DLC 19 Speculation

Last time I checked SteamDB it hasn’t updated in a couple days, could be wrong though. But that doesn’t seem like an unlikely release schedule.

Unless Frontier doesn’t care, in which case we could have PZ and PC2 DLC side by side.
According to the changelog it was updated 6 times yesterday. No way to know how far out things are from DLC without seeing the specifics, obviously.

I do think the schedule suggested could make sense. Looking at the rollout for the Zookeeper pack we might see something like... Teaser image on February 26th. DLC reveal/trailer about 1.5 weeks later (2nd week in March) with a DLC the next week (March 18th).

I'd also like to reiterate that this would bring it to about the same gap in time (~4 months) between Eurasia/Barnyard and Barnyard/Zookeeper. So this seems very reasonable. Especially if they have a PC2 DLC lined up for April (which they may or may not; timing makes sense to me but who knows).
 
Honestly March seems too optimistic to me. It's not impossible though. April or even May feel more likely. But that is all just my opinion.

if that holds though, and there is one more pack after this, that would likely see a release in October or November if they go six months between packs.

ETA: Heh, optimism, I'm both knocking it and yet holding out for not one but two more packs.
 
Honestly March seems too optimistic to me. It's not impossible though. April or even May feel more likely. But that is all just my opinion.

if that holds though, and there is one more pack after this, that would likely see a release in October or November if they go six months between packs.

ETA: Heh, optimism, I'm both knocking it and yet holding out for not one but two more packs.
Honestly I’m not betting we will get more packs, but I have been wrong multiple times in a row. This is the thing that kind of sucks with the current communication style, how much more DLC will we get? Who knows! We will find out after the next DLC drops.
 
Honestly March seems too optimistic to me. It's not impossible though. April or even May feel more likely. But that is all just my opinion.
Looking back late March could work. They did it before.

However, looking back now, Barnyard only deviated from the usual Easter release because Console release took the spot (Easter was the 31th of March, Console release was the 26th); so with it basically being all but confirmed that there won't be a Spring DLC for PC2 we're looking at an April 15th release for the DLC.
 
I feel like next Planet Zoo 2 could be introduction of flying birds/aquariums with a sub-specie's selector.
Yeah, PZ2, assuming it comes, will almost certainly introduce either flying birds or fully marine animals. Maybe even both, but surely at least one. Otherwise, what's the point really? Even with taking the new world primate and habitat bird requests into account, flying birds and fully marine animals have been the most asked for thing for a long long time.

Even if PZ2 introduced object scaling, which I feel is almost a given since PC2 did, not including one of the two big animal type requests would not make it a worthwhile buy for me, and probably many others as well.
 
Besides adding flying birds and fish/other non-mammal aquatic animals and a very big maybe on things like dolphins and whales (considering all the controversy on dolphins, orcas in captivity, and the beluga whale being the only true whale small enough to have ever been kept in captivity if the game is going for realism only), also a very big maybe on an extinct animals pack (excluding dinosaurs since they already have the Jurassic games to take care of that with maybe more like a recently extinct animals pack with possibly some Ice Age mammals like dire wolves and wooly mammoths included as well as much more recent animals like thylacine, dodo, passenger pigeon, warrah, etc. again if they aren't going soley for realism), I want them to improve the building the rides for the guests mechanism in Planet Zoo 2. Building rides makes me want to pull my hair out. I'm constantly getting notifications that my rides are inaccessible for whatever reason and I'm having to try to figure out why. It's also sucks that you can only build them in loops/circles as well, instead of straight-line rides with separate stations for the exit and entrance, instead of having to put the exit and entrance on the same station. It would also greatly help if they could include outlines on null barriers and null paths when in edit mode, so if I want to go back and edit them later, I can actually see what I'm doing. Yes, I do want them to look invisible when I have guests walking through them to make it look like a non walk-through habitat with dangerous animals like lions is walk-through or if I want to look like I have a mixed species exhibit with predators and prey that would kill each other if I really mixed them, but I kind of need to have the barriers and paths visible when I'm editing them.
 
Yeah, PZ2, assuming it comes, will almost certainly introduce either flying birds or fully marine animals. Maybe even both, but surely at least one. Otherwise, what's the point really? Even with taking the new world primate and habitat bird requests into account, flying birds and fully marine animals have been the most asked for thing for a long long time.

Even if PZ2 introduced object scaling, which I feel is almost a given since PC2 did, not including one of the two big animal type requests would not make it a worthwhile buy for me, and probably many others as well.
Yeah, aquatics and or birds are a requirement.
Like while the new lighting, scaling and other tools might be a worth trade off for assumably fewer animals and pieces for some people on the builder side i highly doubt it would be for people who arent into building and are exclussively here for the animals. And even then, for me who really is into the building aspect of this game the new tools from PC2 would be far from an big enough incentive for me to leave everything behind and start over
 
Yeah, aquatics and or birds are a requirement.
Like while the new lighting, scaling and other tools might be a worth trade off for assumably fewer animals and pieces for some people on the builder side i highly doubt it would be for people who arent into building and are exclussively here for the animals. And even then, for me who really is into the building aspect of this game the new tools from PC2 would be far from an big enough incentive for me to leave everything behind and start over
I’m in this camp, I like the building but only in the sense it is what gets me to the animals. For a sequel PZ2 absolutely needs the birds and fish. If they can’t commit to that I would rather they not make the game at all. While the building in PC2 is nice I’m sure, I need something more than good building to make me leave PZ1.
 
I’m in this camp, I like the building but only in the sense it is what gets me to the animals. For a sequel PZ2 absolutely needs the birds and fish. If they can’t commit to that I would rather they not make the game at all. While the building in PC2 is nice I’m sure, I need something more than good building to make me leave PZ1.
You just need to see the trends of players for PC and PC2. There is a period of the day in which there is less player on PC2 than the first one. I assume there is a major part of the players of PZ and PC that are just casually placing blueprints or doing casual building that indeed wouldn't trade themes, rides or animals for a bunch of better building tools.
I honestly really hope Frontier devs are realizing that if not, their expectations for PZ2 might be deceived like for PC2.
Sad to say, but they'd better keep a very big part of the roster of PZ in PZ2 if they don't want players to wait sales and stuff like that (or simply not even jumping on PZ2).
 
You just need to see the trends of players for PC and PC2. There is a period of the day in which there is less player on PC2 than the first one. I assume there is a major part of the players of PZ and PC that are just casually placing blueprints or doing casual building that indeed wouldn't trade themes, rides or animals for a bunch of better building tools.
I honestly really hope Frontier devs are realizing that if not, their expectations for PZ2 might be deceived like for PC2.
Sad to say, but they'd better keep a very big part of the roster of PZ in PZ2 if they don't want players to wait sales and stuff like that (or simply not even jumping on PZ2).
That would be me honestly, if PZ2 launches like PC2 I would have zero interest in it. I could handle not having every animal come back, but this is what I would like to see come to PZ2 before better building:
  1. More active gameplay, like taking care of animals
  2. Birds
  3. Fish
  4. New exhibit box sizes
Then follow that with the PC2 building.
 
I’m in this camp, I like the building but only in the sense it is what gets me to the animals. For a sequel PZ2 absolutely needs the birds and fish. If they can’t commit to that I would rather they not make the game at all. While the building in PC2 is nice I’m sure, I need something more than good building to make me leave PZ1.
Yeah, aquatics and or birds are a requirement.
Like while the new lighting, scaling and other tools might be a worth trade off for assumably fewer animals and pieces for some people on the builder side i highly doubt it would be for people who arent into building and are exclussively here for the animals. And even then, for me who really is into the building aspect of this game the new tools from PC2 would be far from an big enough incentive for me to leave everything behind and start over
Exactly. Scaling will be an absolutely wonderful tool to be used, but I am not starting over with a base game roster if it's all mammals and a sprinkling of habitat reptiles and habitat birds. I would hold off until birds or marine animals were released in DLC, but honestly if they're not going to be in the base game they're probably not going to be in DLC either.

To add with my logic, the main reason I say they wouldn't be introduced in PZ2 DLC is because they would obviously be a huge selling point for the release of PZ2. Too many sales lost because of "why bother" with a base game that's practically a cut/paste of what we have now.
 
Exactly. Scaling will be an absolutely wonderful tool to be used, but I am not starting over with a base game roster if it's all mammals and a sprinkling of habitat reptiles and habitat birds. I would hold off until birds or marine animals were released in DLC, but honestly if they're not going to be in the base game they're probably not going to be in DLC either.

To add with my logic, the main reason I say they wouldn't be introduced in PZ2 DLC is because they would obviously be a huge selling point for the release of PZ2. Too many sales lost because of "why bother" with a base game that's practically a cut/paste of what we have now.
Aquariums/Flying are the equivalent to water parks/rides in PC2 so i doubt they will pass on them for PZ2. If they do end up making a sequel for sure it must feature one of the two features or both of them.
 
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Looking back late March could work. They did it before.

However, looking back now, Barnyard only deviated from the usual Easter release because Console release took the spot (Easter was the 31th of March, Console release was the 26th); so with it basically being all but confirmed that there won't be a Spring DLC for PC2 we're looking at an April 15th release for the DLC.
This is definitely what is most likely the only reason we didnt get a pack easter last year is as you said console release.
Last year to me seems like an anomaly with console releasing, planet coaster 2 and the layoffs content release was likely reduced both planned and last minute so I dont think its a given we will get the same as last year maybe less or maybe more.
With planet coaster 2 not getting the prime easter slot for whatever reason that may be, that leaves planet zoo to fill that hole unless they leave it empty which is very unlikely.
 
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