Does anyone actually enjoy engineering?

Hate, hate, hate it - with a passion, hate the fact you can only pin one recipe down per upgrade, that you can only work on one module at a time (since you can't carry spares and the engineer is unlikely to have different types for sale), that you can't just buy an upgraded module (even if it's less perfect than one you could roll for, that players can't just trade mats (I would actually buy mats off Chinese farmers and I think they're a cancer in the MMO world), that the hidden ingame mat traders are rip off merchants, that some mats are attainable only when the moon is high and the seven stars align in just-this-way and in that certain system that has certain conditions...

Absolutely hate it, even more than the Crime & Punishment update - where they forgot to update the crime part.

Course, there are places you can go to stock up on the rarer items, go spend a day at Davs hope, relogging for hours to pick up grade 5 mats, plus there's a couple of other places I've forgotten then swap those for ones you need, plus, what I did (because there's a stupid amount of materials to sort thru), was print off a list off all the materials I needed for each upgrade thru the five grades (font @ 10 point in two columns still filled an entire A4 page) so you know what to focus on.

Of course, a lot of the pain could be mitigated if the game had a decent Outfitting / Ship screen where you could move modules around owned ships with ease but that's also unlikely to happen.


NO! 90% of my upgraded ships are legacy modules, I would quit the game if that happened. Agree with the rest of your points tho'.
[redacted] engineers! they destroyed any skill required for combat, made hamster wheels feel more useful and made it needlessly over complicated (google what mats, where engineer, which requirements, where traders, which traders, how many thousand g3 mats for 1 g5 mat?), and don't change your mind after engineering g5 clean drive then descide you want a g5 dirty drive...

But yea, Davs Hope (plus the other sites), cuts down on the annoyance factor somewhat...

With "gone" I mean force-convert them to the new system. G5 maxed if you insist. Didn't mean to let them vanish. Dunno if that makes you more happy with that proposal?
 
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3) Legacy modules. They have to go for balance. Get rid of them. Even if that means my legacy c5 prismatic for my Cutter is gone.

"Go"?

I guess it depends what you mean.

I wouldn't be averse to the idea of "shaving" legacy modules so they don't exceed the parameters of current ones - even though that'd nerf my "Project Blackbird" ships and my Exploration AspX.

I'd have a poop-fit if they just deleted all legacy mod's from the game though.

I have something like 42 ships with 588 G5-engineered modules between them and roughly half of those have legacy mod's.
I realise that legacy weapons are the biggest issue and legacy thrusters & FSDs are a secondary concern but the vast majority of my legacy modules are things like collectors, shields, utilities and some core components.

Deleting all those mod's would probably take me a year to sort out just so I could get those ships flying again.
 
"Go"?

I guess it depends what you mean.

I wouldn't be averse to the idea of "shaving" legacy modules so they don't exceed the parameters of current ones - even though that'd nerf my "Project Blackbird" ships and my Exploration AspX.

I'd have a poop-fit if they just deleted all legacy mod's from the game though.

I have something like 42 ships with 588 G5-engineered modules between them and roughly half of those have legacy mod's.
I realise that legacy weapons are the biggest issue and legacy thrusters & FSDs are a secondary concern but the vast majority of my legacy modules are things like collectors, shields, utilities and some core components.

Deleting all those mod's would probably take me a year to sort out just so I could get those ships flying again.

I edited in a clarification, of course I don't want them vanish ;)
 
With "gone" I mean force-convert them to the new system. G5 maxed if you insist. Didn't mean to let them vanish. Dunno if that makes you more happy with that proposal?

Oh yea, sounds ok, but G5 maxed. I don't see why I should jump back on the hamster wheel for the hardest part G4 to 5. Bought a Krait II just recently and cannibalised the modules from other ships because I couldn't face the thought of going back to engineering :)
 
I edited in a clarification, of course I don't want them vanish ;)

I guess it'd be interesting, in a twisted sort of way, to see if/how FDev compensated people for removing legacy mod's.

I mean, a lot of people were creating a lot of single-roll G5 mod's under the old system, ready for the introduction of the new one.
Conversely, there are people who've got proper "god roll" G5 mod's which took hundreds of mat's to achieve.

Be interesting to see how FDev might deal with that.
Would they just give people sufficient mat's to max-out a module to G5 under the new system?
Would they create some kind of algorithm which could look at how powerful a mod' was and then give people mat's proportional to that?

Even if they just "shave" legacy modules to fit the current paradigm, the difference (in rolls) between a good G5 mod' and a "god roll" G5 mod' is oftem mountains of mat's and they'd have to figure out something by way of compensation.
 
I love engineering now.
It used to be terrible. But now I can keep the materials I find, trade the ones I don't need, never waste a roll, pick a special effect, store my modified gear, remotely upgrade....
It's honestly the most rewarding part of the game.
 
If collecting materials feels like a grind, you haven't done your homework:

Raw: Coli Discii Anaconda. Shoot, collect, rinse, repeat.

Encoded: Jameson's Cobra.

Manufactured: missions or Isinor. Dav's Hope if you like driving.

The rest is done by the Material Traders. As the methods above yield lot's of or even exclusively G5 materials, the exchange rate is no real hit.

As for unlocking engineers: Selene Jean is the only grind as far as I remember. The rest is easy.
 
If collecting materials feels like a grind, you haven't done your homework:

Raw: Coli Discii Anaconda. Shoot, collect, rinse, repeat.

Encoded: Jameson's Cobra.

Manufactured: missions or Isinor. Dav's Hope if you like driving.

The rest is done by the Material Traders. As the methods above yield lot's of or even exclusively G5 materials, the exchange rate is no real hit.

As for unlocking engineers: Selene Jean is the only grind as far as I remember. The rest is easy.

You realise the stuff you just suggested IS "grind" of the worst kind, right?
 
I guess it'd be interesting, in a twisted sort of way, to see if/how FDev compensated people for removing legacy mod's.

I mean, a lot of people were creating a lot of single-roll G5 mod's under the old system, ready for the introduction of the new one.
Conversely, there are people who've got proper "god roll" G5 mod's which took hundreds of mat's to achieve.

Be interesting to see how FDev might deal with that.
Would they just give people sufficient mat's to max-out a module to G5 under the new system?
Would they create some kind of algorithm which could look at how powerful a mod' was and then give people mat's proportional to that?

Even if they just "shave" legacy modules to fit the current paradigm, the difference (in rolls) between a good G5 mod' and a "god roll" G5 mod' is oftem mountains of mat's and they'd have to figure out something by way of compensation.

No, they don't have to. They could, if they wish, but they don't have to.
 
Engineering sucks.

And why does it take so much of the same to level up, why not just 1 roll per level. I don't mind doing it once or twice, but people can spend months just engineering a ship.

I don't understand why the goalposts are always moving, (updates that are adding engineers, ships and new data/materials = more engineering) instead of the game focusing on the inch deep content. I don't see engineering as gameplay, it just sucks.
And why so bloody much of it, god damnit.
ED lacks so much in other areas, players have to "imagine" role play there own stories up due to ED not having any.
And then you get to a place for materials and you have to relog over and over to get 100's of the flaming things. Zzzzz. What's that all about.

I recently tried to play the game with stock ships but it's extremely difficult when you come across an engineered enemy I hope fdev address this one day.

The game is unfair on non-horizons players
 
Yes, I enjoy engineering. The unlocking was all done alongside other gameplay and involved things I wouldn't otherwise have tried. Material gathering takes me into interesting activities. Tinkering with ship design and performance is very absorbing.
 
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Engineering completely destroyed any possibility of ever balancing the PvP meta, introduced a huge grind with ridiculously out of proportion rewards (the performance difference between an A-Rated Corvette and an Engineered G5 Corvette is almost greater than the difference between an A-Rated Sidewinder and the A-Rated Corvette).

The only positive thing about Engineering is that it added way more diversity in the builds you can make viable, but I think the same could've been accomplished without completely destroying the game balance and creating a PvP arms race, preventing anyone not willing to invest literally hundreds of hours in Engineering their ships to the perfect min-max meta, from having a chance at winning a PvP fight against anyone who is.

All in all, the intentions behind Engineering were good, but the outcome was disastrous.

Engineering 2.0 at least removed the casino-extravaganza part of Engineering, and made it much less of a pain. But it's still fundamentally broken.
 
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You realise the stuff you just suggested IS "grind" of the worst kind, right?

It's actually the best suggestion. It's the best way to get it over with when engineering the umpteenth ship. The novelty of material gathering wore off quickly. Now it's just getting it over with as fast as possible when a new ship is to be engineered. No, I don't enjoy engineering, not anymore. But it has to be done.
 
As to the OPs specific question, still don't like the way Engineering is designed--even v2.0.

The unlock requirements don't fully make sense.

The material requirements and the way to gather don't fully make sense.

The tuning doesn't have enough trade-off decisions leading to mostly inflation of combat variables and meta-builds.

Basically, the design could be greatly improved.
 
I used to enjoy engineering. I was there scrounging for a single piece of Polonium for one FSD upgrade right at the start of Engineers 1.0. The system went through several iterations and even a blueprint change, even the much welcome removal of the engineering commodities.
After fully engineering a modest fleet of ships and a growing list of storage modules, I was then told at the start of 2018 after nearly 18 months of engineering that nope sorry you don't really have grade 5 items.
You must begin again to grade 5 all of your ships and parts. I hope you like doing it all over again! Thank you, Sandy but no I don't think so.
I even liked the process of getting invites to new engineers and unlocking them too. Very satisfying, visited them all.

But those days are gone, I can't face a re-grind of material trades and dragging a fleet around again to get new and in some ways worse upgrades. Not to mention the maxed out storage list and a few storage gunships lol. I already got the specials from the engineers and won't be doing it all again. Just like previous engineer changes I just wished that conversion to the new system was automatic and we could choose our new experimentals. But I know that probably won't happen.
 
It's actually the best suggestion. It's the best way to get it over with when engineering the umpteenth ship. The novelty of material gathering wore off quickly. Now it's just getting it over with as fast as possible when a new ship is to be engineered. No, I don't enjoy engineering, not anymore. But it has to be done.

Whether or not it's the "best" way of doing things is debatable but it's undeniable that going to Isinor, Dav's Hope, The crashed Annie's or similar sites and re-logging time after time is pretty-much the textbook definition of "grind".

Personally, I'm lucky enough that it's mostly behind me.
I've got all the ships I need for all the activities that are in the game so engineering is just something I do when I want to try out a new weapon or add a different module etc.
In that case, I find that the "best" way to gather mat's is just to spend half an hour blowing stuff up at a CNB and hoovering up the mat's.
That, along with what I collect in the course of regular gameplay, is enough to give me the mat's I need.

Don't really have a lot of mat's stockpiled - maybe 50 or 60 of each - but that's cos I don't need them so I don't bother looking for them.
 
They almost killed the game for me. I only explore now because that still allows me the Elite experience I have enjoyed since 1984. Might give mining a bash but I fear that those dirty wizards will get their grubby hands on that, if they haven't already.
 
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