I'd like to point out that, where it runs poorly, EDO runs equally poorly on my RTX 3060ti Ryzen 7 3700X even if I cut the resolution to 720p, to the point where there's no measurable variance in frame rates compared to when I run it at 2k. So... No amount of DLSS will save it because it'll just be super-sampling a scene that runs equally slowly no matter the resolution.
DLSS is not the answer because resolution isn't the problem. More precisely stated, DLSS is not a tool to fix badly optimised graphics processes. It's a tool to allow people to run games at higher resolutions and higher settings and get favourable performance without sacrificing visual impact too much; it allows me to run Cyerbpunk 2077 at 2k with most settings on max and ray tracing whilst still maintaining a frame rate that's reasonable - the alternative is I cut settings to maintain performance. If a game runs like a hog on recommended specs, the fix isn't to slap DLSS on it and call it a day. It'll still run like a hog.
Edit: to be clear, I phrased that as "where it runs poorly" for a reason, just to clarify that Elite Dangerous runs at very high frame rates in space and in most scenarios except for EDO specific content, such as settlements or the station interior, where my frame rates hit sub-60 more than enough to indicate something isn't right. And it's at that point where switching resolution has little or no impact. This strongly suggests that the lower frame rate is caused by some issue other than simply how many cycles my GPU is being asked to push out every second, which is ultimately where DLSS steps in and does its magic.
Edit2: EDO performs a lot better now than it did at launch so that's positive. It's still far too bottlenecked though and the fact I can't get it to run faster by running at Low and lower resolution really does highlight an issue still remains.