indeed i do think the problem with those saying "too much grind" is they are attempting to do something to their entire fleet in under 100 hrs something which was really meant to take many multiples of that over the life of the game.
the only time a meta uber engineered ship is needed is for pvp and the simple fact is the game is not created around that... but even then ONE PvP ship does not take that long to create.
mind you as i have said before and others have here too, engineers has completely messed up the balance in the game for everyone. Remember the time when ships like the vulture needed a bit of thought about how to spec out because you just couldnt A rate it?.
No, it's rather perceived grind. Let's take 2.1 and I'd interpolate how long it'd take me to do just 2 ships and I already ended up beyond the anticipated lifetime of the game. No exploit, no meta info - just worst case.
Of course that model doesn't fit anymore today, but it's rather about what I was expected to do for this "content" when it launched. Is like when you go to resto and get served some rotten stuff. Do you eat it? Do you go back to try again if it's not rotten next day? 2 years after?
I simply don't want to mess around with it. Tolerance level: 0. Can't be bothered doing it. I'd have a look at it if it unlocked magically. If it was a SP game I'd cheat around it. It's a red flag. I won't sniff it if you coated it with perfume. It was dead on delivery. Presenting it in that disgusting state at launch just tuned me off. And I don't wanna dance with a 2 year old corpse. I'm done with it. Through. And through.