Do planet zoo game developer really know what we want in planet Zoo game ???

You actually do pay close to $20 already for 8 habitat animals, 2 exhibit animals, some building pieces and absolutely no in-depth features though, don't you? I don't know what the $ price is for a dlc, but I don't pay much less. Just because it's split into two DLCs doesn't make it cheaper. Actually, with the aquatic pack you also paid the same price as with the previous DLCs with getting LESS. There were much less building pieces in the game, while no additional features and / or animals.
I already said that I can overlook this for ONE DLC. But if that's the road Frontier is taking, it's getting near to EAs micro transaction.
And sooner or later we might be at a point, where australian animals are split into three 10$ DLCs, just called differently and people who want to have a divers australia section in their zoo will be paying 40$ instead of 30$ anyway - again with no added features.
Yes...I explained how the packs are nowhere near the same value as the base game. I explained how its just easier to swallow in a smaller dollar amount in packs.

But if we want to wait 6 months for a 12 -15 animal pack with game changing features, people would be impatient. People want more but aren’t willing to wait.

People are clamoring for doubling animals, adding scenarios, adding extra scenery, include game changing features, give a free (or cheap 2$ clone) animal each month, and more. They want things quicker and aren’t willing to wait, so they want Frontier to give them much, much more in the same amount of time. All while Frontier deals with the situation around the world and has had a shifting, uncertain work environment. Seems unreasonable to me.
 
My big issue with a $25-30 DLC is I am basically paying for half of the base game, and while I get it is a DLC, I have a hard time paying that much for a much smaller percentage of content. The smaller packages (by no means equal in value to the base game) are easier to swallow just because they are so cheap.
It's basically the issue with DLC for many years. A lot of gamers don't want to pay too much for DLC because they also got different interests.
And buying a completely new game for that same amount of $ is more value for their money.

That last sentence basically sums up what a lot of gamers are thinking. Heard similar comments a lot of times.
 
You actually do pay close to $20 already for 8 habitat animals, 2 exhibit animals, some building pieces and absolutely no in-depth features though, don't you? I don't know what the $ price is for a dlc, but I don't pay much less. Just because it's split into two DLCs doesn't make it cheaper
My marketing/economics teacher used to tell: It's psychology
Just like it's $9,99 instead of $10,-
It's a marketing/sales trick, that works for many years. People look at the first digits.
At first glance, if it's 1 digit they perceive it as cheaper as something with 2 digits.

You'd be surprised how much impact that 0,01 cent has on sales :D
2x $ 9,99 would sell better than 1x $ 19,99
 
I just don’t think 10 animals, plus game changing features, plus all the other requests is realistic by any means, and some complaints are starting to sound like we are entitled to this expansive post release content.
I would definitely like to know which complaints specifically you are referring to here. Because I have seen almost nothing that would come across as "entitled", barring the odd person just trolling for attention.

I don't see any problem with giving input/feedback/criticism to Frontier. We're the ones who play the game, and it's totally fine that we voice our opinions on topics that we feel the need to.
 
To come back to the Frontier-EA comparison.

The EA micro transactions are part of a pay to win principle which is just stupid. The chance of getting a good player card in FIFA for instance without investing any money is ridiculously low.
And you cant just buy the card you want, its a lottery which is the same as gambling, which IMO doesnt belong in such a game.


Frontier doesn't have a pay to win principle obviously as they just create content to sell as an addition to the game. which in turn is investing in improving the game while EA hardly improves their games. I think that's a fair bit better than EA's pay to win tactics and non comparable to each other IMO.
 
You actually do pay close to $20 already for 8 habitat animals, 2 exhibit animals, some building pieces and absolutely no in-depth features though, don't you? I don't know what the $ price is for a dlc, but I don't pay much less. Just because it's split into two DLCs doesn't make it cheaper. Actually, with the aquatic pack you also paid the same price as with the previous DLCs with getting LESS. There were much less building pieces in the game, while no additional features and / or animals.
I already said that I can overlook this for ONE DLC. But if that's the road Frontier is taking, it's getting near to EAs micro transaction.
And sooner or later we might be at a point, where australian animals are split into three 10$ DLCs, just called differently and people who want to have a divers australia section in their zoo will be paying 40$ instead of 30$ anyway - again with no added features.
This needs to be shouted from the rooftops.

Planet Zoo is currently for sale full price at $44.99 USD on Steam. The base game contains 74 animals and what must be at least 2000 building pieces total (I'm sure it's well over 1k but I can't find anywhere that has an official number and God knows I'm not loading the game up to count each piece individually).

If you bought each dlc, including the premium add on, at full price, you would have paid $51.95 USD to date. That price gets you a grand total of 21 animals and 850 building objects. So you're already paying more for less content, assuming you buy right when it's released. It's the absolutely minimal amount of new content they can get away with adding at the max price level for that content. And yes, @NL_Mutso is 100% correct that it's all psychology based. They'd be out of their minds to try and charge for an expansion pack of $51.95 USD with the same level of content. No one would ever buy that. They want to trick you into thinking it's not as bad of a deal as it is.

If you're really ok with paying a higher price for less content than the actual base game, whatever. That's your decision. I definitely don't understand that mindset, but you do you.
 
I would definitely like to know which complaints specifically you are referring to here. Because I have seen almost nothing that would come across as "entitled", barring the odd person just trolling for attention.

I don't see any problem with giving input/feedback/criticism to Frontier. We're the ones who play the game, and it's totally fine that we voice our opinions on topics that we feel the need to.
Of course,

To summarize arguments on DLC: Many People have advocated/want at least 4 DLC’s per year and a free or cheap animal monthly. Three DLC’s will not be enough and people will be impatient. They also want these four DLC’s to have double the animal content and more game features without taking out any scenery or scenarios. So they want them coming quicker and with more animals for a better price point...and they would like a monthly animal release as well

To be fair...some have said Frontier will need more resources allocated to planet zoo, but in the past, that has devolved into topics saying Frontier needs to hire more people to make sure what we want is accomplished. Or they should take resources from other games to help the game I enjoy most.
 
They say build the zoo of your dreams, yet they put tons of obstacles in the way of that and don't offer even the most basic pieces to built a simple backstage area. But hey, at least you can build an Indy Jones style temple for your Llamas now (yeah, sorry, I'm still kinda slaty about that) that your food and drink loving guests will certainly love, while they complain about the view of whatever animal it is they're trying to view through the 4m high, solid brick wall this time around, instead of walking to the perfectly fine viewing area a few meters further down the path.
Nailed it right here. As fun as piece by piece building is and as gorgeous as the aesthetics and animals are there's still a ton of issues with the mechanics that are starting to turn me off from the game. Don't get me wrong more animals and build pieces are great but watching great apes, red pandas and big cats vertically walk up trees or climbing structures every once in a while kinda kills the immersion. Arboreal animals don't stay arboreal, diving has been slowly implemented, flying isn't even a thing, and the animals don't actually climb.I feel as if the animal behaviors are non existant in the first place so I'm not sure why realism seems to come up as a convinient argument in cases like habitat requirements for the polar bear when most of the animals really don't act like animals. Not to mention the above guests having x-ray vision and the inevitability of getting trapped walking in place on paths while walking from one food stall to another. I think there's quite a bit of issues this game needs to fix that the community as a whole glosses over in favor of asking for more animals. Not trying to be insulting at all, it's just my two cents.
 
But if we want to wait 6 months for a 12 -15 animal pack with game changing features, people would be impatient. People want more but aren’t willing to wait.
Sims players are people as well and they do exactly that for almost 21 years now and pay 20-30$ for more content and game changing features. And for three game generations the expansions actually had a good value.
And people didn't get impatient during that time because the added features every 6 month actually kept the game fresh and there was no need for something new every three month. And you would be amazed how many people actually played exclusively Sims and STILL not getting bored.

I'm actually not talking about reinventing the wheel here or doing some weird business experience no one has done before.
And if the ZT2 community taught us one thing, then that they are willing to stay with a zoo game "forever". It's not like we are talking about the 100 ego shooter people will have enough ofkn two years anyway.
 
This needs to be shouted from the rooftops.

Planet Zoo is currently for sale full price at $44.99 USD on Steam. The base game contains 74 animals and what must be at least 2000 building pieces total (I'm sure it's well over 1k but I can't find anywhere that has an official number and God knows I'm not loading the game up to count each piece individually).

If you bought each dlc, including the premium add on, at full price, you would have paid $51.95 USD to date. That price gets you a grand total of 21 animals and 850 building objects. So you're already paying more for less content, assuming you buy right when it's released. It's the absolutely minimal amount of new content they can get away with adding at the max price level for that content. And yes, @NL_Mutso is 100% correct that it's all psychology based. They'd be out of their minds to try and charge for an expansion pack of $51.95 USD with the same level of content. No one would ever buy that. They want to trick you into thinking it's not as bad of a deal as it is.

If you're really ok with paying a higher price for less content than the actual base game, whatever. That's your decision. I definitely don't understand that mindset, but you do you.
I have been saying this forever!!!!

The complacency with small dlc sizes (which are getting smaller in terms of scenery items) is insane...like people clearly have no sense of money. They have no problem paying $10 USD for 3 or 4 animals...but the base game is $45 for 76 animals...whoever is so vocal about the dlc being good value has no concept of math lol...

Secondly, where is this arbitrary date coming from it's either 3 dlcs (every 4 months) or 1-2 dlcs every 6 months???? People keep citing some zoo tycoon precedent but this is an entirely different game and company. If modders can make animals weekly the idea that a team of paid frontier employees being able to pump 10-12 animals in half a year is just goofy, like why would it take that long the arbitrary 6 month time frame is silly but people seem to think its either 3 dlc a year or some zoo tycoon model for some reason.

That being said I cannot wait to see if Frontier's listened to the community with the upcoming dlc!
 
If modders can make animals weekly the idea that a team of paid frontier employees being able to pump 10-12 animals in half a year is just goofy, like why would it take that long the arbitrary 6 month time frame is silly but people seem to think its either 3 dlc a year or some zoo tycoon model for some reason.
A couple of things stand out to me as far as the argument that the dev team is supposedly only capable of making 4 animals over the course of 3-5 months (meaning 12-16 a year).
  1. If this was the case to begin with, PZ would've been under development for 7 years. Which of course, it wasn't. The only logical way that could be explained is if the team that worked on developing the base game was massively larger than the post launch team, and Frontier shifted a significant amount of employees off the project post launch.
  2. The sun bear was famously leaked alongside the Aquatic pack animals. It was clearly in earlier development than the Aquatic pack animals, but it was there regardless. This means that they don't necessarily work on one dlc, then move onto the next one and so on. So that, in my mind, kills the narrative that they can only do 4 animals in that timeframe anyways
 
That being said I cannot wait to see if Frontier's listened to the community with the upcoming dlc!
I bet they haven't. Which is sad, because I once felt very good with Frontier and their way of reacting to feedback. But now I am 100 % sure, that we will get 4 habitat animals, one exhibit animal, 150 to 250 building pieces and some cosmetic features that will read AWESOME but once in game only scratch the surface by a slight bit. In hindsight, every added feature is like that. The bare minimum.

Now, I'm not saying the Devs are lazy or whatever. But I have a feeling that the resources fpr PZ are very very limited and there are in fact not working enough people on the game. The resources we had for developing the awesome base game were probably put into the new JWE project and the Formula 1 thing. And I bet much of the earned money from PZ sales went there as well. Too much, probably, leaving PZ behind.
 
Yes...I explained how the packs are nowhere near the same value as the base game. I explained how its just easier to swallow in a smaller dollar amount in packs.

But if we want to wait 6 months for a 12 -15 animal pack with game changing features, people would be impatient. People want more but aren’t willing to wait.

People are clamoring for doubling animals, adding scenarios, adding extra scenery, include game changing features, give a free (or cheap 2$ clone) animal each month, and more. They want things quicker and aren’t willing to wait, so they want Frontier to give them much, much more in the same amount of time. All while Frontier deals with the situation around the world and has had a shifting, uncertain work environment. Seems unreasonable to me.

Well the argument from the very beginning in this forum by some is that a longer waiting period for bigger dlcs is contra productive to Frontier's business model, and it would only translate into more players losing interest in the game. I completely agree with this, the problem with this argument is that has never been the request, at least not from me, Swjosdotschka or anyone else in this forum whose opinions and thoughts I remember reading.

A four months wait in between dlcs is already as much as anyone can handle I think, I certainly would not want to wait any longer, what would be the point? Slightly bigger dlcs with the same frequency would be the solution in my opinion.

I do understand your point about the high cost of much bigger dlcs in comparison to the base game, I never truly wanted to look at it like that, because as you mention it is a non issue for me as well as you so why even bother. However for the sake of the discussion, the way I see it, is that the base game is an investment on the opportunity to receive additional content over the course of the years that would eventually complete the game as a zoo simulation.

It is understandable if a percentage of players might not be open to the idea of purchasing larger dlcs for 20/30 every four months, however I do believe that at some point if Frontier does release one of this dlcs and the occasion is appropriate this should not be an issue.

Just as an example, let's say that on December 2021 Frontier releases a DLC called Birds. Now aside from the very few ground dwelling birds found in the game, the avian residents are practically non existent from the game. Now, since this is a zoo based game, and birds happen to be the majority of held species virtually in every zoo in the planet, it would make every sense in the world that Frontier finally breaks away from the four species model, at least for this dlc.

So for the sake of the discussion, on December 2021, the birds DLC drops with 20 bird species, two new barrier styles and 250+ new scenery items, to include a large amount of props often associated with aviaries in zoos, an expansion of basic zoo props often requested on this forum, a large selection of logs, tree trunk sections and branches (often requested as well)

This DLC is complemented by a free update as is usually the case.
A new gameplay feature that allows birds to fly/glide/soar/flap and dive in accordance to each species behavior.
A new barrier system (pretty much the same concept we have now, but the ability to create aviaries using the rotation feature on the two new barriers the same way you do with terraforming)
An update to the educators where some of them can now hold certain bird species, after landing on them.
New foliage and a flexi color rock with a different variation of texture.

Now this DLC would be priced at 30 euros, a substantial price increase from other dlcs but it basically delivers a whole new game within a game, so it is only fair. Some who are not interested in birds might pass on the opportunity, others will probably complain about the price and wait for a discounted special, but a very large number of the 2-3 million players who already own the game will definitely get their hands on it. If done properly, the majority of players would support such an expansion.
 
No matter where you go, there are complaints. Most of them not even smart. Take Spore, an old, relatively unpopular, Maxis game (that I still enjoy). The game itself is fun, but people are furious that they stopped production for it 10 years ago. To this day some still complain.

Now, take Star Wars, a part of human culture. The "fans" are never satisfied. Instead, they cry that Star Wars made up a new story instead of their expectations.

So, there's always going to be some people crying that it don't go their way. My advice: deal with it, and be happy with what you get. Or else make the game yourself
 
So, there's always going to be some people crying that it don't go their way. My advice: deal with it, and be happy with what you get. Or else make the game yourself
Planet Zoo is a product that we've all paid for. We have a vested interested in the direction that it continues to take in it's post launch lifecycle.

Let's say you bought a brand new car for $50,000. One week into owning it the tps system malfunctions and completely quits working. You call the dealership you bought it from and their response to you is "deal with it, and be happy with what you get. Or else make the car yourself". How would that make you feel?
 
You don’t have to agree that’s fine. I just don’t see anything changing anytime soon. I mean we don’t even for sure know enough of what there dlc model looks like yet. Point being PC started out similarly then switched it up to a few all ride packs. Not to mention we could get another 2-3 yrs support or maybe only a yr or two.
 
Back
Top Bottom