention centres that mean they work much better when not in an otherwise occupied system - every single detention centre is in its own system. (Among other things, it means they're easier to isolate from the effects of the BGS, can have a security level to discourage fighting in the detention system itself, and the systems can otherwise count as unoccupied.)

Why not have a shipyard with no ships or modules to buy so that commanders could at least call out their specialised mining ships for the CG?
You complain - wrongly, in my opinion - about the Detention Centre being there for DG2, and now you want a way for every ganker in the galaxy to be able to transfer their 10LY-ranged combat boat to Sag A*? :)

Also, it's not as if this CG hasn't been advertised two months ahead as "a mining CG at Sag A*" - and the outfitting allows any ship to be refitted for mining purposes, with many common exploration hulls making excellent miners. If you want a CG with bubble-quality facilities and convenience ... do them in the bubble?


I've made a few runs tonight and not had an NPC jump into my instance once. I'm using the bauxite hotspot at Juenae AJ-C C2-1813 2 (9.61 Ly from XA, 571 Ls from entry) and carry a couple of Guardian Orbs for recreation at meet-ups. Normally having something in the hold like that would bring NPC pirates swarming, but not a thing. I think it's because all NPC activity seems to be limited to the system Explorer's Anchorage is in.
That's likely - only Sol and Colonia have the bubble of activity for uninhabited systems.
 
OK.... I am getting a little bit agitated! [where is it]

I have a hold full of Goodies for the CG and cannot get in (been trying ALL DAY !!) [down]

Cannot even consider stripping the Annie down and loading weapons for a bit of Hunting... It is that full !!

Please hurry FD :(
 
I was considering to outfit an Annie for exploration/mining/lightcombat and have a go at this CG.
Think i can make it jump 57ly so not too shaby - but given the issues i just read here, i might as well stay in the bubble
 
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