Almost every fantasy MMO has player housing these days.
People want a 'Home' in game, some where they can call theirs. They pay serious real world money for interesting houses, upgrades and decorations. Why? because they want to feel like they belong in the world.
This increases people attachment to the game, as they feel at home and means they will buy things.
Why oh why do Fdev not see this?
It would not have to have game play effects, they could still have their glowing blue immersion breaking teleporter, the could have the game effect where you did not want to take a large ship if you wanted to get in quick, as the run would be a long one. They could have both, and give you the option to use the teleporter, or to run in to your ship.
Arx upgrade packs for decoration and layout, it some individual items that could be placed personally. Invite your friends round for a drink in the 'crew' lounge on your Anaconda, before going multi-crew in to a conflict zone.
Our ship (or ships) are our homes in space, and people want to feel that way.
Also, that gives models to base wrecks off, so you could fly up to a wrecked anaconda to search the interior (and how cool would it be to go inside Jameson's Cobra?)
Look at the outside world Fdev, see what is going on, and the serious amount of real world money people are paying for it. Get a couple of devs for it and it could pay for it's self with bells on.
People want a 'Home' in game, some where they can call theirs. They pay serious real world money for interesting houses, upgrades and decorations. Why? because they want to feel like they belong in the world.
This increases people attachment to the game, as they feel at home and means they will buy things.
Why oh why do Fdev not see this?
It would not have to have game play effects, they could still have their glowing blue immersion breaking teleporter, the could have the game effect where you did not want to take a large ship if you wanted to get in quick, as the run would be a long one. They could have both, and give you the option to use the teleporter, or to run in to your ship.
Arx upgrade packs for decoration and layout, it some individual items that could be placed personally. Invite your friends round for a drink in the 'crew' lounge on your Anaconda, before going multi-crew in to a conflict zone.
Our ship (or ships) are our homes in space, and people want to feel that way.
Also, that gives models to base wrecks off, so you could fly up to a wrecked anaconda to search the interior (and how cool would it be to go inside Jameson's Cobra?)
Look at the outside world Fdev, see what is going on, and the serious amount of real world money people are paying for it. Get a couple of devs for it and it could pay for it's self with bells on.