Yes, I love engineering ships.
That's why I'm always just short of materials
I really like to specialize ships for certain tasks, and finding ways to optimize them to the maximum possible.
I guess I build a thousand configurations in Coriolis in the last year (wild guesstimate
).
The new engineering is a vast improvement over the RNG we had before, and I made my peace with the grade 1-5 grind
and take it as given. I was a big opponent of that in the last beta.
Overall I really like it. I have some gripes with it though.
1) Coriolis. What, you may say? Coriolis is great! Yes, but it's not ingame.
If oh if we could have a virtual reality environment like CQC where we could build ships, engineer them for no costs, and try them out.
Possibly against NPC, but I'd love that against CMDRs, too. Would be awesome. And the Codex could be used to store material lists for the builds you
want to build.
Ah, a man can dream...
2) Material traders. They are great. And a great failure.
If I would be an aspiring material Trader on my way to Material Trader Elite,
I would set up shop right next to Felicity Farseer. Seriously, the property may be expensive, and Felicity is annoying sometimes, but guess what,
ALL MY *CENSORED* CUSTOMERS WOULD COME RIGHT TO ME!
So why oh why are those traders anywhere but not next to an engineers base? How often have I built a build in Coriolis, went material gathering,
got everything I need, especially the G5 mats, went to Farseer and forgot the stupid Eccentric Hyperspace Trajectories for Mass Manager?
Aaaaaaaaaaaargh!
In a world not totally insane I would click "material trader" at the engineer base and be done with it.
But no, The Loach made me value my efforts.
By jumping twice+ totally unnecessary. Grrrr [mad]
3) Legacy modules. They have to go for balance. Get rid of them. Even if that means my legacy c5 prismatic for my Cutter is gone.