DLC20 Discussion (maybe, but why not?)

At the risk of sounding dumb, I don't really care that some of the designs are substandard. The majority of my fun in the game is in the planning and execution of building the habitats and surrounding zoo. I don't really spend a bunch of time just watching the animals. I'd say that when I do, a much more noticeable issue is their interactions with the environment, most notably the incredibly floaty and awkward looking jumping animation -- particularly when the pathfinding decides an animal needs to jump when in reality it would easily just walk.
I agree that when you properly look at it, the Lion for example is incredibly behind compared to the more recent species, and would expect it to be fixed in a sequel, but it's not a huge priority for me
Yea exactly this. That’s why the Siamangs are a little annoying to me (but their calls and brachiation make up for it)
 
I think most of the animals are good. And hot take, imo they’re all usable still. The Okapis shoulder is annoying if you pay attention too much, and if you’re looking at the Male Lion, Hyena, or Wolf too long it looks wierd but not game breaking to me. I don’t think anything looks flat out atrocious or awful the only time I thought that was the bintuwrong and Malayan tapir before they changed them. Rhea is also a little annoying but still usable imo

Edit: Female Saltie is starting to creep into unusable tbh just remembered, and the way Siamangs move is a little annoying, but again not unusable
I still use all of the animals. Potato tier is noticeably worse than others in the game, but I can still tell what it is and will use it sometimes. I think they need a fair amount of work to bring them to the standard of the others. Minor fixes are slight changes I wish Frontier would implement if they asked me, but I can live with them as is. The base game snakes are hilarious, especially the rattlesnake, but exhibit animal quality issues don't bother me too much.
 
I think most of the animals are good. And hot take, imo they’re all usable still. The Okapis shoulder is annoying if you pay attention too much, and if you’re looking at the Male Lion, Hyena, or Wolf too long it looks wierd but not game breaking to me. I don’t think anything looks flat out atrocious or awful the only time I thought that was the bintuwrong and Malayan tapir before they changed them. Rhea is also a little annoying but still usable imo

Edit: Female Saltie is starting to creep into unusable tbh just remembered
Also definitely a difference between basegame animals and something like the rhea.
The older ones you can for sure excuse for being, well.. old.
But a modern day animal shouldnt have anatomy this obviously wrong
 
I think the ostrich looks good model wise. Feathers could get a revamp with rhea feathers.

And why Frontier.. why does the flamingo have the correct body shape and wing folding but the rhea is all puff up with wings constantly semi open. Please fix the rhea. If flamingo has wings and can keep it's correct shape then so should the rhea.
Not really. American flamingo wing folding is also as bad as in rhea case. Difference lies in Frontier hiding whole wing inside flamingo model so players can see how bad actual wings are only on ocassion. What people see most of the time are fake wings, which are smartly arranged feathers to reasemble wings.
1749747137826.png
 
You really dont. Rhea wings are far bigger and animal use them a lot compared to flamingo. It would look ridiculous all the time.
Rhea case is lost simply, because Frontier has no clue how to make bird wings. We really cant do anything about that.
 
While were on topic, what would you say are the basegame animals that held up the best?

For me, the male Hippopotamus, Indian Rhinoceros, Bongo, Western Chimpanzee, Galapagos Giant Tortoise and Aardvark hold up the best.
A lot of others hold up good, but not great.
Most are pretty bad.
The worst, IMO, are the Lion, both Brown Bears, Timber Wolf, Snow Leopard, Bactrian Camel, Okapi, Common Warthog and Red Panda.
 
Same here, the Warthog in game looks more like Pumba then a real life warthog.
View attachment 431929
View attachment 431930
It has always perplexed me why they made the Warthog such a deep brown color in-game. I’m not too picky about animal models, I’ll even use the Lion, but I’ve always avoided the Warthog even since launch, it just looks so far from the real thing 😭
 
I think at the begining of PlanetZoo they wanted to make everything 'stylized' to have easier work and easy to hide anatomical mistakes. The people are also cartoony so all the saturated colors and goofy animals were more coming together than hyperrealistic animals next to those human-shaped toys.
But later they felt good about how people are admiring the animal models to be realistic and beautiful and for some time they were heading that way. Which they most likely didn't expect at the very begining of the game. And now we are at the point that after so many beautiful DLCs where they were pushing their standards higher and higher the very first animals look goofy and out of the place. 🤷‍♂️
 
I think at the begining of PlanetZoo they wanted to make everything 'stylized' to have easier work and easy to hide anatomical mistakes. The people are also cartoony so all the saturated colors and goofy animals were more coming together than hyperrealistic animals next to those human-shaped toys.
But later they felt good about how people are admiring the animal models to be realistic and beautiful and for some time they were heading that way. Which they most likely didn't expect at the very begining of the game. And now we are at the point that after so many beautiful DLCs where they were pushing their standards higher and higher the very first animals look goofy and out of the place. 🤷‍♂️
Absolutely! Frontier had quite a different approach in the beginning. Not surprising, as even PlanCo doesn't have the amount of detail/realism as Planet Zoo does. They didn't only become more realistic through their animal models, but also by giving us far more realistic, less obviously thematic, more detailed and smaller pieces. It has become more and more a game for architects, which I personally think fits with the advanced mechanics of the game.

Obviously, a lot of unrealistic things and building difficulties still remain, such as the massive exhibits and minimum path widths, terrain interruption etc., but I do have quite some hope this will improve in the sequel.
 
Back
Top Bottom