Dodging NPC pirates by relogging

There will always be deviations. Btw Ive combat logged myself during Alpha. Hehe. Not very proud of it. You got very attached to your ship in those early days and you still do. But now I think il just blow up with honor. Especially when someone feel they loose progress, CL happens. Its not good though, because its cheating. Id say if people choose to CL. Give 30 sec penalty before ship vanish. This will stop it I guess.
 
I was doing some heavy trading this weekend in a Python. Because it's a Python, obviously I can't outrun most pirates.
I wasn't running any shields, didn't have any weapons (well, I left the 2 default lasers, but that would only further upset an NPC), and using default hull (the hull upgrades are so expensive, meh).

As a result, it means I'm pretty much a sitting duck in case of pirate attack.


The solution I found, is to drop to start menu, and log back in, when I see that I'm about to get interdicted. I don't *always* make it in time (sometimes they attack before I have any speed in SC), in which case I immediately submit and boost until I can jump out, but that usually guarantees 5-20% hull damage depending on the intensity of their attack.

The drop to start menu also has the added benefit of not seeing any NPC pirates for a decent while (usually), which is nice.


Anyone else do this? BTW, I play in Private w/ Moebius group, PVE-only, so it's only NPC pirates that I'm worried about w/ this setup.

TL;DR - I'm logging off before interdiction even begins. So it's not combat logging. And it's not an exploit, as defined by FDev, as I'm logging out using the in-game mechanism. This is all because I was in a kit w/ no shields, no weps, not configured for combat at all.
It's discussed many times in the thread due to others not actually reading my thread and subsequent posts...

Also, I'm only doing this against NPCs in a PvE-only group.


The game delivers a passable attempt at a future galaxy full of friends, foes, challenges, opportunities, risks and rewards.

But you've fitted a ship with no shields or weapons, then found a way to sidestep the foes, challenges and risks... meaning the natural and expected consequences of your fitout choice never eventuate.


It's like playing Chess against an algorithm-based opponent that allows endless "Undo" operations, from Checkmate back to picking up the first pawn.

"Haha! I win again!"


I can't imagine extracting any measure of satisfaction from playing like that. But that's just me.
 
The game delivers a passable attempt at a future galaxy full of friends, foes, challenges, opportunities, risks and rewards.

But you've fitted a ship with no shields or weapons, then found a way to sidestep the foes, challenges and risks... meaning the natural and expected consequences of your fitout choice never eventuate.


It's like playing Chess against an algorithm-based opponent that allows endless "Undo" operations, from Checkmate back to picking up the first pawn.

"Haha! I win again!"


I can't imagine extracting any measure of satisfaction from playing like that. But that's just me.

Except the chess analogy is a better option than what the OP is doing (my opinion), because at least doing that you can learn something about how to play better. The OP is (was?) just avoiding even really playing the game. "It looks like that piece might be threatening one of mine. Well, let's just take that off the board..." It sounds ridiculous for a reason. ;)

Meh, it's a moot issue anyway though and it looks like they're looking into other more legitimate options.
 
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Lestat

Banned
Then I think they need to put a direction of the NPC and a distance. So players can't do this. The game should know if a ship is going to interdiction you or not.
 
That is just sad. I fly a Python as well, but I wouldnt do this for many reasons. The Python has some really good shields and as a trader its really enough for you to stack some class A shield boosters, a chaff, grab yourself a Class 4 A or Class 5 A shield. If you get interdicted, submit and 4 pips to engines and 2 to shields. Use a chaff as soon as you are fired on. Keep boosting and just jump back to SC. Your shields will hold most of the time and even if you take a few percent hull damage it doesnt matter. Your $300-500k profit from the trade run should easily cover it.
 
My Python is multirole as that's how I like it and it still carries 214 in cargo, I submit to interdictions not to runaway but fight as cargo runs get boring otherwise, most NPC'S arent very challenging anyway and my ship is more than capable of defending itself.
 
I'm not going to judge. I'm certain many have. What I'm not sure of is the motivation for this thread.

I ran a defenseless python trader for a long time and I didn't feel this level of "care" was required.

I think you're shooting yourself in the foot if profit is your goal. Each time you do this to preempt an interdiction when none was actually going to happen, you're wasting a lot of time.

But each to their own. I suppose it's not a lot different to saving your game in Frontier before you attempt something really difficult. And I'm sure a lot of us did that.
 
to the OP

I saved and saved to buy and outfit my python... I play solely in open but mostly play PVE...

Needless to say I spent a lot of time in my FDS before I brought my python and the first things I did was outfit it with shields and weapons... even when mining...

I lost (wait for it) a grand total of 32T of cargo space having my shields... WOW... I make more profit from the bounty rewards than those 32T could make most times I get interdicted... Sure my jump range is a little lower due to the weapons loadout and the shield mass.. but the benefits of it far outweigh the alternative choice you are making IMHO...

Of course if you log out via the game menu then that is in NO WAY combat logging and it is every pilots choice to log out that way at any time they choose... Nothing wrong with that aspect of your playstyle at all to be honest even if it was against PC's and not NPC's because its using the actual mechanism given to us by FDev...

As for your choice to fly without hull upgrades and shields... that is your choice but please for the love of all that is decent in the universe do not come here crying you got boiled by a <insert small armed ship here> in the future... Your cries will undoubtedly fall on deaf ears...

How you play with regards to ship loadout is up to you... I know I have done runs in expensive (to me at the time) ships without insurance etc but that is the rare occurance and not the rule and the risks where weighed up etc... Enjoy the game how you want... Personally I reckon you would get more benefit with weapons and shields and killing the interdictors than simply logging out...
 
Ha, you've been investing too much time into Powerplay methinks :)

I'm a member of Mobius PvE group, but I'm not an active participant in their community, I just use it as a way to play PvE without being 100% solo. Although w/ the lack of CMDRs in the galaxy, it feels like solo unless I run across a CG station.

I posted, because I was curious if anyone else used this mechanic. I expected more of an actual discussion (which some have actually provided), can't be helped that some people posting are moralists with a high-horse, and presume that what they think is 100% right and everyone else is wrong. They act so deeply offended, it's weird, as if I were in Open and doing this to CMDRs... It's likely the same people that think Private Group & Solo players shouldn't share the same galaxy...

Anyways, this thread has already been valuable, as multiple posters have had suggestions as better solutions that avoid a log-off, such as drop out of SC, run a 3A shield (which doesn't lose much cargo), etc. So this has paid off imho.

If you're not participating in Mobius, why bother? For safety? I'm always in Open, except when something catastrophic has happened and I don't have enough insurance.

I think there are very few CMDRs dropping to the menu when interdicted. This is the first I've ever heard of it in 14 months of playing.
Its not combat logging as defined, but it does suggest being a bit of a chicken, if I may say so respectfully.

Your're not in a lumbering space cow or tiny newbie ship. You're piloting one of the best of the multi-role ships, but you refuse to shield, weaponise or armour your ship because greed. I don't think some posters are being high horse moralists, but actually saying your greed for trade profit is causing you to neglect common sense in-game practices for instant solutions not part of the realism factor of our game.

I am surprised that you don't just do emergency drops or submit and run. Both are so easy to execute, 99% success rate and don't require you to bolt out of the game.

o7
 
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I presume you missed my follow-up posts, but since this weekend (of pure-trade-only python), I've now been able to kit out the python to be fairly multi-role.
If I go back in to trade again, I'll use others suggestions and get a 3A shield (and keep the same hard points as the multi-role), so I won't have to play hide'n'seek w/ the NPCs

I was thinking Registered ship name was what you had christened you ship as opposed to the role you had outfitted her for, thus you had named your python "Multi-role Python"
 
Then I think they need to put a direction of the NPC and a distance. So players can't do this. The game should know if a ship is going to interdiction you or not.

To a large extent it does. If you target the NPC you can see his attitude to you so if he is nose on he is aimed directly at you and knowing that he can only interdict you from the rear if you are concerned about someone then manoeuvre so he is no longer behind you and then watch to see if he is manoeuvring to follow. If he is then you are his target and the distance to him is displayed.
 
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