Hi,
DMP values are the pitch/yaw/roll values that the sensor is generating. In an ideal world with perfect bias calibration (done using the Calibration sketch) and a perfectly flat sensor, then these would be 0,0,0. The yaw value is the one we concentrate on as it will drift (the other two don't).
3/reset does the same thing as pressing the tracker button; it askes the tracker to assume the direction it's currently pointing is 'straight ahead'. This creates a static offset (e.g. +123) that then gets applied to the DMP yaw before it sends the data out as a joystick position.
If you hit 3 the tracker recentres and then starts to calculate any residual yaw rift. Once the yaw drift value stabilises (after a few minutes and, crucially, after the device has warmed up) then hitting 8 will take the current yaw drift value and store in on the tracker (this is show as Drift Comp on the UI). The tracker then continually adjusts the DMP yaw with this value.
So you get two yaw offsets. One is a fixed value that gets set when pressing 3 that centres the view, and the other is a value that is accumulatively subtracted from the DMP yaw to compensate for drift. If you get drift of less than 0.5 then that's great. The in-game 'self centring' should take care of things overall.
One thing that's noticable is that changes in ambient temp can effect the drift value. So a quick drift calc is good; let tracker warm up, hit 3, wait a few minutes, hit 8, job done.
If yo find that the drift comensation value is very large (say more than +/- 3.0) then you may need to load the Calibration sketch and recalc bias values.
See here for a vid of me running through the whole process, start to finish:
http://youtu.be/4ozsWSO2X-o
The reason your dots may be off center is a diffrence position from when it was calibrated. I perform both bias calibration and drift compensation with the tracker clamped in a small vice. Your final drift values look Ok though. Be sure to not have the UI running while your in-game as that stops the auto-centring being applied.
I'll stuck a video up soon explaining the auto-centring. It's your friend when combating drift