They want us to take it slow from now on. This is FD's subtext I gathered from playing the game and reading about other people's experiences. Similar subtext reflects from other areas of the game, where slow road to achievement is supposed to create artificial pressure for player to overcome and feel relieved and accomplished (or burned out, heh). Not mindlessly perform A-B-C-D drive by's to get 3 modified embedded firmwarez per run, metaphorically speaking, but to be creative and alert to immediately seize the opportunity when it condescends on you, avoiding the "loop design". Which brings us, inevitably, to "random design". I also feel that current situation is extremely, Extremely unfair to new players, who have 0 chance to succeed in PvP if they have tiny flaws in their builds. They'll get there, eventually. But weeks/months longer than We did. PvP is small subset of course, but very important.
Ok, thanks for reading, my whiteknighting is over. )
Yes, this explains Dav's Hope, the crashed Anacondas and Jameson Cobra perfectly.
It's an interesting strategy, to refit the space part of materials collection so thoroughly and tie it more deeply into the broken BGS so that finding specific materials is an excessive pain, while making others infinitely refreshable in a relog loop. I'm sure it's part of some grander, long term design that isn't immediately apparent and not the result of disconnected ad hoc piecework.