Now I am intrigued to discover how long you think is a long time.
I fired off five heat sinks in 100 kLY. Starting out with a full load of heat sink synthesis mats, I reckoned I was good for the next nine million light years.
You fail to take into account my almost legendary ability to get distracted by the tv whilst in witchspace. BOOM! another stellar face plant ��
By installing some kind'a battery/capacitor that can be charged for a short-time power supply for a small number of modules. Perhaps you have to park on a planet to do it.The whole thing about the power plant is that in order to repair it, you have to turn it off (like any other module). There's no way to do that out in the black or even at a station. The STATION has to repair it.
It WOULD be nice if we COULD repair it on the fly. Of course, turning the entire ship off could be tricky. How do you re-start a fusion reactor? Crank it?
I'd suggest that if an explorer's power plant degrades to 0%, perhaps the commander should consider a different occupation than exploring, considering the sheer number of mistakes and errors that would need to be made in order to have the power plant degrade that far.
...seriously guys, just set the throttle to zero as soon as the jump countdown starts, you can't run into a star if you're not moving.
63years...is a long time, Why do you ask?
Given that there is no reason why the PP should ever get any damage other than through carelessness, there is no good reason why it should ever be a limiting factor. Has any CMDR actually needed to cut short an expedition because of PP damage?I know commanders have been in the black for month, but the power plant is still the weak spot of every exploration ship. Does anyone think (or know) if we can repair it in the future with synthesis or similar stuff?
This could also be an interesting task for the SRV btw. (since turning off the power plant for reparation isn't possible).
By installing some kind'a battery/capacitor that can be charged for a short-time power supply for a small number of modules. Perhaps you have to park on a planet to do it.
How do you re-start a fusion reactor? Crank it?
Ya, they already made Exploration easy mode. All you need is a Collector, Mining laser SRV, and you have all the supplies for Air, resupply Collectors, ARMU and Hull repair.
.And this 'repair/reboot' thing... I've never used it so I don't really know, does it repair the Hull then?
The hull is one of the "modules" it takes integrity away from. Not very much, but it hits it slightly. I do know one PvPer who had an extremely damaged hull after a fight and managed to destroy their ship by rebooting it..
No. It brings modules which are at 0% up for a few precent by taking away durability from other modules. Which usually is enough to get things operational again. It does nothing for the hull.
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