With the old system of the Frontier store, in order to get a ship paint job you bought a pack which was about 6 different skins. Now generally that pack would cost about 300 Frontier points or $5.
With this new system one single paint job can cost anywhere from 3250 ARX to 6250 ARX.
5000 ARX is about 5 bucks still. So for the same money you're getting 1/6 of what you would get with the same purchase via Frontier points. In essence everything has become drastically more expensive.
Overall this is a net loss,which I knew it would be because publishers don't do anything for the betterment of the player. Extremely low cap, extremely grindy which creates the illusion of in-game unlocks, while in actuality heavily increasing the price of a skin while drastically decreasing value per dollar or equivalent currency.
In no world is about $4 for one skin equate to a better value than $5 for 6 skins.
This is the same reason that many mobile games have these artificial essentially useless currencies. The average player is going to tolerate earning about 1000 ARX manually, while being incentivised to spend to get the rest that they would need.
I knew it was a suspicious from the beginning when they were not back crediting the numerous years many of us put in the game. How many players are going to realistically save for one single 3250-6250 ARX skin.. with a 400 ARX cap per week?
Overall the system is a huge net loss for gamers. I don't know because I have not bought anything since the update and I don't plan to..
However if the player does not still receive the entire pack then this is most certainly a huge value per dollar/pound downgrade for the gamer. Makes me glad that I got the skins I wanted before it was and even larger rip off than before.
It honestly makes me wish I could opt out of even earning ARX because the drop rate is useless and only is there to facilitate psychological manipulation.
With this new system one single paint job can cost anywhere from 3250 ARX to 6250 ARX.
5000 ARX is about 5 bucks still. So for the same money you're getting 1/6 of what you would get with the same purchase via Frontier points. In essence everything has become drastically more expensive.
Overall this is a net loss,which I knew it would be because publishers don't do anything for the betterment of the player. Extremely low cap, extremely grindy which creates the illusion of in-game unlocks, while in actuality heavily increasing the price of a skin while drastically decreasing value per dollar or equivalent currency.
In no world is about $4 for one skin equate to a better value than $5 for 6 skins.
This is the same reason that many mobile games have these artificial essentially useless currencies. The average player is going to tolerate earning about 1000 ARX manually, while being incentivised to spend to get the rest that they would need.
I knew it was a suspicious from the beginning when they were not back crediting the numerous years many of us put in the game. How many players are going to realistically save for one single 3250-6250 ARX skin.. with a 400 ARX cap per week?
Overall the system is a huge net loss for gamers. I don't know because I have not bought anything since the update and I don't plan to..
However if the player does not still receive the entire pack then this is most certainly a huge value per dollar/pound downgrade for the gamer. Makes me glad that I got the skins I wanted before it was and even larger rip off than before.
It honestly makes me wish I could opt out of even earning ARX because the drop rate is useless and only is there to facilitate psychological manipulation.
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