Does anyone actually enjoy engineering?

My knee-jerk reaction is to disagree with this on the basis that I can easily take out any NPC ship/s in the game while flying my Krait or Chieftain.

Maybe you're one of the "top 5-10% players." Sounds like a complement to me. I could handle a HAZRES in my BattleConda pre 3.3 (haven't tried since), but even before the update, I found CZs to be very challenging. Remember, people in this forum already make up 5-10% of the player base, so it's not unthinkable that many of you also make up 5-10% of the best players.

Y'all just need to leave some "easy" content in the game for more casuals like myself ;)
 
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Well I plan to take a friend for a bit of RES site combat over the weekend, rule is no engineered weapons or shields, only engineered thrusters. We'll both be using Eagles or Vipers.

Best way to learn in my opinion, have told him to not even think about engineering his weapons until he gets efficient at killing with a stock multi/pulse combo, then move onto fixed... Then look at the weapon engineers.

On a side note I just bought Stellaris. New DLC brought a big rework it seems and I noticed some unhappiness. So far - and not knowing how it was before I find it quite enjoyable. I guess you'll always tend to get a better mileage with people learning the current way of playing than those who struggle to relearn and are reluctant to let go of what they had and what worked for them.
 

AP Birdman

Banned
I love engineering. I have a pretty good system going where I can fully engineer a ship in about an hour. I love trying out different builds, different weapons. I think it's great. The only engineer that slightly annoys me is Selene Jean.

Engineering is easy once you get you blueprints all set up. I can nearly fully engineer a ship without even leaving the Jameson then make a couple stops at Farseer, Dweller, SJ, Vaterman and Turner depending on what I'm doing and I'm done.
 
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You keep using phrases like need and had to or must. Its all optional, you've tried to do in a couple of weeks something I havent bothered with over the years its been out. None of my ships are fully engineered they just don't need to be.

You only need one PVP capable ship, aside from that legacy mods or off the shelf stuff is all fine.

You reengineered your fleet in a oner, of course it wasn't fun. Play the game for a bit instead.

You really are something aren't you? You want to take it easy and slow and not care about getting things done efficiently? Fine dude, no problemo, to each their own. But can you please stop critizizing people who don't play your way? There is a problem with how the grind in this game is implemented. If you want to be efficient and again there are people that want to, then you'll have to do the usual go to location; get materials; re-log; rinse and repeat the last two steps. Just take off those blinders for a change and you'll suffer less from tunnel vision like you do right now. Just because you're avoiding the grind for the most part doesn't mean there isn't a problem with it. If the most efficient way of getting material x means having to re-log to respawn said material, then there's something wrong. There's a reason they wanted to eliminate mission board hopping. Because people who want missions done efficiently board hop. It's as simple as that. People who use their time in this game as efficient as possible and are complaining about the boring implementation of the grind are 100% correct.
 
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I love engineering. I have a pretty good system going where I can fully engineer a ship in about an hour. I love trying out different builds, different weapons. I think it's great. The only engineer that slightly annoys me is Selene Jean.

Engineering is easy once you get you blueprints all set up. I can nearly fully engineer a ship without even leaving the Jameson then make a couple stops at Farseer, Dweller, SJ, Vaterman and Turner depending on what I'm doing and I'm done.

What's with Selene Jean?
 

AP Birdman

Banned
What's with Selene Jean?

She's 12,000ls from her star. I can't tell you how many times I've gone out to her and realized I'm short by 1 mat or something. It's not such a big deal when the engineer is close to their star but when I have to wait 10 mins in SC to get there every time I get a bit annoyed.
 
‘Pure grind’ doesn’t trump skill in Elite - whether competitively or ‘in the wild.’ Engineers gets you in the door but it’s up to you to get the rest of the way.

Skillzzz in Elite can be found in CQC when populated. Sad to see people found leetism in Elite with clutchineering. Get real or post a vid of anyone wrecking faces in a stock sidey.
 
I don't exactly like it. But the materials for engineering give you a "why" for a lot of things and it has the effect of making you more invested in seeing and doing different things. Volcanic sites are more compelling because of the materials they give, various USSs can feel like a lucky opportunity when you see them, megaship interactions are motivated partially by materials/data you can steal, etc.

Id prefer a more developed crafting (and even construction) system where we the players can create things directly from the materials, but the materials themselves are a pretty key aspect of the motivation to do things in the game. I think eventually the Codex could also be more of a motivator/reward system if there were hundreds or even thousands of entries you could unlock by interacting with the game world.
 
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I dont mind going and looking for the rocks, its scanning the wake scans that are stupid. So you get info from sticking it us some ships fart after he leaves the room....come on!!!
 
You really are something aren't you? You want to take it easy and slow and not care about getting things done efficiently? Fine dude, no problemo, to each their own. But can you please stop critizizing people who don't play your way? There is a problem with how the grind in this game is implemented. If you want to be efficient and again there are people that want to, then you'll have to do the usual go to location; get materials; re-log; rinse and repeat the last two steps. Just take off those blinders for a change and you'll suffer less from tunnel vision like you do right now. Just because you're avoiding the grind for the most part doesn't mean there isn't a problem with it. If the most efficient way of getting material x means having to re-log to respawn said material, then there's something wrong. There's a reason they wanted to eliminate mission board hopping. Because people who want missions done efficiently board hop. It's as simple as that. People who use their time in this game as efficient as possible and are complaining about the boring implementation of the grind are 100% correct.

Its just a video game efficiency doesnt matter, its all about fun.

Relogging is an explot/cheating you shouldn't do it.

Based on all the GAH GRIND posts coming from people choosing to grind they are quite obviously doing it wrong as they keep on saying they are not enjoying it.

My approach is self evidently far better than yours.
 
No, not at all, and I decided to ignore it. Just like "Power-YAWN-Play" and "Guardian Tech" Oh please... spare me the iterations of the same grind inside a grind inside a grind.
But of course, YMMV. That's just my view. My sticks are packed away and I feel no incentive to reconnect them.
 
Its just a video game efficiency doesnt matter, its all about fun.

Relogging is an explot/cheating you shouldn't do it.

Based on all the GAH GRIND posts coming from people choosing to grind they are quite obviously doing it wrong as they keep on saying they are not enjoying it.

My approach is self evidently far better than yours.

Yeah. You dont engineer your ship and it keeps it fun, we get it. Nothing can beat that. It's obviously the superior way. Can you get a bit less snarky about that and let people cry a bit on their videogaem forum? We cant all have the wisdom to grow a huge emergent beard overnight just like you mate.
 
How about mats in HGEs, which are more inconsistently than ever before? How about DWEs? Both are the epitome of tediousness for me.

I'm having no problems with HGE's and, in fact, find hunting them so much preferable using the FSS than I did the "old" way. Do I wish i could find Military Supercapacitors as easily as I find MGA's? And although I (finally!) found Pharma Isolators yesterday, it's taken this long for the BGS to begin kicking out some of those system/faction states that produce the rarer HGEs. And don't even get me started on finding Improvised Components yet. OTOH, some of the HGEs that WERE a real PITA to find in the olden days are now relatively plentiful. --and that's all even if you don't do the relogging that lets you quadruple dip an HGE if there's enough time on its expiration clock.

And gathering high-grade raw materials has never been anywhere near as easy as it is now, if you use the DSS and focus on planets with volcanism. So gone are the dreary days of driving around an uninteresting landscape praying to RNGesus for a few decent metallic meteorites.

As for DWE's, I never seem to be lacking for high-grade data types. Between scanning every ship that crosses my path in SC (and Conflict Zones, and HazRES), the occasional passenger mission session for those G5s, rare visits to Jameson's crash site, and frequent use of material traders, my engineering data needs never seem to be an issue (and I've apparently engineered a couple billion credits worth of modules! Crikey!).

But, again, I log in with different moods, and different goals. And I enjoy the occasional HGE mat gathering sessions, especially now, when we're rebuilding our knowledge of where best to find what mat. It's a bit of a new puzzle. So that works for me, too.

I even do my mat hunting in Open most of the time, now (which I never did before). It adds a sense of impending danger to sitting there in SC, at idle, while using the FSS. It feels like wearing a "kick me" sign on my back as a wing beacon for griefers. Maybe I have few problems because I now usually do my mat gathering excursions in such a cheap, harmless ship (my general purpose, long-jump, bubble shuttle) that nobody can be bothered to nuke it for whatever sad little kicks motivate most PKers.
 
Maybe you're one of the "top 5-10% players." Sounds like a complement to me. I could handle a HAZRES in my BattleConda pre 3.3 (haven't tried since), but even before the update, I found CZs to be very challenging. Remember, people in this forum already make up 5-10% of the player base, so it's not unthinkable that many of you also make up 5-10% of the best players.

Y'all just need to leave some "easy" content in the game for more casuals like myself ;)
Hear! Hear!

I think that some players are like the newbie at the poker table who "doesn't know how to play" and then clean the table. That's what I think of when I read a player saying that they're not really good combat pilots but then say it's easy to use a non-engineered sidewinder against an elite anaconda. :D Personally, I have to have my ship uber-engineered just to survive the common NPCs I meet. I'm really NOT a great combat pilot. I do okay, but not great, for real. So I agree. Leave some easier NPCs for us who actually, in all honesty and truly are not that great combatants.

I still haven't gone Elite in combat... and the harder the NPCs get, the farther away the goal seems to be...
 
I don't mind it, since I don't grind for mats (or grind at all).
I play my way, do my things, and gather the materials and data I get from that. Once in a while I check out what my mats could buy me, spend an hour engineering a couple modules and trading for mats if there's something obvious I could immediately get that way, but other than that I don't sweat it. Engineering is not a requirement to do anything other than PvP, so I engage in it casually.

It would be nice to have better visibility in-game regarding the recipes so that it's easier to know when it's worthwhile heading back to an Engineer, but other than that it's a fairly painless and enjoyable process if you don't go mental over it.
 
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I ignored engineering when it debuted but I was happy to hear of the changes recently. I'm thinking if giving it a try, not that I feel pushed to engineer but it would be nice to do a few upgrades here and there. I know of Farseer and McQuinn, they show up in the Engineers tab, I need to get 1 meta-alloy to unlock Farseer but I don't think I've turned in the 15 bounty vouchers for McQuinn.
 
I ignored engineering when it debuted but I was happy to hear of the changes recently. I'm thinking if giving it a try, not that I feel pushed to engineer but it would be nice to do a few upgrades here and there. I know of Farseer and McQuinn, they show up in the Engineers tab, I need to get 1 meta-alloy to unlock Farseer but I don't think I've turned in the 15 bounty vouchers for McQuinn.

In my opinion, Farseer is the huge QoL upgrade. Almost all the others are marginal improvements or only really for combat.
 
I dont mind going and looking for the rocks, its scanning the wake scans that are stupid. So you get info from sticking it us some ships fart after he leaves the room....come on!!!
For encoded data, pick up a bunch of scan missions. Each scan of a tower will give you a scan data, and then go to a mat-trader. Removed a lot of frustration for me. :)
 
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