Do you think an in game audio spectrograph should be included in 2.4?

Lots of great posts, I just say - If the game has puzzle, it should offer tools to solve it. If we were talking about one or two easter egs then fine, use external tool, be creative. But we are taking about major alien story.

Exactly, we're not talking a few little bonuses here. We're talking the main storyline where the developers had to drop a hint to use an out of game tool.
 
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Apparently, the UL is chirping reference distances in sound files as well.

Clearly, FD expect us to have our own audio analysis software in order to participate.
 
Actually, following the threadnaught, it would appear that there's more than one way to find the Thargoid bases - and the new way needs no out-of-game assets, simply a desire to experiment. And to cooperate with others.

Edit: the cooperation just reduces the time to find things; it can be done on your own.
 
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It does, for other parts of the game. The spectrograph is just another thing on the list that you need to leave game for (which actually use the ED API and database so COULD be in the game).
And before you or anyone else replies that this isn't the case, FD have already acknowledged this which is why season 3 brings QOL updates.

I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.

Do you actually have the sound messages from the UA in your inbox and your just unable to get any further in ED because leaving the game and downloading Audacity would kill your immersion?

It's not as though you'd even be stuck if you were following the "story" entirely within the game as Galnet also contains clues in plain English.
 
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I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.

I concur but only because some other players did it before. The whole T plot is just a TV show to me : I'm watching the other guys doing it, mostly when I'm back from work and I find out that they found everything and I can learn it all from Youtube. Still love the game for *other things*, oddly enough, but still think there is something very wrong in terms of game design right here.
 
Why are major story developments being locked behind out of game tools still?

All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?

I'd love it. But considering the work involved, it'd have to be used for more than just the alien mysteries. If they were to use those kinds of tools for creating more in-game treasure hunts it'd be great. Find a treasure hunt at a station, or on a Generation Ship, or try to kill a pirate and he gives you his treasure map if you let him go..

If they can't put it in the game (too awkward) perhaps build a mobile/tablet app or web-app, styled to look like a cockpit screen. Then just prop the tablet up next to your monitor (yes, I know that wouldn't work too well for VR users, unless they use some kind of overlay)
 
I concur but only because some other players did it before. The whole T plot is just a TV show to me : I'm watching the other guys doing it, mostly when I'm back from work and I find out that they found everything and I can learn it all from Youtube. Still love the game for *other things*, oddly enough, but still think there is something very wrong in terms of game design right here.

I can't say that having an in-game spectrograph would suddenly put you in the forefront of the action I'm afraid.
 
this happens because this whole story is not to give us customers some additional gameplay but to give journalists, streamers and Frontier`s marketing department something to write about

it`s been like that since launch
it`s not content, its advertising

This! Repped.
 
Apparently, the UL is chirping reference distances in sound files as well.

Clearly, FD expect us to have our own audio analysis software in order to participate.

And a quick Google will throw up loads - personally I've used Audacity off-and-on for a number of years. Writing your own can be fun too. :)

Still would be nice to have something in-game though, with story-driven missions for the less
inclined. :)
 
And a quick Google will throw up loads - personally I've used Audacity off-and-on for a number of years. Writing your own can be fun too. :)

Still would be nice to have something in-game though, with story-driven missions for the less
inclined. :)

Story driven missions are fine but the presence of an in-game spectrograph would not help them in any way. Just because you can open your tools menu and get the weird picture without having to do any of that annoying "thinking out of the box" stuff still means you are just left with a weird picture with no apparent meaning.

That's really what I'm getting at here. Those images are simply Easter eggs and without the collective onslaught of community groups like Cannon the average player is still left with no hope of following them. I can't really see how that's a big deal. They don't stop you from visiting the set pieces involved and as I understand it most of the stuff was found without fully understanding the images.

I suspect some people here are assuming that those Easter eggs are somehow a replacement for story driven stuff, maybe they want something like Star Trek online where you collect the things and go to the person and they tell you a bunch of stuff then you go to the next person and they give you the key to the door, and everyone does the same thing in groups or alone. I think that perhaps we're seeing a teaser for some more of that kind of content with this update but I don't really see what that has to do with the arbitrary information contained in the Spectrograph which is quite obviously a bit of additional fun for the community and lordy could this "gaming" forum do with a bit more fun from time to time.
 
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More in-game science tools please! You could listen to stars, probes, satellites, crashed nav beacons, analyze wake signals to see which kinds of ships were present, etc, listen to EM signals from neutron starts and gas giants. Would be awesome!

The game really needs a science/engineer station in Multicrew. One that you can access regardless of whether or not you have other human players on your ship too ;)
 
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More in-game science tools please! You could listen to stars, probes, satellites, crashed nav beacons, analyze wake signals to see which kinds of ships were present, etc, listen to EM signals from neutron starts and gas giants. Would be awesome!

The game really needs a science/engineer station in Multicrew. One that you can access regardless of whether or not you have other human players on your ship too ;)

As long as the science guy's name is Spocksoddsocks. :D

Seriously, again, if they go through the trouble to bury an image into a sound file, not everyone is going to know to stop playing, get out another program, dig into a folder for sound overlays, toy with each one until you get a picture. To me, that's the same thing as hacking an exe file to find out what else is in there (which to me is cheating).

I'm not asking to have someone hold my hand (though I'd need to have that happen). I'm saying if it's buried in there, have it displayed somehow under the right conditions IN GAME. Let ME figure out if I can solve the puzzle (and I'm not that smart) but at least let me see the thing and try it myself.

Can we get an NPC guy to be our Science Officer?

BTW, are there any other sound files in there that we should go through, or would that be getting ahead of things?
 
As long as the science guy's name is Spocksoddsocks. :D

Seriously, again, if they go through the trouble to bury an image into a sound file, not everyone is going to know to stop playing, get out another program, dig into a folder for sound overlays, toy with each one until you get a picture. To me, that's the same thing as hacking an exe file to find out what else is in there (which to me is cheating).

I'm not asking to have someone hold my hand (though I'd need to have that happen). I'm saying if it's buried in there, have it displayed somehow under the right conditions IN GAME. Let ME figure out if I can solve the puzzle (and I'm not that smart) but at least let me see the thing and try it myself.

Can we get an NPC guy to be our Science Officer?

BTW, are there any other sound files in there that we should go through, or would that be getting ahead of things?

What, you mean like finding David Braben's face etched into the sounds of a Capital Ship? Now that would be what I call an Easter Egg...

H7kF8LH.jpg
 
I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.
You could play this game without ever leaving a system or your startwinder. This proves what exactly?

It's not as though you'd even be stuck if you were following the "story" entirely within the game as Galnet also contains clues in plain English.
Then way does Obsidian Ant gets more than 10,000 views on his story related videos? Because Gal Net is so great?

Story driven missions are fine but the presence of an in-game spectrograph would not help them in any way. Just because you can open your tools menu and get the weird picture without having to do any of that annoying "thinking out of the box" stuff still means you are just left with a weird picture with no apparent meaning.
You could argue about the game design here. But is it good, having to leave the game in order to make progress?

That's really what I'm getting at here. Those images are simply Easter eggs and without the collective onslaught of community groups like Cannon the average player is still left with no hope of following them.
It is the heart of the "player driven story", as DBOBE likes to point out. The criticism is about, if this is a good idea to keep a great part of players from taking part in this. This is not some side quest!
 
Why are major story developments being locked behind out of game tools still?

All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?

No.......
 
Why are major story developments being locked behind out of game tools still?

All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?

A YouTube player link in the SRV would do just as well :D
 
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