I think this thread is as good as any to voice ypir opinion - off topic or not. And I always find it interesting to hear new perspektives, especially from players who do not play PZ as a building simiulator. Because as much as I enjoy building and being creative, you are perfectly right nameing it like that in my opinion and that, too, is an argument that has been brought up several times and also allows the question of "do they know what we want?" Because while sandbox got more options down the road (and still need more, but that is another topic), a lot of other parts of the game feel kind of neglected.Not sure this is the right thread to rant like this but everyone else seems to have gone a little off-topic here so I might as well too ...
Personally, I'd like to see the game modes developed further. I'm rubbish at the designing stuff, but I have a go! I'm inspired by watching all of the fantastic content creators do incredible things with the tools that are available - I've lost count of the hours I have sunk into YouTube and Twitch videos just watching people build something amazing! Its the community of content creators that are feeding my passion for this game.
For me, once you have completed the Career Mode, the game basically becomes a building simulator - which is probably great for some of the intended audience but I'd like to be able to have a reason to keep coming back for a unique experience each time that makes me think and challenges me to use the tools in a different way. I had thought this might be with the Community Challenges but the rewards seem small, meaningless and hit and miss with their availability. What I'd really like is a random map generator with random objectives - something where the skill of the game is in choosing which of the myriad of animals to place and how/where to place them to best achieve the goals. I don't like the timed scenarios - I like to create something that I think is aesthetically pleasing (although, I'm super rubbish at that part!) and where I don't have to rush to get it done (takes me ages to get that wall piece just in the right place!) The Challenge Mode is almost there but the objectives don't 'feel' quite the same as they do in the career mode. They are a little too random - in career mode, each objective builds on those from the previous tier. That's probably a UI issue too - in Challenge Mode the objectives 'look' like an afterthought rather than a real focus for doing something. Would also be cool if completing these gave you rewards you could use in other zoos you create - a Zookeeper that increased breeding success with a certain animal, or a vendor that was particularly good at selling hats, for example!
To comment on the other points made previously, I do feel that the DLC packs are too small. I'd be prepared to pay more to get more - the game has SO much potential and I get really excited every time something new is added. Take my dollar, Frontier! And just as a final couple of thoughts I need meercats and other small animals in maybe a third type of enclosure for small mammals - they would work wonders for filling those crazy little spaces you inevitably end up creating between everything else! I'd also be happy with simple recolouring of existing models to create new animal choices - the new colourings would represent different biome/area specific animals with different needs (flamingos in a zoo are pink and Tapir are black and white!)
Didn't intend for this post to be so long but I've been storing this up since the game launched and its absolutely not meant as a complaint about anything that the game has to offer so far - merely an expression of wish for future direction ... if anyone is still listening!
Now, for someone who hasn't played challenge mode yet, could you explain to me what you mean by "in Challenge Mode the objectives 'look' like an afterthought rather than a real focus for doing something" . I'm not getting that part, sorry.