Do you think an in game audio spectrograph should be included in 2.4?

Why are major story developments being locked behind out of game tools still?

All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?

In fairness they wouldn't have to actually create an in game spectrograph,they already know the image,they'd need to make the image look like it was created in a spectrograph.
That would make the sound file a pretty much redundant exercise.
Ultimately we end up with FD just telling us where everything is.
 
You could play this game without ever leaving a system or your startwinder. This proves what exactly?

Then way does Obsidian Ant gets more than 10,000 views on his story related videos? Because Gal Net is so great?

You could argue about the game design here. But is it good, having to leave the game in order to make progress?

It is the heart of the "player driven story", as DBOBE likes to point out. The criticism is about, if this is a good idea to keep a great part of players from taking part in this. This is not some side quest!

I think you are wasting your time with reasoned arguments, the arrogance is strong with that one. Sadly it would seem he is not so bright though, otherwise he would realise that while we are arguing a case for science tools which would make the game more inclusive (which seems to be what FD are asking us to do) while his argument revolves around the continued hegemony of Cannon and locking the research up in the hands of a few.
 
I think any tool that is required to solve something in the game... Should also be in the game.

Z...

Not if the only reason why the thing has to be solved in the first place is to generate hype outside of the game, I guess.

I think you are wasting your time with reasoned arguments, the arrogance is strong with that one. Sadly it would seem he is not so bright though, otherwise he would realise that while we are arguing a case for science tools which would make the game more inclusive (which seems to be what FD are asking us to do) while his argument revolves around the continued hegemony of Cannon and locking the research up in the hands of a few.

Yeah, this "I'm enjoying the game in a better way than you, and frontier shouldn't try to solve any issue that doesn't affect me" attitude is getting pretty damn annoying.
 
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I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.

Do you actually have the sound messages from the UA in your inbox and your just unable to get any further in ED because leaving the game and downloading Audacity would kill your immersion?

It's not as though you'd even be stuck if you were following the "story" entirely within the game as Galnet also contains clues in plain English.

I didn't say that. That is not what I said. I did not say that. I'm sorry but your point is a total strawman.

There are many parts of the game where leaving to use an out of game tool to do something outside of a basic function is almost mandatory. A spectrograph is just one smaller reason out of a number of other much bigger, every day gameplay reasons, such as looking for basic trade information that should be in the game, long range route planning, EDShipyard, Inara (because the engineer in game interface is utterly useless for complex planning) AND the biggest one of all - a bearing calculator.

You don't HAVE to use these tools but when engaging in something like complex Engineer planning, you have to use an out of game tool because the in-game tools just don't cut it, the information has to be gained from outside the game. It is a lesson in stupid frustration trying to line up cords on a planet manually without using a simple out of game bearing calculator to pin point for you. It would actually bring gameplay and ship interaction into the game to give better cord/bearing/planet mapping.

And again, there is little to no point in white knighting these issues away and pretending these are not issues with the game. FD have acknowledge the problems.

The game needs more in game science, more in game analysis, more in game interaction with your sensors and navigation. Actually having to analyse stolen trade data, or listen or spectral analyse a star for science missions, hack with your computer into a navigation point to gain information that needs to be run through your spectrograph to gain the location of the bounty you're hunting (with rewards that make the bounty missions worth your time and effort) rather than pointing your ship at the probe for 4 seconds.

The game is just crying out of decent game play interaction!
 
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