Do you play with orbit lines on or off?

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I played with the default orbit lines on for over 150 hours before deciding to try turning them off - man, the system view outside cockpit looks a lot nicer (for my tastes) with the orbit lines turned off.

Wish I had disabled that setting long ago.
 
I played with the default orbit lines on for over 150 hours before deciding to try turning them off - man, the system view outside cockpit looks a lot nicer (for my tastes) with the orbit lines turned off.

Wish I had disabled that setting long ago.

Turned them off as soon as that option was available. Much nicer. :)
 
I turned them off at an early stage of the game. It certainly looks much nicer without them. Plus I never found a use for them to be there.
I am Flimley.
 
Off hands down, some times I turn them on or undermining as it helps you keep bearings inside a system, other than that the game is too pretty to have orange lines all over the place.
 

Kirk-Fu

Banned
Since orbital mechanics isn't necessary for any stage of flight, the orbit lines are completely useless and only get in the way. I much prefer having them off.
Now, if my FSD was destroyed and I was trying to perform a transfer burn from one planet to another, it would help to know which way they're going, but until then I'll take the cleaner view instead.
 
I played with the default orbit lines on for over 150 hours before deciding to try turning them off - man, the system view outside cockpit looks a lot nicer (for my tastes) with the orbit lines turned off.

Wish I had disabled that setting long ago.

I did the same as you, but have turned them on again months ago.
They do give you information about orbits that is useful I feel.
I wish it was possible to map the switch function to a quick toggle button.
 
They're useful for fuel scooping if you want to avoid running into the star. I'd turn them off if I didn't need to see the line where I get dropped from SC so often.
 
On. I would prefer to have them off but without them I find it difficult to gauge the position of the station relative to the planet so I keep them on.
 
On. It's only another instrument.

I use the station orbit lines when it's not an outpost. When I approach at high speed from a long distance, I ensure the orbit looks like as perfect a circle as possible, come in at right angles to that plane, then sneak inside the orbit at 30 Mm and arc back towards it - for a perfect drop facing the mail slot.

Oh, and for high speed fuel scooping, the line around the star is useful.

For photos, I use the flying camera anyway.
 
They're useful for fuel scooping if you want to avoid running into the star. I'd turn them off if I didn't need to see the line where I get dropped from SC so often.

Good point. I just realized this now, wondering why I no longer see the 'safety line' of the impact border to a star when fuel scooping.

So far it's been ok since I've gotten used to eye balling the distance necessary, but for some stars not as familiar with, like the really massive B type stars I'm now seeing in exploration trips, turning the lines back on is useful.
 
I'll have to check later on and see if there's a second toggle, but when I hit the orbit line toggle the emergency stop line stopped appearing. I'll double check though.

I just checked and that's how it works for me - when I toggle the orbit line function off, the emergency stop border disappears from the star I am looking at. When I toggle it back on, the line comes back.

I prefer lines off but do like the safety line - for common starts I've run into all the time I can eyeball my distance pretty well, so what I'll probably do is just turn the lines back on when I'm exploring with stars I'm not as familiar with - until I learn the boundaries as second nature.
 
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