DIY Head Tracker For A Tenner

Looks like I might need a new unit already. When you Kickstarter this bad boy, let.us know. You'll have my coin.

(And my bow, and my axe, yeah yeah...)
 
I am indeed in the UK, thanks I will check them out.

My first headtracker failed (I think the MPU died, I could still flash the Pro Micro), so I ordered a new kit from Hobby Components. This went missing in the mail. Hobby Components gave me a full refund (after waiting 15 working days - understandable).

Great service, so I've ordered another kit tonight, along with a 9150 MPU (an excuse for an upgrade ;) ). This time, I've got it insured in the mail!
 
http://i.imgur.com/hacRVYV.jpg

Got mine in today! Same time as my HOTAS mounts.

Working beautifully in-game, and definitely works with the TV opposite my monitor. Have two profiles set in OpenTrack (lower sens for bigger screen). I've shelved the Python since I've fallen in love with my Asp again. Great product, guys. Count me in on the wireless version.
 
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Built my 9150 model yesterday, its working great.

Yaw drift did annoy me with my older model so to be able to take my headset off, go outside for a smoke/eat dinner/etc and just put it back on is great.
 
9150 arrived today, soldered up, packaged into a Hammond enclosure, calibrated, zip-tied to my headphones, and working like a charm. I'm a happy Cmdr again :)
 
I just wanted to add my thanks to the EDTracker team.
I ordered a fully built kit, but had a problem with with it when it arrived.
Dan sorted it it out straightaway, and a new one was in the post in a jiffy (sic).
The excellent service level from this small team puts the bigger boys to shame.

It's the first time I've ever used this type of kit, and I must say it has added a whole new dimension to my gameplay.
If anyone is sitting on the fence at present, I would certainly recommend giving it a go.
 
You can click "Scan Ports" and if it lists an Arduino, you're ok, it can see the device (assuming you've not got any other Arduino's plugged into your PC other than the EDTracker!) so it should be able to flash it. It will also try to connect to the first one it finds with a free port, but as I said this can sometimes fail for an unexplicable reason, I generally only see this when I've been flashing loads of devices with lots of plugging and unplugging, and I unplug one without remembering to click "Disconnect" first (as you can imagine, I sometimes have a batch of loads to flash!)

Thanks for the advice, I wiped the tracker and re-flashed it and went through the process again and it works now.

I am a very happy man :D
 
i have finished my build of the the edtracker(MPU6050 version) and i have calibrated it and flashed with the firmware and i can see movement in the gui but when i start elite i can't bind the head look axis to the tracker. Nothing happens when i click the bind key and move the edtracker. I have forgotten to do something?
 
Does it appear as a joystick in USB Game Controllers? Do you see the cross move in there with EDTracker movement?

If not, have you got the right final sketch in place (v2.20.7)? Have you set the scaling values very low (1 or 0) by mistake?
 
Not sure what is happening there, but another way to input the movement into elite is to use OpenTrack, instrustions are on the EDtracker website.
 
i have finished my build of the the edtracker(MPU6050 version) and i have calibrated it and flashed with the firmware and i can see movement in the gui but when i start elite i can't bind the head look axis to the tracker. Nothing happens when i click the bind key and move the edtracker. I have forgotten to do something?

Check its working with the USB Controller program in windows. Go to the start menu, type "USB", run the "Set up USB game Controllers". You should see "ED Tracker 2" listed. Click on it and press Properties. Try moving the EDtracker around and make sure the X/Y dot moves.

If it works, then its a setup problem in Elite. if it does not work, you either have a faultly built EDtracker or a SW problem.
 
Does it appear as a joystick in USB Game Controllers? Do you see the cross move in there with EDTracker movement?

If not, have you got the right final sketch in place (v2.20.7)? Have you set the scaling values very low (1 or 0) by mistake?

Check its working with the USB Controller program in windows. Go to the start menu, type "USB", run the "Set up USB game Controllers". You should see "ED Tracker 2" listed. Click on it and press Properties. Try moving the EDtracker around and make sure the X/Y dot moves.

If it works, then its a setup problem in Elite. if it does not work, you either have a faultly built EDtracker or a SW problem.

If my remember correctly after testing it yesterday, it shows upp in the windows device and printer window, i could see x/y dot move in the the properties window. I have to check after work today if the scaling values in the gui are set too low, and check which version i have of the final sketch. And verify in the USB game controllers that i can see movement there. I will be back later, thanks for you help.
 
It seemed that my logitech rumblepad 2 interfered with the edtracker. After removing it from the usb hub where it was connected and where the edtracker was connected, the tracker started to respond in ED.
Now i need to find a longer usb cable so I can sit more comfortable with the edtracker and saitek x55. Thanks for all the suggestions and help. See you in game :D
 
Recently upgraded to UI 4.0, with the 9150 V4.0.1 sketch, the auto-centering is very strong, whenever i turned my head, it just goes back to the normal position....

Also i have noticed that there is no more 9150cal sketch, but the magnometer tab is intergrated into the 4.0.1, however the "Save Calibration" button is grey out... and i cannot do anything. Tried using the auto gyro bias but didnt do anything...
 
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