DIY Head Tracker For A Tenner

So has anyone come up with a case for head tracker yet? I'm thinking tic tac box sounded like a good idea! And can anyone post links to software again thanks
 
Ohhh! :)

Any hints on the change log / new for improved features?


Well there's a new UI to make base calibration and yaw drift simpler :)

ui.jpg


Also new sketch wil lbe based on latest Invensense libraries so removing the reliance on the old I2CDevLib stuff.

Hope to get it out before Alpha 4 ;)

Rob
 
Well there's a new UI to make base calibration and yaw drift simpler :)

ui.jpg


Also new sketch wil lbe based on latest Invensense libraries so removing the reliance on the old I2CDevLib stuff.

Hope to get it out before Alpha 4 ;)

Rob

these new inversense libraries - they wouldn't have support for the 9150 would they? I've got a solution using some libraries I've found but it would be good to use the same library if possible.
 
these new inversense libraries - they wouldn't have support for the 9150 would they? I've got a solution using some libraries I've found but it would be good to use the same library if possible.

At the moment I'm only porting the bits that are needed for the MPU-6050. Space is very tight! I have a 9150 on order to play with at some point but at the moment focus is on the 6050.

Cheers,

Rob
 
At the moment I'm only porting the bits that are needed for the MPU-6050. Space is very tight! I have a 9150 on order to play with at some point but at the moment focus is on the 6050.

Cheers,

Rob

I know space is tight, I've been working on a port of your current code for the 9150 and was just curious what libraries you'd started with, my plan is to fuse all 9 axis and counter the drift that way.
 
just ordered another dev headtracker from hobbycomponents awaiting the arrival
of my new daughterboard, I soldered the other one in and well I melted a few pins of the header board thing so I will wait until a fresh stuff arrives.

I do not know the size of the daughter board but what I was thinking was if it would fit in the box I already have would it be possible to attach the button switch by wires instead of going onto the board itself, that way I could stick the button onto the side of the box if I can I will post pictures when its done.

The new headtracking software looks awesome, cant wait to try it out, keep up the amazing work pocketmoon :)
 
would it be possible to attach the button switch by wires instead of going onto the board itself

Yeah, this would be fine.

Just be aware that if the wires are given freedom to flex, you potentially have a weak point whereby the wires might break or (less likely) they will work against the solder and eventually become a dry joint. As long as you keep movement of the wires to a minimum, this shouldn't be an issue either way.
 
I know space is tight, I've been working on a port of your current code for the 9150 and was just curious what libraries you'd started with, my plan is to fuse all 9 axis and counter the drift that way.

Hi, I started with the code on the Invensense site (Embedded
MotionDriver v5.1.2) . I've also been looking through this port for guidance https://code.google.com/p/nav6/ although I'm not convinced the calibration is correct.

If you register with an email address other than gmail/homail etc hen you should get full dev access.
 
Many thanks to Dead Fred for sending me my boards, and making fun of my name! :p Can't wait to try this out. I've just been looking at Brumster's latest demonstration video and it looks amazing - as good as the one that shall not be named.

Quick question/comment - I've only seen it used in ED, but presumably since it just emulated joystick axes it can be used in any game that supports that sort of thing, right? The urge to try mapping it to the movement X, Y and Z axes and steering with my head is strong! Sticking my tongue out fires primary weapons! :D

B
 
Quick question/comment - I've only seen it used in ED, but presumably since it just emulated joystick axes it can be used in any game that supports that sort of thing, right? The urge to try mapping it to the movement X, Y and Z axes and steering with my head is strong! Sticking my tongue out fires primary weapons! :D

B

Yes you could map it as the joystick axes for any game but it works best if you can find a game that has a head look mode like ED has.

I've had limited luck so far getting it to work with "Arma 2" but the game does see the tracker without any hacks. Just not worked out the right settings to change for it yet.

Brumster has as far as I know managed to get one to work with "Truck Simulator"
 
Sorry if this is not the place to ask (feel free to delete/move post if needed)

Got the board assembled, driver installed, it's recognised in device manager (Arduino Leonardo is that correct?)

prob I'm having is with the Arduino IDE, it seems to be locking up, takes over 30seconds from splash screen to main window with blank sketch.

Trying to access 'tools' menu to select board and port but nothing happens, no drop down menu options.

Am running Win 7, IDE is release 1.0.5-r2

have tried uninstalling and reinstalling still the same, happens with or without usb cable connected.

any ideas?

Bob
 
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