Dodging NPC pirates by relogging

I was doing some heavy trading this weekend in a Python. Because it's a Python, obviously I can't outrun most pirates.
I wasn't running any shields, didn't have any weapons (well, I left the 2 default lasers, but that would only :):):):) someone off), and using default hull (the hull upgrades are so expensive, meh).

As a result, it means I'm pretty much a sitting duck in case of pirate attack.


The solution I found, is to drop to start menu, and log back in, when I see that I'm about to get interdicted. I don't *always* make it in time (sometimes they attack before I have any speed in SC), in which case I immediately submit and boost until I can jump out, but that usually guarantees 5-20% hull damage depending on the intensity of their attack.

The drop to start menu also has the added benefit of not seeing any NPC pirates for a decent while (usually), which is nice.


Anyone else do this? BTW, I play in Private w/ Moebius group, PVE-only, so it's only NPC pirates that I'm worried about w/ this setup.


Honestly, there are plenty of comments on the sarcastic side of the fence already here so I won't add to the list.
That being said, you've just provided, in essence, a cheat and are proud of it... and wondering if others are exploiting it.
Serious reply: I hope that the next update prevents users from doing exactly that. Why play the game if you're looking for ways to advance around game mechanics or game play in general?
 
Yeah, that's a quicker solution if my speed is low enough. If I drop out by clicking twice, iirc there is hull damage from that, right? Does the amount of damage change in relation to what speed you're traveling?

Yes you get hull damage most of the time, but it's only 1 or 2 percent for me. I guess it depends on how fast, you could always cut throttle before dropping.
 
Update 3.0 Elite:Ticklish

A game where you log at the first sign of "trouble"... Each to their own, but I fail to see the point in playing like this, or the point of posting. Where you seeking validation?

Does combat logging not break immersion? Lol.

Can I just ask... what do you get out of the game? Do you just like collecting stuff and accumulating virtual wealth?

I'm not having a pop, honestly. I just find it very strange and would like to understand.
 
Sympathy for what? Not looking for any.



Well, as mentioned, I've stripped my Python down to have only cargo slots, only a docking computer is added in internal slot, and I kept the two default lasers since they didn't cost anything extra and the weight diff wasn't much.
Point is to get as much cargo, and as much jump distance, as possible.

So yeah, of course I log off, because no shields, no hull upgrades, rigged for trading only, why in the world would I try to fight with that setup?

You don't fight, you boost away. My Python is slow as hell and still outruns. Are you really playing a game if you have to combat log from NPC's? Like, what's the point in the game? Deliver Cargo from A to B? Then again everyone plays the game for different reasons.

The Python's base hull armour is more than enough to tank hits from NPC's.

Here is a tip: As soon as you're interdicted, 4 pips to engines. When interdiction is complete, turn Flight Assist off, see what direction the ship is spiraling towards, point to face, Flight Assist back on, Boost. They might get 1 or 2 shots onto you.

Ships that hurt are outran, tiny ships can't hurt or mass lock you.
 
Honestly, there are plenty of comments on the sarcastic side of the fence already here so I won't add to the list.
That being said, you've just provided, in essence, a cheat and are proud of it... and wondering if others are exploiting it.
Serious reply: I hope that the next update prevents users from doing exactly that. Why play the game if you're looking for ways to advance around game mechanics or game play in general?

I'm trying to improve my ship and my bank account, as I'd like to be set up with a 'Conda, Python, and one or two smaller ships, for when Horizons hits. I also want a healthy balance so that I can take more chances without fear of losing my ship & cargo investment.
If cargo insurance also applied to trading cargo, then as long as I had a balance to cover the rebuy cost, I wouldn't be as concerned, but w/ trading at ~$1m per round-trip, I expect at least 147 trips so that I can afford an Anaconda, and that's not even an outfitted Anaconda. I work a full-time job, and as CGs don't pay out much of anything worthwhile, I'll cut any corners I can to make my time investment more worthwhile.

Though as another player mentioned, just dropping out of SC may be a better solution, so I may just go that route when I'm not fitted for combat.

Yes you get hull damage most of the time, but it's only 1 or 2 percent for me. I guess it depends on how fast, you could always cut throttle before dropping.

Good to know, I'll start doing that when I'm not outfitted to fight, thanks!

Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: [Elite: Dangerous] takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. I don't think this is a wrong approach - just different to what a lot of people might be expecting.
That's a great quote in your sig :-D
 
I still think when my ship is in pure-trade setup though, this is a valid solution

I don't think that word means what you think it means. It's allowable, it's performable, it's permissible, but it is in no way valid.
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No shields, lightweight, unarmed is not a trade setup, it's a cheesy setup. A trade setup is defensible in the game, you know, that you can actually play the game with it.
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Whatever, do with it what you want, pretty sad though.
 
Update 3.0 Elite:Ticklish

A game where you log at the first sign of "trouble"... Each to their own, but I fail to see the point in playing like this, or the point of posting. Where you seeking validation?

Does combat logging not break immersion? Lol.

Can I just ask... what do you get out of the game? Do you just like collecting stuff and accumulating virtual wealth?

I'm not having a pop, honestly. I just find it very strange and would like to understand.

I'm not really immersed when I'm grinding trades though. So my enjoyment is gained from not getting blown up (or losing cargo due to damage), while making maximum profit.
I want the virtual wealth so I no longer have to grind, and can screw around in-game (perhaps pirating, looking for rares, or lengthy exploration) without having to worry about whether or not I have enough to cover rebuy on the ship.

You don't fight, you boost away. My Python is slow as hell and still outruns. Are you really playing a game if you have to combat log from NPC's? Like, what's the point in the game? Deliver Cargo from A to B? Then again everyone plays the game for different reasons.

The Python's base hull armour is more than enough to tank hits from NPC's.

Here is a tip: As soon as you're interdicted, 4 pips to engines. When interdiction is complete, turn Flight Assist off, see what direction the ship is spiraling towards, point to face, Flight Assist back on, Boost. They might get 1 or 2 shots onto you.

Ships that hurt are outran, tiny ships can't hurt or mass lock you.

I don't enjoy trading, I only do it for $$. Feels like a grind to me, but a more profitable grind than other avenues I've discovered yet. Great tips though, I'll try that. Haven't played w/ FA off yet, so I'll check that out tonight.
Thanks!

Although, you mention the ships that can hurt you, can't outrun you. That's not totally correct from what I've seen. The iClipper has been involved in a couple of interdictions, and after 3 boosts (with jump charging), I was still getting fully hit by lasers.
This is with a mostly-D setup, FSD set to A for jump range.
 
The fact that such ridiculous arguments keep appearing is entirely FD fault though. All they had to do is to deliver player single-player mode so players can enjoy it whatever way they like and without affecting other people (like, you know, backers wanted and initial KS promised).
 
A clipper might be different, however if you submit to the interdiction, the cooldown timer on your FSD is normal time, not super long from failing to evade. You have to be taking a hell of a lot of hits to be destroyed by a NPC in a Python, so if you submit, you're lowering the exposure time for being shot.

Also as you're running no shields, and if it's fixed this patch, you can hit silent running and boost away. This works for other players at least.
 
A clipper might be different, however if you submit to the interdiction, the cooldown timer on your FSD is normal time, not super long from failing to evade. You have to be taking a hell of a lot of hits to be destroyed by a NPC in a Python, so if you submit, you're lowering the exposure time for being shot.

Also as you're running no shields, and if it's fixed this patch, you can hit silent running and boost away. This works for other players at least.

I tend to submit so I do have the reduced cooldown (and avoid hull damage), though sometimes the interdiction jumps weird and maxes out before submission take effect.

I need to try silent running too, in the past my rigs were always too hot to use silent running well (with my limited experience and full loadouts), but this setup is so stripped down that I think running silent would be much easier.

I'm unaware of a bug around this though, what's the issue?
 
Guess I am confused....why in the world would you play a game that you have to combat log?
That saying "if you can't stand the heat, get out of the kitchen" comes to mind...
A few extra runs because you fit a smaller shield generator (only large enough to boost away and still be able to take some hits)....is a big enough deal to yank the connection and be proud of "beating" an NPC....?
Well, as they say, whatever floats your boat I guess.....nothing quite like taking the "Dangerous" out of the title...
Played almost 1,800 hours now and this has literally never crossed my mind....maybe I'm playing wrong....
 
The issue at the moment is that Silent Running does nothing to NPC's (Along with Chaff, which is another viable option)

- Unless this has been resolved?

At the end of the day, it's probably more efficient to not combat log (min maxing time)
 
Guess I am confused....why in the world would you play a game that you have to combat log?
That saying "if you can't stand the heat, get out of the kitchen" comes to mind...
A few extra runs because you fit a smaller shield generator (only large enough to boost away and still be able to take some hits)....is a big enough deal to yank the connection and be proud of "beating" an NPC....?
Well, as they say, whatever floats your boat I guess.....nothing quite like taking the "Dangerous" out of the title...
Played almost 1,800 hours now and this has literally never crossed my mind....maybe I'm playing wrong....

I'd hope that by now, you have a bit more $$ in the bank than I do :)

I'm fine w/ running a small shield to buy me jump time. I only started playing around more with kit options this weekend (previously all my kits had been straightforward, A-rate everything and then go mining or w/e), but I've only started playing with nuances of ship outfitting.
So I think you could boil my workaround here, to not being experienced enough. I only happened to stumble across the idea of logging off prior to interdiction, as I'd suffered a couple interdictions with damage prior to jumping (one even losing cargo), and realized I could probably log off in time if I can achieve it prior to interdiction starting (generally after a pirate announces their intention in SC).

There's been great suggestions in the thread though (kudos to Fendalton), including your suggestion of equipping a small shield to cover jump time, so I doubt I'll have to use this trick any longer :)

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The issue at the moment is that Silent Running does nothing to NPC's (Along with Chaff, which is another viable option)

- Unless this has been resolved?

At the end of the day, it's probably more efficient to not combat log (min maxing time)

Good to know, and agreed re: time. Plus relogging is even less fun than trade grinding :-D
 
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