Does anyone actually enjoy engineering?

No! I despise engineering with a passion. It ruined the game for me.
I absolutely refuse to engineer, even though I have all the crap
for it. Not gonna be any developers' chump.

The only engineering I have is a G3 FSD from when I was trying it all out
the first time.

It puts people with lives, souls, family outside of the game at a
serious disadvantage. Especially those of us who like to play in Open.

It has nothing to do with GitGud anymore because it has festered into
GitNginineered. No skill needed, just grind a ship to death.

I wish it would get removed permanently. Seriously.
All ships should be equally vanilla, max Grade A.

The Guardain/Human mods grind model was much more fun and tolerable.
Grind for it once and have it everywhere. They should have just stuck with that.

Sorry, just my honest opinion.
 
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No, not really. I'm sure there are those who like the whole process of getting engineered stuff, just like the Guardian goodies, but I find it hard to believe you can't buy a G5 FSD on the market. Or a guardian booster, there is no place to just buy a used one, they just disappear. And we can't buy mats with credits. Strange too, but I guess there are people who like it this way :)
 
I thought I might come back with the exploration expanded but it turns out i just can't be bothered. Engineers looms over the whole experience like a tax burden. Vanilla pewpew isn't fun anymore and I'd need to slog myself through in order to make it work again. But I won't. And I'm not very keen on playing a gimped version of ED by trying to avoid core gameplay features.
 
1)To be honest, I wish I could do more customization and expansion of my modules and ships. The game doesn't have enough "builds" in terms of tuning and tweaking.

And while the process can be a bit brutal, if you just play the game in any diligent fashion whatsoever, it's not bad. I mean, when you pop a ship, scan the mats it drops to see if you need any (I stop and pickup anything I have less than 100 of, for example).

2)This is not really an instant gratification kind of game. You do need to put in some time, and due diligence. Fortunately, it's all fairly simple and many have discovered it and report on it, and there's excellent tools available to make it all palatable (eddb.io, coriolis.io, inara.cz, youtubers).

3)So do I enjoy engineering? Well, in the sense that it makes me better than you, then yeah.

1) Fair enough, I don't have anything against customisation or specialisation. I'd prefer there to be a cost to each benefit, though. More speed, less agility, for instance, or heavier firepower costing you in defence. Make the choices have consequences, rather than be straight up upgrades across the board.
2) 'Time and due diligence' is great in theory, but in practice you need to have time available in the first place before you can start to apply that dilligence. If your time is limited and valuable then time sinks become more than a minor inconvinience, they become real deal breakers. Material gathering is dull, repetitive, boring and outrageously random. That's not much of an issue if you have many leisure hours available to squander, but when even a minor upgrade takes a weeks long grind it becomes an intolerable burden. Then there's the requirement to use out of game resources. That's just bad game design. If a person is already time constrained, what on Earth do you imagine is going to make them want to waste even more of it researching out of game assets, accessing them, teaching themselves how to use them, when the end result will be continuing with the grind several hours later? Why not just do something fun instead?
3) And there's the kicker. Engineering isn't about customisation, it's about gaining an unassailable in game advantage. Skilled play can't compensate for engineering- it's an 'I win' button in every activity. But winning because you had a massive, completely unfair advantage has another name. When I was younger we had things called 'cheat codes'. Like engineering, they gave players a huge advantage, completely unrelated to their skill or experience. We had a real distaste for such things in my youth, I'm disappointed to see that hasn't lasted.😒

Used to hate the grind. Now, a trip to Dav's Hope followed by Jameson's crash site =instant g5.

My first trip to Jameson's crash site was a pilgrimage. Gathering a few mats while I was there didn't even cross my mind. Now that I'm more experienced in the dubious 'art' of engineering, I'm aware that large amounts of goodies are only a quick re-log away.
Forgive me for feeling that utterly destroys one of the most iconic and touching vignett's in the whole game...😞
 
1) Fair enough, I don't have anything against customisation or specialisation. I'd prefer there to be a cost to each benefit, though. More speed, less agility, for instance, or heavier firepower costing you in defence. Make the choices have consequences, rather than be straight up upgrades across the board.

What do you mean? Virtually every engineering blueprint HAS negative side effects.

2) 'Time and due diligence' is great in theory, but in practice you need to have time available in the first place before you can start to apply that dilligence. If your time is limited and valuable then time sinks become more than a minor inconvinience, they become real deal breakers. Material gathering is dull, repetitive, boring and outrageously random. That's not much of an issue if you have many leisure hours available to squander, but when even a minor upgrade takes a weeks long grind it becomes an intolerable burden. Then there's the requirement to use out of game resources. That's just bad game design. If a person is already time constrained, what on Earth do you imagine is going to make them want to waste even more of it researching out of game assets, accessing them, teaching themselves how to use them, when the end result will be continuing with the grind several hours later? Why not just do something fun instead?

Minor upgrades take "weeks long" grind? It might take weeks to twink your entire ship (or fleet for that matter), but one minor upgrade taking weeks? I'm not sure I can agree with that whatsoever. I don't know what game you're playing, but it isn't this one.

You aren't required to use out of game resources, they just make it a lot easier. This is true for almost every game I've ever played; especially sandbox type ones. Depends if you value personal discovery over doing it once and correctly the first go around. Up to you, really. Most go for the convenience, because yeah, we don't have all that much leisure time and need to optimize it when we do play. At least I do.

It's not bad design, per se, the game is sort of leaning on discovery. Some players enjoy being the first ones to find guardian sites and do all the mapping and figuring of it. The rest of us appreciate their guides so we can just get it over with. Not saying Elite doesn't need some work on UI to make some of this stuff easier to spot or consume... but it definitely is not required

3) And there's the kicker. Engineering isn't about customisation, it's about gaining an unassailable in game advantage. Skilled play can't compensate for engineering- it's an 'I win' button in every activity. But winning because you had a massive, completely unfair advantage has another name. When I was younger we had things called 'cheat codes'. Like engineering, they gave players a huge advantage, completely unrelated to their skill or experience. We had a real distaste for such things in my youth, I'm disappointed to see that hasn't lasted.😒

Uh.... nope. If everyone can engineer and one person is too much of a crybaby lazy to do it, and another just hunkers down and does it... that's not called cheating. One of these guys is playing the game and doing the activity required for the reward. The other is on the forums whining.

It is meant to be significantly better than non-engineered ships. Duh, it's basically this game's version of end game. And here you contradict yourself from earlier. "It's too hard to be engineered!" followed up with "engineering is soooo good it's just unfair." Well, which is it?

I mean, do you think you should just get full engineering for free in a day? If it's a bunch of work and then it pays off, you're actually complaining about that? =)
 
It's good having the materials as a currency to reward and encourage gameplay.

The methods of gaining those materials need work though. More diversity and encourage social play rather than sitting in solo relogging for hours.

It would also be nice to be able to recycle unwanted engineered items to recover materials. Eg sell to Materials Traders for half the materials back.
 
Crafting and build theory are the best end game activities for Elite. It is really too bad that end game style activities can't generate richer end game rewards to facilitate crafting.

In general, raid bosses drop copious amounts of valuable crafting mats. That is not what we have here.
 
No, I do not enjoy engineering. I enjoy maneuvering spaceships and combat. Traders and Explorers should count themselves fortunate for being able to mostly practice their heart's desire without having to endure a significant and lobotomizing grindwall..

Between having to engineer and the lack of content, and the dedication required to master the flight model, it is now not a surprise to me that so many PvPers are unlawful.

o7
 
What do you mean? Virtually every engineering blueprint HAS negative side effects. (1)



Minor upgrades take "weeks long" grind? It might take weeks to twink your entire ship (or fleet for that matter), but one minor upgrade taking weeks? I'm not sure I can agree with that whatsoever. I don't know what game you're playing, but it isn't this one. (2)

You aren't required to use out of game resources, they just make it a lot easier. This is true for almost every game I've ever played; especially sandbox type ones. Depends if you value personal discovery over doing it once and correctly the first go around. Up to you, really. Most go for the convenience, because yeah, we don't have all that much leisure time and need to optimize it when we do play. At least I do. (3)

It's not bad design, per se, the game is sort of leaning on discovery. Some players enjoy being the first ones to find guardian sites and do all the mapping and figuring of it. The rest of us appreciate their guides so we can just get it over with. Not saying Elite doesn't need some work on UI to make some of this stuff easier to spot or consume... but it definitely is not required (4)



Uh.... nope. If everyone can engineer and one person is too much of a crybaby lazy to do it, and another just hunkers down and does it... that's not called cheating. One of these guys is playing the game and doing the activity required for the reward. The other is on the forums whining. (5)

It is meant to be significantly better than non-engineered ships. Duh, it's basically this game's version of end game. And here you contradict yourself from earlier. "It's too hard to be engineered!" followed up with "engineering is soooo good it's just unfair." Well, which is it? (6)

I mean, do you think you should just get full engineering for free in a day? If it's a bunch of work and then it pays off, you're actually complaining about that? =) (7)

1. The side effects are so minor they're just a straight upgrade. When I said consequences I meant actual, game changing ones. Not a few percent extra heat or a few tons of extra weight for an enormous and disproportionate increase, but a penalty equal to the advantage being bought. Traders and miners might forgo offensive firepower to gain a massive improvement in armour and shields, most combat orientated players wouldn't. Forcing real compromises to be made for each improvement would make engineering about customising your build. The system we have now is purely about upgrading it. There's a gulf between the two- one encourages creative choices in build and play, the other stifles it. And you're all about customisation Alaric, aren't you? ;)

2. Each material you gather increases your counter by one or three- depends where you gather. Each upgrade takes about eight rolls. Traders mark up is between two to two hundred and sixteen (actually seven thousand, seven hundred and seventy six if you were trading grade five to grade one of a different material, you just can't stockpile that many mats). If you aren't inclined to keep logging out of and back into the game, don't know where Dav's Hope is, or realise you can combat log when you finally stumble upon the good stuff in a HGE, it can take a very long time gathering or trading those eight rolls. If a player only logs in a couple of times a week and isn't aware of out of game assets, just how long do you imagine it'll take? 'Weeks' might be conservative... It's worth pointing out that most players don't visit game forums; the more time constrained they are, the less likely they are to geek it up with argumentative forum regulars.

3/4. If you don't use out of game assets and you're time constrained, you're not going to figure Elite Dangerous out. There just isn't enough information provided in game to give you even a basic idea of what's available or going on. To use your example, flash up the game, tell me where the game gives you any idea that there are Guardian Sites, or that there's a way to upgrade your ship by visiting them?

5. Ouch! Did I strike a nerve there, Alaric? 'Crybaby lazy -redacted-'? 😆 Look, you were the one boasting about how engineering makes you better. Not skill, not game knowledge, not better tactics, just engineering. When I was younger the guys using cheat codes always brought up how easy and often they won games- cheat codes made them 'better' than us. I disagreed then and I still do now. Mileage varies, cheat codes were very popular... *

6. Nice Aunt Sally, 7/10. Lost marks for paraphrasing in an exaggerated manner where cherry picked quotes would have been more effective.
Engineering isn't hard, but it's dull, boring and time consuming. Engineering isn't unfair, but it's so unbalanced it's become compulsory for players who want to enjoy all the game activities and modes available.

7. Given that 'full engineering' basically gets us back to the advantages A classed ships had prior to engineering, but without the massive grind wall, then yes, I suppose I do want 'full engineering for free'. :p Or rather, I want the carefully designed builds I've accrued over the last four years to be as effective as when I originally put them together, I want the carefully considered ship balance Frontier used to employ to be a thing again, I want small ships to be relevant, I don't want ships the size of guided missile cruisers bopping around like stunt 'planes, I want players to have to choose how to build and fly their ship, rather than just select a cool looking skin for their generic, agile as all Hell, overgunned, massively armoured and almost impenetrably shielded murderwagon.
None of that's going to happen, engineering is here to stay. So I'm hoping for another balance pass to reduce the grind element. If it comes at the cost of additional difficulty- more complex missions, having to cultivate relationships with NPCs or some other gameplay, then so much the better. One part of engineering I do actually enjoy is unlocking them in the first place. We'll see if it's one of FDs QOL improvements. Fingers crossed!

* Alaric, I'm not trying to hack you off here, mate. Hopefully you were grinning when you sent up that last post, it gave me a wee chuckle reading it. I'd hate to think I've genuinely upset you!
 
I’m probably part of the minority that enjoys engineering.

I try to mix it in with other activities though. The vast majority of my mats come from bounty hunting, so I’m earning credits/improving rank/rep at the same time while my collectors do the work.

I also run a pretty tight fleet, it’s unusual for me to own more than two ships. So, less engineering overall...
 
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I’m probably part of the minority that enjoys engineering.

I try to mix it in with other activities though. The vast majority of my mats come from bounty hunting, so I’m earning credits/improving rank/rep at the same time while my collectors do the work.

I also run a pretty tight fleet, it’s unusual for me to own more than two ships. So, less engineering overall...
I admit I used to hate it, and avoided it altogether.

But then I discovered what Felicity Farseer could offer ....... it was a slippery slope from that moment 😟
 
Just curious...

Did fdev done something about grandfathering during recent six month or so? Or were "new" grindgeneered PA's buffed at least? Anything?
 
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Just curious...

Did fdev done something about grandfathering during recent six month or so? Or were "new" grindgeneered PA's buffed at least? Anything?
They are grandfathered until you re-apply the engineering. You are likely to get a higher grade of engineering with your module/weapon/whatever by re-engineering if you take it to the top of Level 5 (I think it starts at Level 4 if you were at Level 5 before, so you take a small hit at first which is quickly recovered) unless you had gained the absolute top notch in engineering and special effect. The highest level of engineering you get now might even be slightly better than previously, but I can't give an authoritative answer. At least there is more certainty to the special effect that can be applied. You choose it and do it once.
 
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Yeah, I enjoy engineering. It’s the thing that got me into the game after one years break. I theorycraft, gather, travel and boom: these are my new toys to test on the villains of Shinrarta. I discover that gathering tickles my meticulous nature and I find peace while doing so. I like watching mat stash grow — travelling to dav’s hope, crystal shard sites and occasional HGE hunting. Other times I feel like I burned out of gathering, but it usually means I need a break to pursue other things for a while.
 
I'd enjoy Engineering more if:-
1) It was less dramatic in overpowering/unbalancing combat performance. It should be a more subtle upgrade.
2) There weren't magic spell side effects to weapons. Just creates needless paper-scissor-stone gameplay.
3) Most importantly, you could engineer with any unlocked engineer say in any hitech station. So it was a far more casual and organic affair. ie: Not pinned blueprint nonsense.
 
Engineering could be made more realistic that after a repair a part is left over and the final is always higher than the initial quote. If the ships had a record of how much flight time was accumulated we could tell if it had been taken for a 'test flight'
 
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