I definitely think the same, I do believe they didn't originally plan to do the Americas pack, but decided to do so because of Planco2 having a lower performance than expected.
This is a theory of mine but I do believe that this year's DLCs is also a strategy to guarantee that Planet Zoo 2 sells while keeping a bit of a cash inflow from Planet Zoo with minimal resource investment. I also believe that the sequel having all the current animals including DLC makes more sense because
1. they are assets that already exist and have already been paid off, they don't have to invest resources other than whatever workload is required to "transfer" them to the sequel.
2. having all the previous game content in the sequel by itself is already a huge incentive to buy it so I don't think they would miss the opportunity to turn the sequel into a must buy for the average player
3. JWE2 had all dinos at launch (cept for the controversial hybrids), and for Planco2 they are adding the Planco base content as free updates, so I think there is more indication that previous game content is given for free rather than resold. I think the chances are we either get all DLC animals at launch or they slowly dripfeed them via updates (I wouldn't be mad at this, in fact I think it's actually a smart move if you think about it, periodically getting free animals and building sets would definitely keep the playerbase active for god knows how long, of course that guaranteeing that at launch we have enough useful building sets and a good roster that keeps the playerbase engaged for the first few months).
Overall I think that the sequel having all the DLC content without having to pay for it again + having aquatic and flying animals is a winning strategy for it to succeed, and I really hope they are aware of that. What do you guys think?
I doubt that a sequel will have
all of the current content. They have to save some heavy-hitters for DLC. It's part of their strategy as a company ("nurture").
So they won't give away
everything for free. What they're doing now for PC2 isn't a sign that they want to do that in the future... It's a sign that they screwed up at launch with that specific game and want to make it right before pushing on DLC. Hopefully they've learned from this mistake and a Planet Zoo sequel can run while PC2 walked.
My current thinking is that we'll get a decent chunk of the current roster (say, 70% or so) with a focus on essential/common zoo animals and some that make great use of features the new game offers (for example polar bears might land it because they're super common in zoos). Others I'd expect get cut due to a lack of popularity (e.g., saiga and proboscis monkey come to mind immediately) or to save for future DLC (e.g., Tasmanian devils are great but people can still build comfortably for Australia without them and could drive a DLC in the future; siamang is good but the gibbon is generally preferred so you don't need both at launch).
Now, here's how they might be able to justify this. If they re-work the exhibit system such that it will allow for multiple sizes and, say, new animal types (e.g., small mammals) alongside the addition of aviaries... That opens things up. Because they would be adding new species to the roster for these situations, right? Not sure how many that would be, but that could pick up some of the initial slack. So the base game could have, say, 150-200 species (125-150 species from the current roster and 25-50 new exhibit and aviary species).
And when you think about DLCs that works too. Because you'd need slots for those two habitat-styles as well. So you might see animal packs with one "old favorite" habitat animal, three new-new habitat species, two aviary birds, and an exhibit species. Maybe not exactly that format and I'd need to think hard on the specific rosters but... You see the idea. There's a way to do it while leaving people feeling like the base game is still not starting from scratch and leaving something for DLC.
For the scenery too, assuming they implement the same new building features that PC2 has? A large chunk of the base game and early DLC scenery is going to be obsolete because of scaling, enhanced flexicolor, etc. So I'd almost rather they
don't just blanket update everything and add it to the game. But if the new DLC model puts more of a focus on the animals (like they've done in the latest round of DLCs with 7 habitat species and ~60 scenery pieces) then there's no reason they couldn't give us the
bulk of what we have in-game. Scaling is a gamechanger in that regard...