Do planet zoo game developer really know what we want in planet Zoo game ???

What would make an actual difference is to give animals character. It has been mentioned a few times, but I think Wildlife Park had it in the game. Some animals were shy, others playful, etc.
Don't remember this from any of the 3 Games. Maybe you've confused it with another Game?
I think Frontier mentioned once they've planned to add Personalitys. I would really like it. Just don't know when it will happen. I think it was mentioned before the Beta
 
Don't remember this from any of the 3 Games. Maybe you've confused it with another Game?
I think Frontier mentioned once they've planned to add Personalitys. I would really like it. Just don't know when it will happen. I think it was mentioned before the Beta
It was actually advertised to be in the base game. Here we are, one year later, and it is not. I gave my hope for it up and it's one of a few big marketing lies for PZ, that I will probably not forgive, honestly.
 
Don't remember this from any of the 3 Games. Maybe you've confused it with another Game?
I think Frontier mentioned once they've planned to add Personalitys. I would really like it. Just don't know when it will happen. I think it was mentioned before the Beta

I think I remember seeing screenshots some time ago when we had a similar discussion. You could be right, I might have mixed it with something else.

Nonetheless, animals having actual personality traits would be so amazing to have in the game.
 
So, now that Prehistoric Kingdom Alpha is coming out in march and I assume a new PZ DLC as well, at least advertisement wise it could be a hard fall for Frontier, if we only get a stale 4 animals DLC with no deepn features again. And while I still wish PZ the best, I kind of hope that it might be the wake up call we need for a change and to be heard regarding DLC feedback.
Am I getting my hopes up? No. But for the very first time, I consider waiting for a sale for the new pack. Now, being consequent is not my middle name and my opinion might change with whatever theme we might get. But if it is the desert pack that is rumored in the forums (whatever source that might come from), the wait might actually be easy for me.
 
So, now that Prehistoric Kingdom Alpha is coming out in march and I assume a new PZ DLC as well, at least advertisement wise it could be a hard fall for Frontier

Don't know if the Alpha version is available to all (I thought only people who funded their kickstarter) but even so, Alpha is not suited for everyone.
Usually you'll need a lot of patience, don't get frustrated too much about crashes/bugs/losing progress.
Wouldn't worry that much - could take years to have anything near complete.

whatever source that might come from
That was 4chan. It's a rumour - could easily be a "wish" comment from someone but in the past a lot of leaks were somewhat correct. (JWE leak was very close to the truth)
Wouldn't rely on that but also don't want to dismiss rumours from 4chan.
 
So, now that Prehistoric Kingdom Alpha is coming out in march and I assume a new PZ DLC as well, at least advertisement wise it could be a hard fall for Frontier, if we only get a stale 4 animals DLC with no deepn features again. And while I still wish PZ the best, I kind of hope that it might be the wake up call we need for a change and to be heard regarding DLC feedback.
Am I getting my hopes up? No. But for the very first time, I consider waiting for a sale for the new pack. Now, being consequent is not my middle name and my opinion might change with whatever theme we might get. But if it is the desert pack that is rumored in the forums (whatever source that might come from), the wait might actually be easy for me.

Out of curiosity, where is the desert rumor coming from? It could be interesting, it is something I never really gave any thought to, but it could definitely be interesting. I just do not see how the sun bear relates to a desert theme, but then again with the base game the African scenery theme had a focus on Southern and Central Africa, so it would make sense that if they were to revisit Africa, a move that totally makes sense, they would concentrate on Northern Africa.

I could imagine that focusing on deserts instead of a specific area of Africa when it comes to the animal collection would leave it open to include some beautiful ungulates like the Addax, Scimitar Oryx, Dromedary etc, however the long awaited fan favorites like Meerkats, White Rhinoceros could be included here as well. It could be interesting, depending on how they approach it.

I still feel that with the sun bear, a Southeastern Asian DLC makes all the sense in the world, specially with the amount of amazing scenery that could be added to such DLC, but who knows, would both a Southeastern Asian DLC and maybe a Desert DLC with a focus on Northern African foliage and scenery for the summer. If frontier could somehow mix in features and scenery that also complements the general zoo theme of the game, then it would definitely hit all the boxes for me.

I still wish and hope that they would increase the animal count, an extra two or three animals would make all the difference in the world at least for me.
 
Just because the su bear was leaked doesn't mean it will come next. Though to be honest, personally I would put a desert dlc around summer.

Honestly, no, 3 more animals would be nice but it wouldn't change anything for me. 10 animals or more in total maybe. And gane changing features. And diving and flying is not it
 
Like what? I honestly can't think of anything game changing besides flying, brachiation, and diving. Unless you're going along the lines of guests and staff?
The challenges we mentioned earlier would do it for me... but honestly I’d be fine if we just got more animals I just want more variety.... challenges would definitely make the game funner though
 
Just because the su bear was leaked doesn't mean it will come next. Though to be honest, personally I would put a desert dlc around summer.

Honestly, no, 3 more animals would be nice but it wouldn't change anything for me. 10 animals or more in total maybe. And gane changing features. And diving and flying is not it

Ten animals would be absolutely fantastic, if they just adapted some of the existing rigs, I think that is definitely possibly. I think the real issue is the cost of that dlc, because for many of us, we would gladly hand our money to Frontier, but would the majority of the players feel the same? That is a tough question, you are probably in a better position than me to make a prediction.

I was under the impression for quite some time that no player would refuse a beefed up DLC with a substantial line up of animals and scenery but some of the opinions around here often do not show that, so who knows.

10 animals 500 + scenery items = 20 euros? could it work? I think that is the deal of the century, but my opinion would probably not be a popular one. I would not expect them to include different rigs, as many pointed out, an Asian Small Clawed-Otter is basically a modified version of the offspring of the Giant Otter, a Babirusa is just a warthog, a Gaur is an African Buffalo, a Binturong is a Red Panda, and the list goes on.

There animals that of course would take additional resources as their animations would be very different than anything else we have in game, Gibbons would definitely fit this criteria, as not only they behave quite different than any other primates found in the game, but brachiation is as important in the game as diving and flying in my opinion.

Clouded Leopards and Sun bears at first might seem like an easy task, but their animations would also be very distinct from other cats and bears in the game. As both species have pretty unique set of behaviors and like to climb. Climbing would ideally be more polished and include different variation of new animations. This can easily be accomplish with enrichment items, simplifying the process.

It would definitely take more resources from Frontier, but it has the potential of paying off, if the players get behind it.
 
Ten animals would be absolutely fantastic, if they just adapted some of the existing rigs, I think that is definitely possibly. I think the real issue is the cost of that dlc, because for many of us, we would gladly hand our money to Frontier, but would the majority of the players feel the same? That is a tough question, you are probably in a better position than me to make a prediction.

I was under the impression for quite some time that no player would refuse a beefed up DLC with a substantial line up of animals and scenery but some of the opinions around here often do not show that, so who knows.

10 animals 500 + scenery items = 20 euros? could it work? I think that is the deal of the century, but my opinion would probably not be a popular one. I would not expect them to include different rigs, as many pointed out, an Asian Small Clawed-Otter is basically a modified version of the offspring of the Giant Otter, a Babirusa is just a warthog, a Gaur is an African Buffalo, a Binturong is a Red Panda, and the list goes on.

There animals that of course would take additional resources as their animations would be very different than anything else we have in game, Gibbons would definitely fit this criteria, as not only they behave quite different than any other primates found in the game, but brachiation is as important in the game as diving and flying in my opinion.

Clouded Leopards and Sun bears at first might seem like an easy task, but their animations would also be very distinct from other cats and bears in the game. As both species have pretty unique set of behaviors and like to climb. Climbing would ideally be more polished and include different variation of new animations. This can easily be accomplish with enrichment items, simplifying the process.

It would definitely take more resources from Frontier, but it has the potential of paying off, if the players get behind it.
I agree ten animals would be fantastic, but asking them to double animal production, include game changing features, include more scenery, and have scenario parks is a bit unreasonable given the time frames, especially some would not be willing to spend $20-30 on a DLC.

I have never been convinced by the this animal is close enough to the other one to use the rig with such ease(outside of wolves, bears, some deer), and I struggle to find how these rigs would be as simple as claimed.

I know you are well versed in Zoology, moreso than I certainly, still...

Red Panda's typically weigh 7-14 lbs and top out around 2 feet. Binturong's can weigh up to 70 lbs and hit 3 feet in length.

Binturong's have a significantly different coat and facial features. At first glance, they do not look much alike, even if they share some behavioral characteristics. I would be quite dissatisfied if we got a Binturong that looked a foot and 50 lbs light and had the same fur structure of the red panda just to add a mediocre rig to the lineup. They may share some behaviors, but both have unique behaviors that would be expected/ a let down if the Binturong only behaved like the Red Panda rig acts. Walking, climbing, and more would need to be reworked as they move differently.

The Gaur can be over 3 feet larger in length than the African Buffalo and has a much longer, narrower neck. The Gaur's legs are different(therefore their gait animations would need to be modified) and the neck is closer to the ground. The horn sizes and structure are quite different. The back of the Gaur is much different in build than that of the Cape Buffalo.

It was a while back, but I believe that they posted a statement/video (Though I would be hard pressed to find it and it may have been a message board) saying that sometimes reworking a rig is more difficult than starting over in trying to get the animal to somewhat match its real life counterpart. A gaur with the same back, neck, legs, and size of the Cape Buffalo would cease to be a Gaur. A binturong with the same fur texture, weight, and facial features of the Red Panda would cease to be a Binturong. Some species work for reskins easily; though, those are the ones that are complained about the most (bear, wolf, etc).

I feel a lot of the just make this animal with this rig are not quite as easy as many are thinking. Not to mention they would still have to include that animals natural behaviors, zoopedia information, coat variation, sounds, and more.
 
I agree ten animals would be fantastic, but asking them to double animal production, include game changing features, include more scenery, and have scenario parks is a bit unreasonable given the time frames, especially some would not be willing to spend $20-30 on a DLC.

I have never been convinced by the this animal is close enough to the other one to use the rig with such ease(outside of wolves, bears, some deer), and I struggle to find how these rigs would be as simple as claimed.

I know you are well versed in Zoology, moreso than I certainly, still...

Red Panda's typically weigh 7-14 lbs and top out around 2 feet. Binturong's can weigh up to 70 lbs and hit 3 feet in length.

Binturong's have a significantly different coat and facial features. At first glance, they do not look much alike, even if they share some behavioral characteristics. I would be quite dissatisfied if we got a Binturong that looked a foot and 50 lbs light and had the same fur structure of the red panda just to add a mediocre rig to the lineup. They may share some behaviors, but both have unique behaviors that would be expected/ a let down if the Binturong only behaved like the Red Panda rig acts. Walking, climbing, and more would need to be reworked as they move differently.

The Gaur can be over 3 feet larger in length than the African Buffalo and has a much longer, narrower neck. The Gaur's legs are different(therefore their gait animations would need to be modified) and the neck is closer to the ground. The horn sizes and structure are quite different. The back of the Gaur is much different in build than that of the Cape Buffalo.

It was a while back, but I believe that they posted a statement/video (Though I would be hard pressed to find it and it may have been a message board) saying that sometimes reworking a rig is more difficult than starting over in trying to get the animal to somewhat match its real life counterpart. A gaur with the same back, neck, legs, and size of the Cape Buffalo would cease to be a Gaur. A binturong with the same fur texture, weight, and facial features of the Red Panda would cease to be a Binturong. Some species work for reskins easily; though, those are the ones that are complained about the most (bear, wolf, etc).

I feel a lot of the just make this animal with this rig are not quite as easy as many are thinking. Not to mention they would still have to include that animals natural behaviors, zoopedia information, coat variation, sounds, and more.
It might certainly be too much and it might be the reason why they have not acted on the overwhelming amount of feedback on this subject. I do prefer quality over quantity, and if one would be compromised because of the other, then, that might be another problem. In all fairness though, it really comes down to resources allocated, and how feasible it is for them to do this, if there is a high chance of it being profitable.

As far as the players not being willing to spend 20 on a dlc, I honestly have no clue as to how that would go, as you probably have seen yourself, the player base for this game across multiple platforms is divided when it comes to almost everything, so it is really difficult to gauge how the majority will respond. When the game first came out this was a non issue for me, and I thought that the vast majority of players were of the mindset that given the quality and amount of entertainment this games provided 20 or even 30 for a dlc was more than reasonable. After spending a considerable amount of time reading this forum and other platforms that discuss this game, it is obvious that is not always the case.

Some animals are definitely a little more difficult than others when it comes to adapting their rigs, based on what some of the modding community has explained in the past, but even then and with limited tools, they have done a fairly decent job in some of their mods. I can only imagine that this process would be easier if one had access to the best tools available and was part of the Frontier Team (by their own admission the hire only the best in the business) so in my opinion, based on everything I have observed, changing the appearance of animals would not be a real challenge, that would be their behaviors and animations.

What is interesting is that you described two instances of animal rig adaptations that have been already tackled by modders. The binturong mod in my opinion is a disaster, and not sure why the individual responsible for it, who seems to care about the quality of his work in most instances, released it. The appearance is just way off, I know I would never use it. However the Gaur that used to be available was exceptional for a mod, and can only imagine that the Frontier Team would only improve on it.

In short, I'm not sure that the animals scale and appearance is the issue, it is more of their programing, and that is why I said that certain behaviors could just be mildly altered. My reference was not necessarily cosmetic, since I truly believe that is not the biggest issue here, it is in direct relation to their mechanics.
 
@RabidOkapi very well said. I agree with everyone we all want more animals. It’s obvious. But imo if we get into that whole well this animal is close enough thing then you basically trade quantity for quality. This is one thing I don’t want planet zoo to become. I think there’s a lot of people that simply don’t understand the work and time involved in designing and development. I think some are getting impatient which is understandable as even I wish there was a way to have a monthly dlc pack of 4 animals but realistically this just isn’t likely going to happen. Now as dlc sits we pay about 2$ per animal which is very fair IMO for the quality animals plus scenery pieces makes it a bargain imo. Now I see people wanting to add 2 animals which is fine but yeah that bumps price to 14-15$. Not terrible but will everyone be willing to pay 20-30$ per pack with 8-10 animals and patiently wait longer for each pack and also would frontier take a hit in all actuality with many not able to spend this much possibly?
 
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I feel a lot of the just make this animal with this rig are not quite as easy as many are thinking. Not to mention they would still have to include that animals natural behaviors, zoopedia information, coat variation, sounds, and more.
I think this may get exaggerated as well. I've seen a lot of people say "it only takes 3 days to make a rig now", and don't equate the other steps needed to complete an animal (which we have absolutely no estimate from Frontier). But I think what gets missed from that video is that the presenter said it can take as little as 3 days to rig an animal, meaning this is the absolute minimum. It says nothing as to the maximum length or time, or even what the average length of time is to rig an animal. And again, we have no idea how long the animation time takes, how long it takes to research behaviours to animate, etc. It seems to be assumed that the only reason they don't include more animals in a DLC is because they actively choose too. It may be more of a time constraint (again, outside of the rigging process, we really don't have any good estimate of the length of time to create a new animal from start to finish).
 
It might certainly be too much and it might be the reason why they have not acted on the overwhelming amount of feedback on this subject. I do prefer quality over quantity, and if one would be compromised because of the other, then, that might be another problem. In all fairness though, it really comes down to resources allocated, and how feasible it is for them to do this, if there is a high chance of it being profitable.

As far as the players not being willing to spend 20 on a dlc, I honestly have no clue as to how that would go, as you probably have seen yourself, the player base for this game across multiple platforms is divided when it comes to almost everything, so it is really difficult to gauge how the majority will respond. When the game first came out this was a non issue for me, and I thought that the vast majority of players were of the mindset that given the quality and amount of entertainment this games provided 20 or even 30 for a dlc was more than reasonable. After spending a considerable amount of time reading this forum and other platforms that discuss this game, it is obvious that is not always the case.

Some animals are definitely a little more difficult than others when it comes to adapting their rigs, based on what some of the modding community has explained in the past, but even then and with limited tools, they have done a fairly decent job in some of their mods. I can only imagine that this process would be easier if one had access to the best tools available and was part of the Frontier Team (by their own admission the hire only the best in the business) so in my opinion, based on everything I have observed, changing the appearance of animals would not be a real challenge, that would be their behaviors and animations.

What is interesting is that you described two instances of animal rig adaptations that have been already tackled by modders. The binturong mod in my opinion is a disaster, and not sure why the individual responsible for it, who seems to care about the quality of his work in most instances, released it. The appearance is just way off, I know I would never use it. However the Gaur that used to be available was exceptional for a mod, and can only imagine that the Frontier Team would only improve on it.

In short, I'm not sure that the animals scale and appearance is the issue, it is more of their programing, and that is why I said that certain behaviors could just be mildly altered. My reference was not necessarily cosmetic, since I truly believe that is not the biggest issue here, it is in direct relation to their mechanics.
I just chose two of the animals you had mentioned. I have not used mods, so I cannot express success or failure, but even if the mod is extremely well made, do we have any way of telling how difficult it was for that modder to make the Gaur? I am not saying modifying from the rigs is impossible; rather that it is equally as difficult in some instances to re use a rig than it is to simply create a new one. How long did it take to elongate the gaurs back legs? The dominant back structure? The narrower/longer neck?

Really, my main point here is that I have heard many say it should be much simpler and easier to take this rig and make this animal, but in a lot of cases, I really struggle to see how. Some animals are near clones, but Frontier get attacked for releasing clone animals as being weak links of a pack. It's like people are searching for a non-clone animal that may somehow come relatively close enough to a current rig, and that path could significantly hinder the quality of the rig. And even if it is possible to create the animal off of said rig, many seem to think it is much easier, but I highly doubt how accurate that is in many cases.
 
I had written a very detailed reply, but as it often happens in this forum, everything I had written was erased before I could even post it, another reason why I stopped communicating in this forum, it can be quite frustrating. Someone is probably having a laugh.
 
No one is saying they want the rigs to be completely copy-pasted. The argument is more that if you already got a rig, you got somewhere to start. Then you can take away everything not fitting the new species being made, keep what makes sense and add what is missing. That must save time over creating one from scratch.

I don't know much about programming, but I imagine it would go something like that.

I think it is quite easy to see, that was done with a lot of animals in the base game.

Some are obvious like the bears and tortoises. Those they probably didn't have to rework a lot.

Others they still had a fine base rig for, but needed much more work after. I would imagine the aardvark and the pangolin as well as the anteater later are born from the same rig, even though they don't feel the same in the end.
 
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