Lol. That's a good joke.Engineering is behind a grind-wall cos ED lacks gameplay
it's obvious
just sayin
Lol. That's a good joke.Engineering is behind a grind-wall cos ED lacks gameplay
it's obvious
just sayin
Lol. That's a good joke.
There is loads of gameplay elements in the game. That's a fact, not an opinion. What the game is low on is meaningful reasons to do that gameplay unfortunately. Saying that, the current initiative has been a big step in the right direction. Giving us meaningful reasons to do the gameplay in the game.No joke mate
my opinion
others are available
You playing on PS4?Most of the gameplay loops are pretty bad, and it's not hard to reason that bad gameplay is practically the same as no gameplay, especially when many of them are hard stopped by bugs.
I had to logout during a mining session last night. When I log back in in about 1 hour or so I am gonna get chased by a bunch of pirates. So I am gonna get plenty of gameplay very soon! Not sure what you're on about..... or were you just being negative 'coz that's your thing?Engineering is behind a grind-wall cos ED lacks gameplay
it's obvious
just sayin
I had to logout during a mining session last night. When I log back in in about 1 hour or so I am gonna get chased by a bunch of pirates. So I am gonna get plenty of gameplay very soon! Not sure what you're on about..... or were you just being negative 'coz that's your thing?
It's not about subjective opinions. It's about facts and that facts are that there is plenty of gameplay in the game. Whether you like the gameplay is down to you. But saying there isn't any is factually incorrect. It's a computer game, we play it, therefore there is gameplay.As I say, other opinions are available.
Wow- this thread has legs! Thanks to all who've posted and shared their ideas, it's much appreciated!
I used to love playing ED, but power creep overtook my fleet. My default action became 'run away' from the AI, combat in my non-engineered ships was no longer viable. That put a huge amount of game content behind a grind wall. I spent several months upgrading one of my ships, it proved to be a colossal pita, even with all the very kind help and advice I received on the forum.
I quit playing.
The question you ask is actually back to front in my case. I loved everything I did in Elite apart from engineering, but the requirement to engineer to continue to access the gameplay I loved is just too much for me. I don't have a lot of leisure time, I'm not willing to spend it on activities I don't enjoy.
The sad thing is I'm not missing the game. Engineering has left such a foul taste in my mouth I find myself willing to just walk away from what was my dream come true on release.
I only came back to the forum tonight on a whim. I'm amazed that this thread is still going- I guess the topic generates strong opinions in most people. Unfortunately, I can't see a polarising issue as good for any customer base. I really hope Frontier can figure out a way to resolve the conundrum, because just leaving things as they are will only drive players away from what was once the very best space themed game on the market.
Yes, but they'll infuriate players who actually enjoy gathering materials for engineering!
Make the grind a one time only activity- once a mod is unlocked, no more mat gathering to apply it to identical components.
Simplify the trading process- either by axing most of the mats required, or at least allowing the mat trader to deal in all materials.
Change the utterly bonkers exchange rate.
Have alternatives to mind numbingly boring grind activities. Challenging missions with significant material rewards would be nice. Failing that, just allow us to buy mats. I'd much rather trade/mine/smuggle/bounty hunt 'X' million credits than run around like a demented Mario Cart driver for hours on end at what would otherwise be really cool hidden locations, or drop into endless USSs, or trundle around shooting unconvincing outcrops on unconvincing terrain features for what seems like forever.
But my opinion no longer really matters. I'm not playing the game any more, I'm unlikely to buy future content. I'm not even particularly likely to visit the forum any more. I wish you all well, I hope the game continues to be a success and I'll try, at some point, to bite the bullet and start to play again. For now though, I'm afraid I'm taking an extended break.
Not that I know of - have you moved to a new system recently? You'll get more rewards from missions once you are allied with a faction.Incidentally, it seems to me like grade 5 mission rewards are very scarce now? The trick of trading down doesn't seem nearly as good anymore.
It's not about subjective opinions. It's about facts and that facts are that there is plenty of gameplay in the game. Whether you like the gameplay is down to you. But saying there isn't any is factually incorrect. It's a computer game, we play it, therefore there is gameplay.
Answer = no. No one actually likes Engineer gameplay as designed. But it is what it is. Some folks like vegemite so...Serious question. I don't mean 'do you enjoy having an engineered ship' or 'do you enjoy trying out different engineering modifications', I mean do you actually enjoy the process, the things that you do to get to that engineered module?
Acquiring vast amounts of materials, trading them when (inevitably) you don't have the one you want, at a massive loss, getting a series of lousy rolls that eat all your mats before you complete the mod you're aiming for?
I read posters on here stating that they've engineered whole fleets of ships in next to no time. I believe them- why wouldn't they tell the truth?- but I'm not enjoying anything like the same rate of progress. I decided to fully engineer my mission runner, an 'A' rated Python, back in November. I'd been tinkering with it for a while, I had what I thought was a huge amount of materials stockpiled and I'd unlocked a few engineers. I gave up half way through December and, in spite of having a whole week off at the end of the month, I didn't even flash Elite up. I just couldn't face it any more.
For most of the last four years I've put in a couple of hours a night, two or three times a week. Not exactly a power player, but not 'casual' either. Now I'm watching ED videos instead of playing- what kind of saddo does that?It's over a fortnight since I last played and I don't have any particular urge to change that.
Each completed mod has been a revelation. The Python is transformed. I really can't express how much of a difference the engineering makes- it's vastly more than finally installing 'A' class modules when I started the game.
But that's just hacking me off. It's painfully obvious just how pants stock ships are compared to engineered ones. I've got a whole fleet of vanilla ships that are a real struggle to just survive in. I don't mind running away every now and then, but the AI is balanced against much tougher kit than I'm flying. I can see where the 'git gud' crowd are coming from- my partly engineered Python is just melting AI opponents! But I'm about as 'gud' as I'm going to 'git', my fleet needs a ton of work and yeGodsinHeaven I'm burned out just getting one of them up to scratch!
I'd love to try out some of the newer ships, but I know that stock, even 'A' rated, they'll be easy pickings for dumb as a brick AI with ridiculously strong weapons and shields. It's not about skill, or lack thereof, the game's set-up is suffering from power creep. I wouldn't object to that, if engineering to the new standard wasn't such a massive pain in the posterior for me.
Am I looking at this all wrong? Is engineering actually a fun activity that I'm just not 'getting'? [uhh]
Didn't see an exit poll requesting my opinion. Got any evidence to support this?Answer = no. No one actually likes Engineer gameplay as designed. But it is what it is. Some folks like vegemite so...![]()
Another post by someone who: A. Has not read the thread, and B. Thinks everyone else thinks the same way he/she does! Good grief.....Answer = no. No one actually likes Engineer gameplay as designed. But it is what it is. Some folks like vegemite so...![]()
Hmm, I could go with that suggestion. Engineering my 4th ship now (a Krait 2, just bought it last night), and I am actually starting to run out of mats, which is a first.... I think it's time for a trip out into the ģreat void, or maybe some bounty hunting... awesome!Problem could easiky be solved with giving 5 resources per node instead of 3.
Still a grind, but not hours and hours and hours....
I was flying my new Krait 2 thru a few missions today just to test it out, and to find somewhere that sells A rated mods, and I found a HGE. Don't see them too often! I was chuffed. Is this gameplay? It's a game, I'm playing it, I'm having fun......This examination of semantics is only supporting an irrelevant conclusion, and your irrelevant conclusion is not what "it's" about.
Since the exchange rate is 6:1, upping the drop rate to 6:1 seems more appropriate.Problem could easiky be solved with giving 5 resources per node instead of 3.
Still a grind, but not hours and hours and hours....