Again, ETS2 and American Truck Simulator, they have a long live because they support modding
Tbh, modding isn't a huge thing in ETS2. Most people play it without mods. It's just a very distinct market with very loyal fans (truckers culture)
Total War Warhammer 2, just a popular title.
Cities Skylines - huge modding community. Don't know much about the game/community, so can't argue with that one

Some games/franchises are just popular on their own.
Modding is not necessarily a game killer. Most of the times, if managed properly, modding extends the shelf life of games. Look at steam charts for the above games: the trend is with time, more players play. With PlanZoo we have the opposite trend...
I somewhat doubt if that's the case. There is no clear distinction if this has to do with modding, good DLC or just good replayability of a game (or die-hard fanbase)
Example: Planet Coaster
There are countless games on which mod support doesn't extend the shelf life. The examples are mostly the same ones, and open-world RPGs - usually very interesting with mods but that's a very different gaming experience compared to strategy/sims/management games.
Don't get me wrong, not "bashing" your comments. I just don't automatically assume when a game has mods and still doing good, it's because of that.
Just want to point that out, sometimes when typing things out on a forum, they read a bit harsh.
You are right about the game killer part but when there are online parts, that's when i'm very hesitant.
Quick example: GTAV and GTA online, I don't mind if people change their own singleplayer experience but those are also used to mess with the online part. A lot of people (and a lot) hate online because you can't play the game without running into cheaters. I played Shadow of Mordor with online conquests, same problem. They are ruining the experience for a lot of players.
And mods only for singleplayer - well that basically never happens because modders find a way to use it for every mode. Maybe even ruining your zoo/franchise when you buy a modded animal and your game can't handle this.
In fact, most of the smaller DLCs are popular mods that the company decided to improve/optimise and release as a paid DLC.
Well, if there are 100 mods for a game - chances are that a DLC which have similarities. Some mods show the devs what's popular in the community but with some games they were already planned before that mod showed up. Sometimes there's an obvious gap. The building/house DLC for Skyrim was a good one - first a popular mod and the official DLC later.
One of my thrteads, where I talked about animals not being the stars of the game, was also very popular once. They didn't even take ministeps from it in a better direction.
Well, the forum is usually meant for the community to discuss things.
There are a lot of gaming forums where suggestions are just being discussed - never to be added to the game.
People assume when something is highly requested - that a dev has to implement this. Usually accompanied with the comparison with EA games, which are mostly done by people not understanding what EA is actually doing or did in the past - just jumping on the popular anti-EA bandwagon

(don't like EA either, btw)
i think there's a time and place for mods but at this moment, that's a no for me.
