???The biggest problem I have with PZ2 is it almost seems like a cash grab. I hate to say that but just being honest.
As opposed to what? A charity donation? Literally every product on the market is a 'cash grab'.
???The biggest problem I have with PZ2 is it almost seems like a cash grab. I hate to say that but just being honest.
How??? How is an improved game with a new pathing tool expirience, new building mechanics, new choices of railings and pathes, recolorable pathes and additional features we wanted in PZ1 but didn't get them (and I'm sure it is mostly for technical reasons) a cash grab?The biggest problem I have with PZ2 is it almost seems like a cash grab.
Till now they were always on the last wednesday of the month. So 25th id say?So when’s the next Unlocked then ?
25th if it's still the last Wednesday of the month, just under 2 weeks.So when’s the next Unlocked then ?
This is one of the reasons why I think it's strange they would stop support for PlanetZoo.
I still think its the most likely that the next dlc will be the last, but the fact that PZ is still doing so good gives me a little hope that maybe they will continue supoort with the smaller team they have now and drop down from a 4 Dlcs a year to a 2-3 Dlcs a year schedule.This is one of the reasons why I think it's strange they would stop support for PlanetZoo.
First of all, it's what gives them the most income from all games they work so hard to please fans on.
Then thinking of what to do for DLCs is extremely easy. They don't have to think of a design and texture of a fantasy dinosaur, non-boring coaster ride or believable spaceship. All they need to do is to copy reality.
Players give them so many ideas what they want though all the wishlists, their own DLC ideas, even mods.
If I was the manager of this game I would try to support it until the start of sales drop. I would check forums and mods to know what the playerbase wants. Sell "clone" DLCs to enlarge species variety between big DLCs to keep supporting but not make creators have to work too much. We saw the game is able to update existing animals to keep up with recent graphics and more detailed animals in newer DLCs so even 1-4 animal update once a year would make players happy. What about the same enrichment but with slightly edited design. More types of food and water bowls, more signs or simple props, all copied from real zoos, as long as it's recolorable players seemed to be happy about anything.
Jeez, mobile games players pay much more for much less. Or shall we talk about theSims???
I simply don't understand why would they stop supporting such a "cashgrab" "goldencow" of a game on it's peak of popularity and taking the first place of financial income when there is still hundred thousands of people willing to buy any DLC that comes?
What would be the racional plan/idea for this?
whilst planet zoo is one of their most profitable games it is not at its "peak of popularity" active players have remained stable since year 1 with a slight downwards trend we are currently at the weakest the game has been not it strongest.This is one of the reasons why I think it's strange they would stop support for PlanetZoo.
First of all, it's what gives them the most income from all games they work so hard to please fans on.
Then thinking of what to do for DLCs is extremely easy. They don't have to think of a design and texture of a fantasy dinosaur, non-boring coaster ride or believable spaceship. All they need to do is to copy reality.
Players give them so many ideas what they want though all the wishlists, their own DLC ideas, even mods.
If I was the manager of this game I would try to support it until the start of sales drop. I would check forums and mods to know what the playerbase wants. Sell "clone" DLCs to enlarge species variety between big DLCs to keep supporting but not make creators have to work too much. We saw the game is able to update existing animals to keep up with recent graphics and more detailed animals in newer DLCs so even 1-4 animal update once a year would make players happy. What about the same enrichment but with slightly edited design. More types of food and water bowls, more signs or simple props, all copied from real zoos, as long as it's recolorable players seemed to be happy about anything.
Jeez, mobile games players pay much more for much less. Or shall we talk about theSims???
I simply don't understand why would they stop supporting such a "cashgrab" "goldencow" of a game on it's peak of popularity and taking the first place of financial income when there is still hundred thousands of people willing to buy any DLC that comes?
What would be the racional plan/idea for this?
See how the start of the curve for all the games (including sequels) is steeper than later on in each game’s life?… New games (including sequels) make more money than continued support for old ones.This is one of the reasons why I think it's strange they would stop support for PlanetZoo.
First of all, it's what gives them the most income from all games they work so hard to please fans on.
Then thinking of what to do for DLCs is extremely easy. They don't have to think of a design and texture of a fantasy dinosaur, non-boring coaster ride or believable spaceship. All they need to do is to copy reality.
Players give them so many ideas what they want though all the wishlists, their own DLC ideas, even mods.
If I was the manager of this game I would try to support it until the start of sales drop. I would check forums and mods to know what the playerbase wants. Sell "clone" DLCs to enlarge species variety between big DLCs to keep supporting but not make creators have to work too much. We saw the game is able to update existing animals to keep up with recent graphics and more detailed animals in newer DLCs so even 1-4 animal update once a year would make players happy. What about the same enrichment but with slightly edited design. More types of food and water bowls, more signs or simple props, all copied from real zoos, as long as it's recolorable players seemed to be happy about anything.
Jeez, mobile games players pay much more for much less. Or shall we talk about theSims???
I simply don't understand why would they stop supporting such a "cashgrab" "goldencow" of a game on it's peak of popularity and taking the first place of financial income when there is still hundred thousands of people willing to buy any DLC that comes?
What would be the racional plan/idea for this?
If you only stop support after the sales start to drop, you make a loss. If you do it before they starting to show a potential drop, you don't. That's literally how the vast majority of companies work.If I was the manager of this game I would try to support it until the start of sales drop.
If the DLC releases in early october, the pack could be announced the day before the Unlocked and get more info on it in the Unlocked itself.As much as I want to be optimistic, are we sure that Frontier Unlocked will give us any news? Last time we didn't get it until the Barnyard Animal Pack was already announced.
If that’s true, then maybe that outsource thing from yesterday has more credit. Maybe we will be seeing something in October.Sooo.... Epic Games just made a boo boo on Twitter and leaked the release date for Planet Coaster2. Well, resumably leaked, as I can't see it release on the 6th of November, which is a wednesday.
BUT if the release date were true, I can't see them release a PZ DLC just a day before. Do they even have enough staff to hot fix any bugs on both games? All a bit strange.
Preorder trailer just dropped officially, it is indeed releasing on November 6thSooo.... Epic Games just made a boo boo on Twitter and leaked the release date for Planet Coaster2. Well, resumably leaked, as I can't see it release on the 6th of November, which is a wednesday.
BUT if the release date were true, I can't see them release a PZ DLC just a day before. Do they even have enough staff to hot fix any bugs on both games? All a bit strange.
So a day after Planet Zoos anniversary. Makes me now doubt we might get anything from PZ around that time. Wouldn’t want to steal PC2s thunder. Yeah. Maybe an October dlc is seeming more likely?Preorder trailer just dropped officially, it is indeed releasing on November 6th
Source: https://youtu.be/qGPREY4fEeo?si=oh92z6fkV9mGhzAx